Player Matchup

Terra
Terra
Ethan288
Terra
Level 65
God Stats
4W - 5L
1,379 SR
Queue Stats
59W - 55L
1,481 Elo+
Party 1
He Bo
He Bo
Lord_Kira95
He Bo
Level 155
God Stats
1W - 3L
1,226 SR
Queue Stats
153W - 166L
1,481 Elo+
Party 2
Fafnir
Fafnir
PushingPropain
Fafnir
Level 63
God Stats
2W - 4L
1,524 SR
Queue Stats
121W - 99L
1,471 Elo+
Party 1
Charybdis
Charybdis
its_just_game22
Charybdis
Level 109
God Stats
37W - 51L
1,483 SR
Queue Stats
666W - 663L
1,486 Elo+
Solo
Da Ji
Da Ji
xXHyPothaRaPorXx
Da Ji
Level 158
God Stats
8W - 10L
1,446 SR
Queue Stats
402W - 420L
1,474 Elo+
Party 2
Team Averages
Level 110
1,412 SR
1,479 Elo+

VS

Team Averages
Level 111
1,548 SR
1,510 Elo+
Kukulkan
Kukulkan
AnulDestruction1
Kukulkan
Level 142
God Stats
3W - 3L
1,756 SR
Queue Stats
130W - 139L
1,442 Elo+
Solo
Ravana
Ravana
BoiBussyEater
Ravana
Level 102
God Stats
18W - 21L
1,640 SR
Queue Stats
417W - 372L
1,551 Elo+
Solo
Horus
Horus
DiogoJKB
Horus
Level 144
God Stats
1W - 6L
1,142 SR
Queue Stats
70W - 50L
1,548 Elo+
Solo
Sol
Sol
EVERTEMR
Sol
Level 52
God Stats
1W - 2L
1,759 SR
Queue Stats
56W - 36L
1,544 Elo+
Solo
Artio
Artio
OG_Blood_Killa_
Artio
Level 117
God Stats
7W - 11L
1,445 SR
Queue Stats
157W - 155L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ethan288
Terra
7
0 / 0 / 4
4,166
595
2,063
4,269
1,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 0
4,093
585
1,360
2,970
528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 1 / 0
5,095
728
1,503
3,628
2,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
its_just_game22
Charybdis
7
2 / 2 / 2
4,124
589
3,934
4,425
1,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
3 / 0 / 1
4,447
635
2,261
3,853
1,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,550
650
1,807
2,928
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
3 / 1 / 0
4,659
666
2,827
2,738
780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
DiogoJKB
Horus
7
1 / 1 / 1
4,224
603
1,627
4,809
2,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 3 / 2
3,957
565
3,815
4,447
1,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

5
0 / 1 / 0
3,303
472
873
4,006
1,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
7
Kills
5
5
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
3
1
0
3
L
Horus
DiogoJKB
Horus
1
1
1
1.5
L
0
3
2
0.33
W
Terra
Ethan288
Terra
0
0
4
2
W
0
2
0
0
L
0
1
0
0
W
2
1
0
2
W
Charybdis
its_just_game22
Charybdis
2
2
2
1.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,121
Damage
10,949
19,145
Taken
18,928
7,128
Mitigated
6,704
6,655
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,807
462
0
481
2,928
878
0
974
1,954
19,639
898
L
2,827
727
0
1,364
2,738
780
0
866
1,872
0
22,916
L
Horus
DiogoJKB
Horus
1,627
933
431
2,352
4,809
2,382
0
949
3,860
0
10,520
L
3,815
1,902
0
1,291
4,447
1,064
0
922
3,525
23,546
0
W
Terra
Ethan288
Terra
2,063
367
290
1,978
4,269
1,922
0
1,702
2,567
10,500
0
W
1,360
57
0
476
2,970
528
0
807
2,083
19,216
352
L
873
67
0
2,070
4,006
1,600
0
1,012
2,994
7,690
0
W
1,503
493
0
1,915
3,628
2,367
0
640
2,848
20,350
5,824
W
Charybdis
its_just_game22
Charybdis
3,934
1,754
0
1,613
4,425
1,198
0
2,113
2,312
0
23,368
W
2,261
719
0
383
3,853
1,113
0
819
2,923
0
21,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,925
Gold Earned
20,693
179
Minions Killed
157
0
Camps Cleared
0
693,243
Distance Traveled
673,001
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
4,550
650
43
6
0
143,132
0
L
Ravana
4,659
666
45
6
0
165,839
0
L
Horus
4,224
603
16
2
0
148,441
3
L
Sol
3,957
565
41
6
0
140,428
0
W
Terra
4,166
595
6
1
0
149,371
1
W
He Bo
4,093
585
46
7
0
141,810
2
L
Artio
3,303
472
12
2
0
75,161
0
W
Fafnir
5,095
728
44
6
0
121,424
0
W
Charybdis
4,124
589
45
6
0
114,779
0
W
Da Ji
4,447
635
38
5
0
165,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role