Player Matchup

Eset
Eset
Silver I
 
Eset
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver III
Heendriks
Anhur
Silver III
Level 148
God Stats
9W - 5L
1,589 SR
Queue Stats
28W - 27L
1,285 MMR
Solo
Hel
Hel
Silver I
LOKOO888
Hel
Silver I
Level 149
God Stats
5W - 1L
1,736 SR
Queue Stats
298W - 308L
1,155 MMR
Solo
Amaterasu
Amaterasu
Silver I
orquines
Amaterasu
Silver I
Level 121
God Stats
3W - 4L
1,618 SR
Queue Stats
40W - 51L
1,214 MMR
Solo
Jormungandr
Jormungandr
Silver I
quericoaprietas
Jormungandr
Silver I
Level 106
God Stats
8W - 10L
1,480 SR
Queue Stats
449W - 472L
1,186 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,585 SR
1,268 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,548 SR
1,227 MMR
Bacchus
Bacchus
Bronze IV
DIABLOO27
Bacchus
Bronze IV
Level 69
God Stats
8W - 10L
1,456 SR
Queue Stats
18W - 20L
1,217 MMR
Solo
He Bo
He Bo
Gold V
GHOSTBUSTER 956
He Bo
Gold V
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 220L
1,195 MMR
Solo
Neith
Neith
Silver II
L0II0
Neith
Silver II
Level 160
God Stats
222W - 185L
1,559 SR
Queue Stats
352W - 352L
1,132 MMR
Solo
Fenrir
Fenrir
Silver III
soldieren
Fenrir
Silver III
Level 64
God Stats
0W - 1L
1,562 SR
Queue Stats
7W - 14L
1,322 MMR
Solo
Chang'e
Chang'e
Silver IV
yago07022000
Chang'e
Silver IV
Level 83
God Stats
4W - 6L
1,662 SR
Queue Stats
23W - 34L
1,270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
1 / 3 / 3
7,478
575
6,645
6,438
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
Heendriks
Anhur
15
5 / 0 / 0
8,818
678
6,409
8,001
2,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 1 / 3
7,345
565
5,172
10,174
6,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
orquines
Amaterasu
14
4 / 2 / 2
7,936
610
8,668
15,045
7,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
quericoaprietas
Jormungandr
14
2 / 0 / 1
9,001
692
5,992
9,636
7,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
FreyaLancelotAo KuangAwilix

VS

Bans
Cu ChulainnCthulhuKumbhakarnaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DIABLOO27
Bacchus
8
0 / 0 / 0
5,665
436
2,155
5,737
3,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 3 / 3
6,535
503
5,318
10,519
2,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
L0II0
Neith
11
1 / 3 / 0
6,289
484
5,317
7,108
1,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
soldieren
Fenrir
11
0 / 3 / 2
5,825
448
4,172
12,363
8,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
yago07022000
Chang'e
12
5 / 3 / 1
6,859
528
8,982
9,732
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
12
Kills
6
6
Deaths
12
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
3
3
0.83
L
Bacchus
DIABLOO27
Bacchus
0
0
0
0
L
0
3
3
0.5
W
Anhur
Heendriks
Anhur
5
0
0
5
L
Neith
L0II0
Neith
1
3
0
0.33
W
0
1
3
1.5
W
Amaterasu
orquines
Amaterasu
4
2
2
2.5
W
Jormungandr
quericoaprietas
Jormungandr
2
0
1
2.5
L
Fenrir
soldieren
Fenrir
0
3
2
0.33
L
Chang'e
yago07022000
Chang'e
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,886
Damage
25,944
49,294
Taken
45,459
26,241
Mitigated
18,968
24,151
Healing
12,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
6,645
745
350
920
6,438
1,781
261
3,470
2,686
46,798
389
L
Bacchus
DIABLOO27
Bacchus
2,155
198
0
1,780
5,737
3,509
0
2,252
3,485
9,120
0
L
5,318
470
0
4,240
10,519
2,871
0
3,721
6,612
54,758
643
W
Anhur
Heendriks
Anhur
6,409
3,952
0
4,100
8,001
2,886
1,902
1,419
6,582
0
73,369
L
Neith
L0II0
Neith
5,317
935
0
1,503
7,108
1,583
0
812
6,296
0
43,903
W
5,172
439
3,489
5,426
10,174
6,798
111
3,660
6,336
24,198
1,384
W
Amaterasu
orquines
Amaterasu
8,668
3,896
0
6,151
15,045
7,107
0
4,999
9,686
0
63,513
W
Jormungandr
quericoaprietas
Jormungandr
5,992
1,849
0
3,715
9,636
7,669
694
1,792
7,796
60,985
3,482
L
Fenrir
soldieren
Fenrir
4,172
1,794
0
1,598
12,363
8,378
0
5,937
6,278
0
27,025
L
Chang'e
yago07022000
Chang'e
8,982
885
560
2,456
9,732
2,627
0
3,905
5,497
28,494
1,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,578
Gold Earned
31,173
495
Minions Killed
316
0
Camps Cleared
0
1,327,518
Distance Traveled
1,332,116
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,478
575
97
7
0
268,961
5
L
Bacchus
5,665
436
19
1
0
271,685
2
L
He Bo
6,535
503
106
8
0
283,784
4
W
Anhur
8,818
678
128
10
0
241,610
1
L
Neith
6,289
484
80
6
0
255,306
4
W
Hel
7,345
565
41
3
0
270,948
6
W
Amaterasu
7,936
610
107
8
0
319,170
0
W
Jormungandr
9,001
692
122
9
0
226,829
0
L
Fenrir
5,825
448
50
4
0
254,775
0
L
Chang'e
6,859
528
61
5
0
266,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role