Player Matchup

Medusa
Medusa
Diamond V
Bpositive247
Medusa
Diamond V
Level 157
God Stats
10W - 11L
1,560 SR
Queue Stats
101W - 53L
2,109 MMR
Party 2
Atlas
Atlas
Platinum V
DADDiO1687
Atlas
Platinum V
Level 56
God Stats
58W - 20L
1,844 SR
Queue Stats
162W - 163L
1,638 MMR
Party 2
Bacchus
Bacchus
Platinum V
RoAChxKLiP666
Bacchus
Platinum V
Level 148
God Stats
147W - 114L
1,589 SR
Queue Stats
545W - 449L
1,660 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,665 SR
1,803 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,515 SR
1,615 MMR
Sol
Sol
Platinum II
 
Sol
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Platinum II
Lawnver
Hercules
Platinum II
Level 153
God Stats
13W - 21L
1,578 SR
Queue Stats
554W - 569L
1,704 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
Whole grains252
Sylvanus
Gold IV
Level 117
God Stats
6W - 10L
1,466 SR
Queue Stats
24W - 34L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 0 / 3
9,726
973
7,580
3,375
1,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
13
2 / 3 / 4
8,095
810
10,062
11,933
4,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bacchus
13
1 / 1 / 4
8,139
814
5,139
9,330
9,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
KuzenboCthulhuNe ZhaMulanKumbhakarna

VS

Bans
AthenaOdinKukulkanAresAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 5 / 1
8,298
830
10,448
9,078
2,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hercules
Lawnver
Hercules
14
1 / 1 / 2
7,649
765
3,983
12,500
11,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sylvanus
10
0 / 2 / 3
6,762
676
1,460
6,046
3,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
8
Kills
4
4
Deaths
8
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
1
0.7
W
Medusa
5
0
3
6.5
W
Atlas
2
3
4
1.33
L
Hercules
Lawnver
Hercules
1
1
2
2
W
Bacchus
1
1
4
3
L
Sylvanus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,781
Damage
15,891
24,638
Taken
27,624
15,259
Mitigated
17,275
8,580
Healing
7,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,448
4,816
0
2,819
9,078
2,515
0
3,719
5,349
33,418
3,484
W
Medusa
7,580
1,514
0
1,119
3,375
1,252
2,542
1,367
1,975
0
44,967
W
Atlas
10,062
3,532
0
4,647
11,933
4,919
0
6,598
5,021
19,845
3,236
L
Hercules
Lawnver
Hercules
3,983
1,355
0
3,540
12,500
11,249
0
7,291
5,160
0
13,200
W
Bacchus
5,139
527
0
2,814
9,330
9,088
259
3,117
5,932
16,396
2,097
L
Sylvanus
1,460
233
301
930
6,046
3,511
0
3,139
2,897
6,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,960
Gold Earned
22,709
134
Minions Killed
100
0
Camps Cleared
0
589,342
Distance Traveled
466,984
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,298
830
51
5
0
158,972
3
W
Medusa
9,726
973
80
8
0
206,698
0
W
Atlas
8,095
810
22
2
0
185,966
0
L
Hercules
7,649
765
28
3
0
213,552
0
W
Bacchus
8,139
814
32
3
0
196,678
4
L
Sylvanus
6,762
676
21
2
0
94,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role