Player Matchup

Hel
Hel
 
Hel
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Luis-Hunter92
Cerberus
Level 48
God Stats
0W - 1L
1,237 SR
Queue Stats
4W - 7L
1,410 Elo+
Solo
Izanami
Izanami
MXXSHUU
Izanami
Level 75
God Stats
41W - 33L
1,599 SR
Queue Stats
285W - 270L
1,464 Elo+
Party 1
Sun Wukong
Sun Wukong
NovaPoiint
Sun Wukong
Level 74
God Stats
35W - 26L
1,607 SR
Queue Stats
340W - 332L
1,459 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Schytzho
Cu Chulainn
Level 107
God Stats
1W - 2L
1,761 SR
Queue Stats
140W - 149L
1,510 Elo+
Solo
Team Averages
Level 92
1,541 SR
1,469 Elo+

VS

Team Averages
Level 74
1,519 SR
1,488 Elo+
Hercules
Hercules
Jahames123
Hercules
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 128L
1,416 Elo+
Solo
Skadi
Skadi
Magistabro2
Skadi
Level 82
God Stats
3W - 1L
1,748 SR
Queue Stats
100W - 98L
1,537 Elo+
Party 2
Ymir
Ymir
TENCOX1
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,469 Elo+
Party 2
Ravana
Ravana
XxMarquinho07xX
Ravana
Level 149
God Stats
5W - 1L
1,345 SR
Queue Stats
60W - 67L
1,630 Elo+
Party 2
Zeus
Zeus
vS iTemper
Zeus
Level 76
God Stats
10W - 7L
1,504 SR
Queue Stats
202W - 188L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
4 / 1 / 6
8,336
556
6,127
9,197
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Luis-Hunter92
Cerberus
14
4 / 2 / 2
8,452
563
3,922
10,286
7,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
MXXSHUU
Izanami
12
0 / 4 / 1
6,940
463
2,802
6,755
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
NovaPoiint
Sun Wukong
12
2 / 3 / 3
7,332
489
6,065
12,966
6,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Schytzho
Cu Chulainn
16
10 / 1 / 3
10,515
701
15,888
14,634
17,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jahames123
Hercules
14
1 / 6 / 0
8,346
556
2,636
13,042
7,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
4 / 2 / 3
7,509
501
6,774
7,950
2,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ymir
TENCOX1
Ymir
12
0 / 0 / 7
7,736
516
4,710
9,126
7,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
6 / 6 / 1
7,884
526
10,089
12,707
4,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 6 / 3
7,314
488
9,962
8,593
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
20
Kills
11
11
Deaths
20
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
4
1
6
7
W
Hercules
Jahames123
Hercules
1
6
0
0.17
L
Cerberus
Luis-Hunter92
Cerberus
4
2
2
2.5
L
Izanami
MXXSHUU
Izanami
0
4
1
0.13
W
4
2
3
2.75
L
Sun Wukong
NovaPoiint
Sun Wukong
2
3
3
1.17
L
Cu Chulainn
Schytzho
Cu Chulainn
10
1
3
11.5
W
Ymir
TENCOX1
Ymir
0
0
7
3.5
W
6
6
1
1.08
W
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,804
Damage
34,171
53,838
Taken
51,418
36,238
Mitigated
23,476
22,513
Healing
10,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,127
647
1,643
5,590
9,197
3,307
0
4,749
4,448
46,554
0
W
Hercules
Jahames123
Hercules
2,636
690
0
2,545
13,042
7,118
0
428
12,614
709
50,354
L
Cerberus
Luis-Hunter92
Cerberus
3,922
74
0
3,010
10,286
7,273
44
4,573
5,713
34,824
0
L
Izanami
MXXSHUU
Izanami
2,802
2,050
0
1,679
6,755
2,208
523
641
6,114
0
39,549
W
6,774
2,264
0
489
7,950
2,461
365
660
7,290
0
42,941
L
Sun Wukong
NovaPoiint
Sun Wukong
6,065
1,147
0
5,635
12,966
6,115
201
2,544
10,422
0
44,042
L
Cu Chulainn
Schytzho
Cu Chulainn
15,888
3,039
0
4,956
14,634
17,335
34
2,351
12,283
2,224
71,400
W
Ymir
TENCOX1
Ymir
4,710
942
0
1,811
9,126
7,090
0
2,877
6,249
31,310
1,815
W
10,089
2,206
0
5,101
12,707
4,523
0
3,378
9,329
0
52,525
W
9,962
2,282
0
930
8,593
2,284
0
4,285
4,308
58,436
166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,575
Gold Earned
38,789
415
Minions Killed
384
0
Camps Cleared
0
1,444,064
Distance Traveled
1,481,659
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,336
556
96
6
0
306,595
0
W
Hercules
8,346
556
88
6
0
306,014
0
L
Cerberus
8,452
563
68
5
0
307,933
5
L
Izanami
6,940
463
80
5
0
223,451
2
W
Skadi
7,509
501
61
4
0
305,854
0
L
Sun Wukong
7,332
489
65
4
0
296,973
0
L
Cu Chulainn
10,515
701
106
7
0
309,112
2
W
Ymir
7,736
516
61
4
0
294,073
8
W
Ravana
7,884
526
82
5
0
314,452
0
W
Zeus
7,314
488
92
6
0
261,266
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role