Player Matchup

Bakasura
Bakasura
Diamond III
 
Bakasura
Diamond III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anhur
Anhur
Diamond I
FreEloOrNah
Anhur
Diamond I
Level 109
God Stats
12W - 16L
1,529 SR
Queue Stats
412W - 377L
2,278 MMR
Solo
Ares
Ares
Masters
Gabeethan
Ares
Masters
Level 225
God Stats
2W - 0L
1,493 SR
Queue Stats
210W - 172L
2,200 MMR
Party 2
Cthulhu
Cthulhu
Diamond II
Jаĸĸ
Cthulhu
Diamond II
Level 121
God Stats
5W - 1L
1,623 SR
Queue Stats
124W - 78L
2,355 MMR
Party 2
Ra
Ra
Diamond IV
Ordmizer
Ra
Diamond IV
Level 107
God Stats
21W - 7L
1,849 SR
Queue Stats
98W - 75L
2,405 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,599 SR
2,148 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 175
1,604 SR
2,156 MMR
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Masters
Fúsion
Zhong Kui
Masters
Level 166
God Stats
2W - 5L
1,654 SR
Queue Stats
420W - 382L
2,306 MMR
Party 1
Serqet
Serqet
Masters
Moabzy
Serqet
Masters
Level 197
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 128L
2,554 MMR
Party 1
Ullr
Ullr
Diamond II
OwenDiff
Ullr
Diamond II
Level 160
God Stats
2W - 2L
1,595 SR
Queue Stats
163W - 137L
2,196 MMR
Solo
Cerberus
Cerberus
Diamond III
Vehnymm
Cerberus
Diamond III
Level 190
God Stats
2W - 2L
1,771 SR
Queue Stats
198W - 170L
2,224 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
6
1 / 0 / 0
3,420
684
1,148
3,429
1,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

6
1 / 1 / 0
3,654
731
2,553
2,817
695
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ares
6
0 / 0 / 2
3,512
702
2,193
3,666
1,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cthulhu
Jаĸĸ
Cthulhu
8
1 / 0 / 0
4,181
836
1,928
2,601
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 0 / 1
3,955
791
1,694
1,205
330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CamazotzMedusaChang'e

VS

Bans
Nu WaSun WukongChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
6
1 / 0 / 0
3,843
769
1,815
2,414
528
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
Fúsion
Zhong Kui
7
0 / 0 / 0
3,499
700
1,331
3,515
1,932
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Serqet
Moabzy
Serqet
5
0 / 2 / 0
3,049
610
1,048
3,539
869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
1
0 / 0 / 0
2,447
489
0
0
0
Cerberus
Vehnymm
Cerberus
6
0 / 2 / 1
3,539
708
2,081
6,732
3,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
0
0
1
L
Hou Yi
 
Hou Yi
1
0
0
1
W
1
1
0
1
L
Zhong Kui
Fúsion
Zhong Kui
0
0
0
0
W
Ares
0
0
2
1
W
Cthulhu
Jаĸĸ
Cthulhu
1
0
0
1
L
Serqet
Moabzy
Serqet
0
2
0
0
W
1
0
1
1.5
L
Ullr
0
0
0
0
L
Cerberus
Vehnymm
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,516
Damage
6,275
13,718
Taken
16,200
4,984
Mitigated
6,401
6,034
Healing
7,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
1,148
888
0
1,416
3,429
1,031
0
822
2,453
0
14,994
L
Hou Yi
 
Hou Yi
1,815
1,133
0
1,473
2,414
528
71
389
2,025
0
21,511
W
2,553
1,679
0
1,150
2,817
695
0
490
2,327
0
18,484
L
Zhong Kui
Fúsion
Zhong Kui
1,331
342
0
2,363
3,515
1,932
0
1,282
2,138
22,554
0
W
Ares
2,193
213
0
1,350
3,666
1,586
0
993
2,519
11,159
0
W
Cthulhu
Jаĸĸ
Cthulhu
1,928
288
0
1,028
2,601
1,342
0
767
1,834
20,256
893
L
Serqet
Moabzy
Serqet
1,048
198
0
1,581
3,539
869
0
1,178
2,321
0
9,062
W
1,694
385
267
823
1,205
330
0
340
865
24,935
0
L
Ullr
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
Vehnymm
Cerberus
2,081
201
0
2,418
6,732
3,072
0
2,722
3,766
11,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,722
Gold Earned
16,377
195
Minions Killed
153
0
Camps Cleared
0
583,129
Distance Traveled
444,709
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
3,420
684
36
7
0
130,526
0
L
Hou Yi
3,843
769
51
10
0
92,152
0
W
Anhur
3,654
731
39
8
0
105,307
0
L
Zhong Kui
3,499
700
41
8
0
114,003
0
W
Ares
3,512
702
12
2
0
119,272
2
W
Cthulhu
4,181
836
49
10
0
111,430
0
L
Serqet
3,049
610
35
7
0
124,802
0
W
Ra
3,955
791
59
12
0
116,594
1
L
Ullr
2,447
489
0
0
0
0
0
L
Cerberus
3,539
708
26
5
0
113,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role