Player Matchup

Pele
Pele
Aktiviz
Pele
Level 139
God Stats
0W - 1L
1,904 SR
Queue Stats
7W - 10L
1,475 Elo+
Party 3
Danzaburou
Danzaburou
Glowy2916
Danzaburou
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 29L
1,511 Elo+
Party 2
Raijin
Raijin
I layThaWood
Raijin
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,499 Elo+
Party 3
Atlas
Atlas
SubsonicTax0745
Atlas
Level 98
God Stats
0W - 3L
1,164 SR
Queue Stats
23W - 25L
1,464 Elo+
Party 2
Chaac
Chaac
SuperNinjaBoy2
Chaac
Level 68
God Stats
1W - 3L
1,515 SR
Queue Stats
23W - 23L
1,501 Elo+
Party 2
Team Averages
Level 95
1,516 SR
1,490 Elo+

VS

Team Averages
Level 103
1,510 SR
1,476 Elo+
Ra
Ra
Avaister
Ra
Level 116
God Stats
21W - 15L
1,582 SR
Queue Stats
294W - 277L
1,482 Elo+
Party 1
Arachne
Arachne
BTGGG_Subside
Arachne
Level 88
God Stats
31W - 17L
1,453 SR
Queue Stats
399W - 374L
1,470 Elo+
Solo
Maui
Maui
ChildOfPandora
Maui
Level 103
God Stats
7W - 2L
1,729 SR
Queue Stats
250W - 240L
1,475 Elo+
Party 1
Set
Set
Dre3w1143
Set
Level 84
God Stats
2W - 1L
1,330 SR
Queue Stats
122W - 137L
1,476 Elo+
Party 1
Ishtar
Ishtar
ThePhoenixian
Ishtar
Level 123
God Stats
12W - 15L
1,457 SR
Queue Stats
314W - 276L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Aktiviz
Pele
11
5 / 4 / 4
6,803
567
7,012
10,722
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Glowy2916
Danzaburou
12
3 / 3 / 4
6,988
582
6,346
7,549
2,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
11
2 / 8 / 6
6,592
549
4,370
9,293
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 3 / 4
6,855
571
4,056
9,784
5,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 4 / 3
6,849
571
6,910
10,591
8,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 4 / 3
8,583
715
9,977
8,859
3,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
12
1 / 4 / 5
6,482
540
5,078
10,323
3,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

11
3 / 2 / 5
7,368
614
3,153
8,600
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
6 / 1 / 1
8,435
703
7,348
10,210
6,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
4 / 3 / 2
7,507
626
6,759
6,584
2,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
38
14
Kills
22
22
Deaths
14
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Pele
Aktiviz
Pele
5
4
4
1.75
W
8
4
3
2.38
W
Arachne
1
4
5
0.88
W
3
2
5
2.75
W
6
1
1
6.5
L
Danzaburou
Glowy2916
Danzaburou
3
3
4
1.67
L
Raijin
2
8
6
0.63
L
2
3
4
1.33
L
2
4
3
0.88
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,694
Damage
32,315
47,939
Taken
44,576
21,708
Mitigated
21,467
8,964
Healing
16,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Aktiviz
Pele
7,012
1,680
0
1,867
10,722
3,403
0
3,456
6,989
0
45,910
W
9,977
1,213
662
3,310
8,859
3,285
396
2,359
6,500
51,760
1,810
W
Arachne
5,078
3,831
0
3,875
10,323
3,167
96
2,175
8,148
0
35,207
W
3,153
917
0
2,253
8,600
6,106
139
2,112
6,488
17,980
0
W
7,348
3,592
0
3,815
10,210
6,436
56
602
9,608
840
55,657
L
Danzaburou
Glowy2916
Danzaburou
6,346
2,316
0
2,199
7,549
2,412
0
1,224
6,325
0
42,494
L
Raijin
4,370
270
0
620
9,293
2,302
0
5,720
3,104
31,228
0
L
4,056
1,241
0
2,198
9,784
5,430
0
1,317
8,467
25,293
1,296
L
6,910
1,517
0
2,080
10,591
8,161
0
528
10,019
0
41,504
W
6,759
4,033
0
2,287
6,584
2,473
696
1,134
5,450
0
52,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,087
Gold Earned
38,375
313
Minions Killed
377
0
Camps Cleared
0
1,207,893
Distance Traveled
1,251,665
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,803
567
75
6
0
253,397
1
W
Ra
8,583
715
100
8
0
267,757
0
W
Arachne
6,482
540
55
5
0
275,560
1
W
Maui
7,368
614
22
2
0
233,421
6
W
Set
8,435
703
100
8
0
257,411
4
L
Danzaburou
6,988
582
74
6
0
244,459
3
L
Raijin
6,592
549
60
5
0
209,177
0
L
Atlas
6,855
571
37
3
0
256,608
0
L
Chaac
6,849
571
67
6
0
244,252
1
W
Ishtar
7,507
626
100
8
0
217,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role