Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
SincFire
Yu Huang
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 185L
1,532 Elo+
Party 1
Artemis
Artemis
VictoryCar
Artemis
Level 155
God Stats
0W - 1L
1,524 SR
Queue Stats
73W - 78L
1,551 Elo+
Solo
Arachne
Arachne
YOUNGBOYFANXDDDD
Arachne
Level 129
God Stats
6W - 3L
1,862 SR
Queue Stats
131W - 118L
1,563 Elo+
Party 1
Sylvanus
Sylvanus
batmanrockstead
Sylvanus
Level 148
God Stats
16W - 7L
1,812 SR
Queue Stats
162W - 137L
1,574 Elo+
Party 1
Team Averages
Level 148
1,640 SR
1,544 Elo+

VS

Team Averages
Level 137
1,645 SR
1,592 Elo+
Hades
Hades
 
Hades
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DaddysCreamSock
Danzaburou
Level 136
God Stats
9W - 4L
1,917 SR
Queue Stats
498W - 468L
1,585 Elo+
Solo
Shiva
Shiva
Rav3
Shiva
Level 103
God Stats
3W - 1L
1,849 SR
Queue Stats
109W - 75L
1,699 Elo+
Solo
Thor
Thor
Skiverz
Thor
Level 69
God Stats
4W - 7L
1,479 SR
Queue Stats
161W - 133L
1,636 Elo+
Solo
Janus
Janus
Wedgly2345
Janus
Level 158
God Stats
7W - 5L
1,481 SR
Queue Stats
527W - 460L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 4 / 0
6,429
584
6,984
10,745
7,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Yu Huang
SincFire
Yu Huang
12
0 / 4 / 0
6,449
586
2,476
6,080
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
VictoryCar
Artemis
10
1 / 4 / 0
6,010
546
4,324
7,064
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

9
3 / 4 / 1
5,862
533
4,003
10,436
4,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
8
0 / 3 / 1
5,343
486
2,394
8,281
5,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
3 / 1 / 3
7,090
645
4,717
10,438
4,406
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
DaddysCreamSock
Danzaburou
12
4 / 2 / 0
7,190
654
3,956
5,991
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shiva
Rav3
Shiva
11
1 / 1 / 8
6,868
624
4,398
11,376
7,675
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thor
Skiverz
Thor
13
9 / 1 / 1
7,562
687
8,145
9,031
3,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
12
2 / 0 / 1
6,698
609
4,918
4,814
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
19
19
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
0
0.25
W
Hades
 
Hades
3
1
3
4.5
W
Danzaburou
DaddysCreamSock
Danzaburou
4
2
0
2
W
Shiva
Rav3
Shiva
1
1
8
5
L
Yu Huang
SincFire
Yu Huang
0
4
0
0
W
Thor
Skiverz
Thor
9
1
1
9.5
L
Artemis
VictoryCar
Artemis
1
4
0
0.25
W
Janus
2
0
1
2.5
L
3
4
1
0.88
L
Sylvanus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,181
Damage
26,134
42,606
Taken
41,650
21,502
Mitigated
18,602
7,481
Healing
12,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,984
935
69
1,320
10,745
7,293
0
2,955
7,790
43,215
0
W
Hades
 
Hades
4,717
469
35
5,758
10,438
4,406
0
6,085
3,626
41,623
935
W
Danzaburou
DaddysCreamSock
Danzaburou
3,956
1,250
0
2,062
5,991
1,918
24
199
5,792
0
52,453
W
Shiva
Rav3
Shiva
4,398
703
0
2,225
11,376
7,675
8
2,690
8,498
757
23,635
L
Yu Huang
SincFire
Yu Huang
2,476
165
0
687
6,080
1,906
0
1,910
3,970
54,000
0
W
Thor
Skiverz
Thor
8,145
2,407
0
650
9,031
3,313
0
750
8,189
0
57,094
L
Artemis
VictoryCar
Artemis
4,324
1,634
0
1,047
7,064
1,966
0
433
6,569
0
34,917
W
Janus
4,918
144
0
1,280
4,814
1,290
0
1,157
3,469
45,671
1,604
L
4,003
3,341
0
1,453
10,436
4,416
0
1,806
8,432
0
32,194
L
Sylvanus
2,394
919
170
2,735
8,281
5,921
0
1,558
6,669
13,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,093
Gold Earned
35,408
348
Minions Killed
418
0
Camps Cleared
0
1,147,875
Distance Traveled
1,245,534
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,429
584
93
8
0
218,472
0
W
Hades
7,090
645
93
8
0
221,255
4
W
Danzaburou
7,190
654
94
9
0
222,963
3
W
Shiva
6,868
624
43
4
0
273,842
4
L
Yu Huang
6,449
586
118
11
0
217,651
1
W
Thor
7,562
687
94
9
0
272,567
0
L
Artemis
6,010
546
66
6
0
218,624
1
W
Janus
6,698
609
94
9
0
254,907
7
L
Arachne
5,862
533
53
5
0
257,388
0
L
Sylvanus
5,343
486
18
2
0
235,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role