Player Matchup

Thanatos
Thanatos
K-a-c-p-e-r-r-r-
Thanatos
Level 43
God Stats
0W - 4L
1,114 SR
Queue Stats
40W - 45L
1,400 Elo+
Solo
Thor
Thor
SMASH_BRUHHHH
Thor
Level 83
God Stats
8W - 8L
1,551 SR
Queue Stats
139W - 135L
1,413 Elo+
Solo
Bacchus
Bacchus
SirRocko_KickTv
Bacchus
Level 110
God Stats
7W - 7L
1,571 SR
Queue Stats
139W - 135L
1,446 Elo+
Party 2
Sol
Sol
ToonBugg
Sol
Level 67
God Stats
0W - 2L
1,199 SR
Queue Stats
0W - 9L
1,034 Elo+
Solo
Neith
Neith
TwoMeticulous
Neith
Level 49
God Stats
15W - 14L
1,591 SR
Queue Stats
19W - 30L
1,407 Elo+
Party 2
Team Averages
Level 70
1,405 SR
1,340 Elo+

VS

Team Averages
Level 109
1,447 SR
1,440 Elo+
Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
ARESRED_95
Amaterasu
Level 107
God Stats
12W - 10L
1,176 SR
Queue Stats
230W - 240L
1,396 Elo+
Party 1
Danzaburou
Danzaburou
Drxzzey
Danzaburou
Level 66
God Stats
8W - 9L
1,340 SR
Queue Stats
105W - 90L
1,396 Elo+
Solo
Poseidon
Poseidon
El_Exotico_xPR
Poseidon
Level 158
God Stats
6W - 1L
1,546 SR
Queue Stats
313W - 304L
1,445 Elo+
Party 1
Mercury
Mercury
KingOfTheSkies44
Mercury
Level 63
God Stats
10W - 8L
1,670 SR
Queue Stats
232W - 255L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 1
5,160
516
2,661
6,458
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
0 / 3 / 1
5,073
507
2,593
9,602
4,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
2 / 3 / 5
5,661
566
4,655
8,400
6,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 2 / 0
5,156
516
440
4,086
906
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
4 / 1 / 3
6,112
611
9,253
5,625
1,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 2 / 2
6,231
623
4,473
11,459
7,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
ARESRED_95
Amaterasu
12
3 / 0 / 0
7,018
702
4,184
6,280
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
Drxzzey
Danzaburou
10
2 / 3 / 1
5,360
536
3,298
7,167
2,199
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
12
4 / 0 / 0
7,137
714
1,802
1,472
349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 3
5,367
537
3,029
7,547
2,023
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
9
Kills
11
12
Deaths
10
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
2
1.5
W
Amaterasu
ARESRED_95
Amaterasu
3
0
0
3
W
Danzaburou
Drxzzey
Danzaburou
2
3
1
0.83
W
Poseidon
4
0
0
4
L
3
3
1
1.17
W
0
5
3
0.3
L
0
3
1
0.17
L
2
3
5
1.5
L
0
2
0
0
L
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,602
Damage
16,786
34,171
Taken
33,925
15,524
Mitigated
15,946
10,898
Healing
11,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,473
245
1,737
3,336
11,459
7,166
0
2,945
8,514
28,949
1,398
W
Amaterasu
ARESRED_95
Amaterasu
4,184
1,579
0
2,790
6,280
4,209
0
0
6,280
0
44,307
W
Danzaburou
Drxzzey
Danzaburou
3,298
1,411
0
1,597
7,167
2,199
0
1,710
5,457
0
28,213
W
Poseidon
1,802
276
0
250
1,472
349
0
396
1,076
42,917
257
L
2,661
1,065
0
4,368
6,458
1,729
0
967
5,379
0
19,209
W
3,029
1,635
0
1,991
7,547
2,023
0
28
7,519
0
33,950
L
2,593
408
0
1,964
9,602
4,138
0
0
9,602
116
25,083
L
4,655
1,036
0
2,300
8,400
6,835
0
2,119
6,281
11,389
0
L
440
0
0
1,263
4,086
906
0
615
3,363
31,124
687
L
9,253
2,958
0
1,003
5,625
1,916
0
2,013
3,612
0
43,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,162
Gold Earned
31,113
234
Minions Killed
365
0
Camps Cleared
0
951,797
Distance Traveled
1,036,392
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,231
623
54
5
0
198,631
0
W
Amaterasu
7,018
702
94
9
0
179,316
4
W
Danzaburou
5,360
536
59
6
0
194,895
0
W
Poseidon
7,137
714
95
10
0
214,304
6
L
Thanatos
5,160
516
35
4
0
171,245
0
W
Mercury
5,367
537
63
6
0
249,246
7
L
Thor
5,073
507
44
4
0
186,999
4
L
Bacchus
5,661
566
13
1
0
208,515
1
L
Sol
5,156
516
60
6
0
177,916
0
L
Neith
6,112
611
82
8
0
207,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role