Player Matchup

Sun Wukong
Sun Wukong
Blazedkilla
Sun Wukong
Level 170
God Stats
4W - 1L
1,632 SR
Queue Stats
48W - 13L
1,780 Elo+
Party 1
Ravana
Ravana
Skadooshin
Ravana
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,939 Elo+
Party 1
Sylvanus
Sylvanus
hempalpha42o
Sylvanus
Level 29
God Stats
5W - 2L
1,839 SR
Queue Stats
19W - 9L
1,694 Elo+
Party 1
Team Averages
Level 76
1,657 SR
1,804 Elo+

VS

Team Averages
Level 50
1,321 SR
1,369 Elo+
Merlin
Merlin
BlackThunder5242
Merlin
Level 65
God Stats
0W - 3L
1,148 SR
Queue Stats
68W - 90L
1,379 Elo+
Solo
Surtr
Surtr
Sharkey5953
Surtr
Level 16
God Stats
3W - 2L
1,439 SR
Queue Stats
13W - 14L
1,359 Elo+
Party 2
Thor
Thor
Tapatio726205
Thor
Level 68
God Stats
2W - 5L
1,376 SR
Queue Stats
69W - 84L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blazedkilla
Sun Wukong
17
7 / 1 / 8
10,483
953
9,736
12,088
13,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
Skadooshin
Ravana
16
8 / 3 / 8
10,934
994
11,308
7,650
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
hempalpha42o
Sylvanus
15
4 / 2 / 11
9,679
880
9,369
10,561
9,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 4
7,671
697
2,737
8,654
2,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
1 / 6 / 3
8,154
741
7,753
15,846
13,074
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
5 / 8 / 0
9,809
892
7,302
11,795
3,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
19
Kills
6
6
Deaths
19
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Sun Wukong
Blazedkilla
Sun Wukong
7
1
8
11
L
1
6
3
0.42
W
Ravana
Skadooshin
Ravana
8
3
8
4
L
5
8
0
0.63
W
Sylvanus
hempalpha42o
Sylvanus
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,413
Damage
17,792
30,299
Taken
36,295
27,420
Mitigated
18,939
12,699
Healing
1,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,737
42
0
500
8,654
2,369
189
842
7,306
16,287
0
W
Sun Wukong
Blazedkilla
Sun Wukong
9,736
1,881
0
3,737
12,088
13,812
93
1,276
10,812
0
28,855
L
7,753
2,508
0
741
15,846
13,074
291
3,963
10,709
262
15,123
W
Ravana
Skadooshin
Ravana
11,308
2,908
0
1,862
7,650
4,250
176
248
7,402
0
56,544
L
7,302
572
0
537
11,795
3,496
544
3,303
7,876
0
20,327
W
Sylvanus
hempalpha42o
Sylvanus
9,369
1,638
3,068
4,032
10,561
9,358
471
1,671
8,890
24,609
431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,096
Gold Earned
25,634
171
Minions Killed
81
0
Camps Cleared
0
587,623
Distance Traveled
516,994
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,671
697
34
3
0
180,278
3
W
Sun Wukong
10,483
953
39
4
0
209,129
0
L
Surtr
8,154
741
15
1
0
183,480
0
W
Ravana
10,934
994
87
8
0
201,586
0
L
Thor
9,809
892
32
3
0
153,236
0
W
Sylvanus
9,679
880
45
4
0
176,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role