Player Matchup

Raijin
Raijin
Gold III
Hesi Ritual
Raijin
Gold III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
572W - 573L
1,688 MMR
Solo
Artemis
Artemis
Gold I
Saint-Gigadron
Artemis
Gold I
Level 149
God Stats
17W - 21L
1,432 SR
Queue Stats
386W - 391L
1,684 MMR
Solo
Cliodhna
Cliodhna
Gold I
Smlyeon3
Cliodhna
Gold I
Level 241
God Stats
31W - 39L
1,517 SR
Queue Stats
309W - 305L
1,673 MMR
Solo
King Arthur
King Arthur
Gold III
TriggaNoMiiCkSs
King Arthur
Gold III
Level 183
God Stats
0W - 2L
1,343 SR
Queue Stats
273W - 269L
1,595 MMR
Solo
Bacchus
Bacchus
Gold IV
harmillos
Bacchus
Gold IV
Level 138
God Stats
1W - 3L
1,458 SR
Queue Stats
75W - 88L
1,596 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 162
1,450 SR
1,647 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,602 SR
1,625 MMR
Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond V
Al3XANDERKRAIT
Susano
Diamond V
Level 185
God Stats
2W - 1L
1,325 SR
Queue Stats
79W - 64L
1,717 MMR
Solo
Olorun
Olorun
Silver I
DeathbyRose21
Olorun
Silver I
Level 116
God Stats
1W - 0L
1,745 SR
Queue Stats
9W - 9L
1,558 MMR
Solo
Ullr
Ullr
Platinum IV
LaloAS05
Ullr
Platinum IV
Level 96
God Stats
2W - 0L
1,940 SR
Queue Stats
46W - 36L
1,676 MMR
Solo
Fafnir
Fafnir
Gold V
LucHumphrey
Fafnir
Gold V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
8
0 / 6 / 0
4,581
458
334
5,674
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 1 / 1
5,083
508
3,631
3,745
1,073
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
Smlyeon3
Cliodhna
10
1 / 0 / 1
5,268
527
1,740
4,580
1,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
TriggaNoMiiCkSs
King Arthur
8
1 / 8 / 0
5,565
557
4,558
10,981
4,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
harmillos
Bacchus
6
0 / 2 / 1
4,663
466
2,536
6,735
4,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
MartichorasHeimdallrChronosAres

VS

Bans
FreyaJanusKumbhakarnaJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
7 / 1 / 0
6,983
698
5,302
7,174
3,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
7 / 0 / 2
7,264
726
5,044
5,374
2,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 0
5,154
515
2,935
5,107
1,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ullr
13
3 / 0 / 2
7,339
734
2,103
2,980
1,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
8
0 / 0 / 4
5,320
532
3,102
6,162
4,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
17
17
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
1
0
7
W
7
0
2
8
W
0
1
0
0
L
Raijin
0
6
0
0
W
Ullr
3
0
2
4
W
Fafnir
0
0
4
2
L
0
1
1
0.5
L
Cliodhna
Smlyeon3
Cliodhna
1
0
1
1.5
L
King Arthur
TriggaNoMiiCkSs
King Arthur
1
8
0
0.13
L
Bacchus
harmillos
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,799
Damage
18,486
31,715
Taken
26,797
13,200
Mitigated
12,653
5,285
Healing
10,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,302
1,357
11
2,874
7,174
3,762
0
0
7,174
37,069
1,651
W
5,044
1,930
0
1,453
5,374
2,054
0
426
4,948
0
52,642
W
2,935
1,580
228
1,804
5,107
1,344
0
1,272
3,835
30,907
0
L
Raijin
334
42
0
400
5,674
1,260
0
0
5,674
20,545
0
W
Ullr
2,103
445
0
1,537
2,980
1,005
0
131
2,849
0
62,746
W
Fafnir
3,102
725
0
2,538
6,162
4,488
0
884
5,278
9,964
0
L
3,631
1,593
0
1,716
3,745
1,073
0
2,108
1,637
0
27,343
L
Cliodhna
Smlyeon3
Cliodhna
1,740
351
0
650
4,580
1,553
0
296
4,284
0
37,142
L
King Arthur
TriggaNoMiiCkSs
King Arthur
4,558
1,129
0
897
10,981
4,563
0
5,133
5,371
0
27,634
L
Bacchus
harmillos
Bacchus
2,536
418
0
1,622
6,735
4,751
0
3,181
3,554
13,842
1,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,160
Gold Earned
32,060
234
Minions Killed
347
0
Camps Cleared
0
887,636
Distance Traveled
1,010,535
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,983
698
77
8
0
169,202
2
W
Susano
7,264
726
90
9
0
253,756
0
W
Olorun
5,154
515
58
6
0
178,019
0
L
Raijin
4,581
458
38
4
0
135,880
0
W
Ullr
7,339
734
117
12
0
210,524
3
W
Fafnir
5,320
532
5
1
0
199,034
2
L
Artemis
5,083
508
48
5
0
166,900
0
L
Cliodhna
5,268
527
78
8
0
223,262
1
L
King Arthur
5,565
557
47
5
0
171,559
0
L
Bacchus
4,663
466
23
2
0
190,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role