Player Matchup

Hercules
Hercules
Coruhel
Hercules
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 64L
1,486 Elo+
Solo
Hachiman
Hachiman
Lostblack513
Hachiman
Level 84
God Stats
2W - 5L
1,382 SR
Queue Stats
296W - 309L
1,487 Elo+
Solo
Achilles
Achilles
OneLittleNinja
Achilles
Level 88
God Stats
1W - 3L
1,169 SR
Queue Stats
118W - 109L
1,461 Elo+
Party 2
Izanami
Izanami
Soul Ravenger10
Izanami
Level 29
God Stats
3W - 2L
1,486 SR
Queue Stats
106W - 96L
1,477 Elo+
Party 2
Terra
Terra
mexnet STC
Terra
Level 123
God Stats
3W - 0L
1,699 SR
Queue Stats
117W - 106L
1,470 Elo+
Party 2
Team Averages
Level 85
1,447 SR
1,476 Elo+

VS

Team Averages
Level 94
1,433 SR
1,497 Elo+
Osiris
Osiris
HiD1ABLX
Osiris
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 66L
1,545 Elo+
Party 1
Nike
Nike
LMJSHANTY
Nike
Level 109
God Stats
5W - 2L
1,558 SR
Queue Stats
299W - 293L
1,472 Elo+
Solo
Ra
Ra
NekoKoteiMew
Ra
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 138L
1,502 Elo+
Solo
Kumbhakarna
Kumbhakarna
hunchoprest
Kumbhakarna
Level 120
God Stats
2W - 5L
1,243 SR
Queue Stats
231W - 232L
1,511 Elo+
Party 1
Charybdis
Charybdis
lueth39
Charybdis
Level 91
God Stats
1W - 4L
1,362 SR
Queue Stats
54W - 51L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Coruhel
Hercules
19
7 / 2 / 14
12,960
926
12,875
34,731
29,817
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hachiman
Lostblack513
Hachiman
18
7 / 4 / 14
11,368
812
19,542
14,735
7,117
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Achilles
19
10 / 4 / 16
11,609
829
11,989
15,999
20,646
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
7 / 2 / 17
12,214
872
19,232
13,842
7,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Terra
16
0 / 3 / 22
10,880
777
10,524
18,445
18,356
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
HiD1ABLX
Osiris
14
1 / 8 / 6
8,374
598
7,947
22,209
27,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
5
0 / 3 / 1
6,546
468
1,180
2,949
2,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
7 / 8 / 4
10,618
758
26,276
15,376
8,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
hunchoprest
Kumbhakarna
18
2 / 5 / 8
10,343
739
11,883
23,868
34,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
lueth39
Charybdis
19
5 / 7 / 4
10,583
756
22,899
14,629
8,728
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
38
31
Kills
15
15
Deaths
31
83
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
Coruhel
Hercules
7
2
14
7
L
Osiris
HiD1ABLX
Osiris
1
8
6
0.5
L
Nike
0
3
1
0.17
W
Hachiman
Lostblack513
Hachiman
7
4
14
3.5
L
7
8
4
1.13
W
Achilles
10
4
16
4.5
W
7
2
17
7.75
L
Kumbhakarna
hunchoprest
Kumbhakarna
2
5
8
1.2
L
Charybdis
lueth39
Charybdis
5
7
4
1
W
Terra
0
3
22
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,162
Damage
70,185
97,752
Taken
79,031
83,133
Mitigated
81,853
51,432
Healing
16,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Coruhel
Hercules
12,875
2,216
5,333
15,577
34,731
29,817
1,114
12,626
21,654
0
24,663
L
Osiris
HiD1ABLX
Osiris
7,947
3,276
1,090
4,648
22,209
27,328
0
2,667
19,119
0
13,897
L
Nike
1,180
0
0
0
2,949
2,240
0
76
2,873
0
1,618
W
Hachiman
Lostblack513
Hachiman
19,542
12,859
949
2,590
14,735
7,117
2,211
6,715
7,817
0
41,677
L
26,276
1,500
3,105
2,940
15,376
8,862
0
2,501
12,785
44,129
0
W
Achilles
11,989
2,576
1,219
1,998
15,999
20,646
701
3,243
12,581
0
16,558
W
19,232
11,310
1,188
2,759
13,842
7,197
2,440
7,187
6,595
0
44,380
L
Kumbhakarna
hunchoprest
Kumbhakarna
11,883
1,592
663
2,630
23,868
34,695
0
3,247
20,149
18,054
1,426
L
Charybdis
lueth39
Charybdis
22,899
11,332
593
521
14,629
8,728
0
1,387
13,114
0
44,402
W
Terra
10,524
542
12,981
6,838
18,445
18,356
715
6,096
12,108
18,460
1,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,031
Gold Earned
46,464
139
Minions Killed
94
0
Camps Cleared
0
1,273,287
Distance Traveled
905,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,960
926
24
2
0
266,965
0
L
Osiris
8,374
598
3
0
0
228,994
0
L
Nike
6,546
468
0
0
0
19,523
0
W
Hachiman
11,368
812
32
2
0
228,583
0
L
Ra
10,618
758
44
3
0
210,441
0
W
Achilles
11,609
829
5
0
0
247,730
0
W
Izanami
12,214
872
63
5
0
249,607
0
L
Kumbhakarna
10,343
739
10
1
0
239,507
0
L
Charybdis
10,583
756
37
3
0
206,997
0
W
Terra
10,880
777
15
1
0
280,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role