Player Matchup

Mercury
Mercury
ALL HAIL HAL0
Mercury
Level 158
God Stats
1W - 1L
1,719 SR
Queue Stats
124W - 136L
1,553 Elo+
Party 2
Chaac
Chaac
Skiverz
Chaac
Level 69
God Stats
2W - 2L
1,520 SR
Queue Stats
161W - 133L
1,639 Elo+
Solo
Athena
Athena
ZwaYOne
Athena
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 35L
1,497 Elo+
Party 2
Neith
Neith
ZwaYZeRo
Neith
Level 144
God Stats
1W - 1L
1,686 SR
Queue Stats
101W - 94L
1,565 Elo+
Party 2
Eset
Eset
jojo38baller
Eset
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 43L
1,538 Elo+
Party 2
Team Averages
Level 119
1,585 SR
1,558 Elo+

VS

Team Averages
Level 116
1,537 SR
1,618 Elo+
Fenrir
Fenrir
AgenteColada
Fenrir
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
32W - 18L
1,824 Elo+
Party 1
Hachiman
Hachiman
EighteenConch33
Hachiman
Level 146
God Stats
21W - 13L
1,579 SR
Queue Stats
263W - 241L
1,518 Elo+
Solo
Cerberus
Cerberus
Kaitamita
Cerberus
Level 158
God Stats
1W - 0L
1,754 SR
Queue Stats
324W - 330L
1,513 Elo+
Solo
Horus
Horus
Notable99
Horus
Level 107
God Stats
4W - 4L
1,353 SR
Queue Stats
148W - 144L
1,539 Elo+
Solo
Zeus
Zeus
jkano02
Zeus
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 27L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
8
0 / 5 / 0
4,510
451
2,776
9,046
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Skiverz
Chaac
11
4 / 1 / 0
6,062
606
7,285
9,960
6,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Athena
ZwaYOne
Athena
8
1 / 1 / 0
4,999
500
1,453
5,442
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
ZwaYZeRo
Neith
8
0 / 2 / 1
4,639
464
2,872
5,175
1,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
0 / 4 / 1
5,205
521
1,362
4,893
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 1 / 7
5,759
576
6,129
7,715
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
11
3 / 0 / 0
6,163
616
4,512
2,232
739
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cerberus
Kaitamita
Cerberus
11
2 / 4 / 0
6,153
615
6,339
10,602
4,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Notable99
Horus
11
0 / 0 / 3
5,977
598
2,593
6,141
3,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
jkano02
Zeus
13
7 / 0 / 1
7,404
740
4,452
2,331
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
5
Kills
13
13
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
0
5
0
0
W
Fenrir
1
1
7
4.5
W
Hachiman
3
0
0
3
W
Cerberus
Kaitamita
Cerberus
2
4
0
0.5
W
Horus
Notable99
Horus
0
0
3
1.5
L
Chaac
Skiverz
Chaac
4
1
0
4
L
Athena
ZwaYOne
Athena
1
1
0
1
L
Neith
ZwaYZeRo
Neith
0
2
1
0.25
W
Zeus
jkano02
Zeus
7
0
1
7.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,748
Damage
24,025
34,516
Taken
29,021
15,363
Mitigated
11,288
6,510
Healing
14,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
2,776
1,276
0
674
9,046
2,747
0
1,838
7,074
0
29,419
W
Fenrir
6,129
1,120
0
4,293
7,715
2,675
0
1,183
6,430
0
35,959
W
Hachiman
4,512
1,951
0
1,344
2,232
739
0
196
2,036
0
52,705
W
Cerberus
Kaitamita
Cerberus
6,339
1,098
0
4,637
10,602
4,091
0
0
10,602
33,276
0
W
Horus
Notable99
Horus
2,593
1,485
200
2,859
6,141
3,069
0
744
5,397
0
20,095
L
Chaac
Skiverz
Chaac
7,285
1,414
0
2,334
9,960
6,144
0
5,403
3,962
0
40,050
L
Athena
ZwaYOne
Athena
1,453
484
0
1,302
5,442
3,816
0
522
4,870
10,904
0
L
Neith
ZwaYZeRo
Neith
2,872
1,177
0
1,655
5,175
1,177
0
204
4,955
0
30,126
W
Zeus
jkano02
Zeus
4,452
323
0
687
2,331
714
513
528
1,741
45,044
2,171
L
1,362
170
0
545
4,893
1,479
0
1,638
3,037
22,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,415
Gold Earned
31,456
264
Minions Killed
390
0
Camps Cleared
0
985,388
Distance Traveled
1,062,386
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,510
451
57
6
0
216,661
0
W
Fenrir
5,759
576
63
6
0
232,352
0
W
Hachiman
6,163
616
98
10
0
183,569
2
W
Cerberus
6,153
615
88
9
0
187,795
1
W
Horus
5,977
598
27
3
0
228,268
0
L
Chaac
6,062
606
69
7
0
211,724
0
L
Athena
4,999
500
22
2
0
190,309
1
L
Neith
4,639
464
48
5
0
195,850
0
W
Zeus
7,404
740
114
11
0
230,402
0
L
Eset
5,205
521
68
7
0
170,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role