Player Matchup

Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Crush-Cultrue
Hel
Level 129
God Stats
12W - 17L
1,459 SR
Queue Stats
326W - 321L
1,512 Elo+
Solo
Arachne
Arachne
Lady Lobelia
Arachne
Level 58
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 11L
1,294 Elo+
Solo
Team Averages
Level 105
1,486 SR
1,435 Elo+

VS

Team Averages
Level 97
1,630 SR
1,385 Elo+
Thanatos
Thanatos
KanekiXtouka
Thanatos
Level 105
God Stats
2W - 1L
1,523 SR
Queue Stats
25W - 30L
1,437 Elo+
Party 1
Hera
Hera
Reaper4202156
Hera
Level 98
God Stats
2W - 0L
1,817 SR
Queue Stats
26W - 38L
1,355 Elo+
Party 1
Cerberus
Cerberus
Smoker4207588
Cerberus
Level 87
God Stats
4W - 2L
1,550 SR
Queue Stats
27W - 36L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
2 / 2 / 1
9,723
748
7,971
13,395
10,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

16
1 / 3 / 2
9,960
766
6,179
9,870
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Lady Lobelia
Arachne
13
0 / 4 / 2
8,433
649
4,173
11,676
4,443
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KanekiXtouka
Thanatos
18
6 / 1 / 2
11,070
852
13,923
10,783
6,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 1 / 5
10,536
810
11,273
4,760
1,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Smoker4207588
Cerberus
16
0 / 1 / 7
9,463
728
5,320
10,802
11,281
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
9
9
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
2
1
1.25
L
1
3
2
0.67
W
Thanatos
KanekiXtouka
Thanatos
6
1
2
7
L
Arachne
Lady Lobelia
Arachne
0
4
2
0.25
W
3
1
5
5.5
W
Cerberus
Smoker4207588
Cerberus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,323
Damage
30,516
34,941
Taken
26,345
18,227
Mitigated
19,435
10,728
Healing
12,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,971
454
0
2,922
13,395
10,515
0
6,583
6,367
0
30,350
L
6,179
78
2,357
4,371
9,870
3,269
0
4,111
5,455
43,881
0
W
Thanatos
KanekiXtouka
Thanatos
13,923
2,288
0
9,044
10,783
6,241
675
1,715
9,054
0
47,574
L
Arachne
Lady Lobelia
Arachne
4,173
3,129
0
1,078
11,676
4,443
0
5,509
5,869
0
9,435
W
11,273
1,882
0
250
4,760
1,913
691
1,486
3,256
49,622
0
W
Cerberus
Smoker4207588
Cerberus
5,320
301
0
3,270
10,802
11,281
52
2,951
7,775
22,541
1,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,116
Gold Earned
31,069
154
Minions Killed
221
0
Camps Cleared
0
686,273
Distance Traveled
747,761
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,723
748
40
3
0
227,970
4
L
Hel
9,960
766
89
7
0
228,005
1
W
Thanatos
11,070
852
74
6
0
252,068
5
L
Arachne
8,433
649
25
2
0
230,298
0
W
Hera
10,536
810
88
7
0
244,628
0
W
Cerberus
9,463
728
59
5
0
251,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role