Player Matchup

Fenrir
Fenrir
Colorneutro
Fenrir
Level 88
God Stats
3W - 2L
1,600 SR
Queue Stats
52W - 56L
1,499 Elo+
Solo
Kumbhakarna
Kumbhakarna
Flappy Bird
Kumbhakarna
Level 86
God Stats
21W - 9L
1,710 SR
Queue Stats
130W - 128L
1,505 Elo+
Solo
Chang'e
Chang'e
JiminiHimini123
Chang'e
Level 111
God Stats
17W - 13L
1,586 SR
Queue Stats
242W - 246L
1,525 Elo+
Solo
Artemis
Artemis
Vik1ngs
Artemis
Level 119
God Stats
2W - 4L
1,688 SR
Queue Stats
75W - 61L
1,560 Elo+
Solo
Cerberus
Cerberus
senyour James
Cerberus
Level 180
God Stats
46W - 38L
1,556 SR
Queue Stats
260W - 261L
1,402 Elo+
Solo
Team Averages
Level 117
1,628 SR
1,498 Elo+

VS

Team Averages
Level 106
1,457 SR
1,472 Elo+
Athena
Athena
MagikXM
Athena
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,515 Elo+
Party 1
Nemesis
Nemesis
SolitaryTink
Nemesis
Level 122
God Stats
6W - 6L
1,491 SR
Queue Stats
166W - 175L
1,450 Elo+
Party 1
Xing Tian
Xing Tian
TheSecondHuman
Xing Tian
Level 91
God Stats
16W - 10L
1,673 SR
Queue Stats
295W - 283L
1,431 Elo+
Solo
Izanami
Izanami
im_Cap0ne-
Izanami
Level 126
God Stats
7W - 4L
1,327 SR
Queue Stats
34W - 21L
1,527 Elo+
Solo
Tiamat
Tiamat
tealnoisy
Tiamat
Level 109
God Stats
8W - 14L
1,296 SR
Queue Stats
199W - 195L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 5 / 0
7,883
464
4,921
15,004
5,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
Flappy Bird
Kumbhakarna
13
0 / 2 / 0
7,769
457
7,527
14,811
5,697
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 4 / 0
8,678
510
7,004
14,708
4,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Vik1ngs
Artemis
15
0 / 4 / 1
8,506
500
9,255
10,333
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
senyour James
Cerberus
13
0 / 0 / 2
7,494
441
5,364
14,934
9,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
MagikXM
Athena
14
2 / 1 / 3
8,457
497
3,393
8,925
6,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
SolitaryTink
Nemesis
16
7 / 1 / 6
9,624
566
15,274
13,065
6,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
TheSecondHuman
Xing Tian
15
1 / 0 / 3
9,253
544
9,254
14,976
9,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
im_Cap0ne-
Izanami
16
4 / 0 / 2
9,778
575
10,239
11,293
3,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
tealnoisy
Tiamat
14
1 / 2 / 2
8,383
493
8,177
7,694
3,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
15
15
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
5
0
0.4
L
Kumbhakarna
Flappy Bird
Kumbhakarna
0
2
0
0
L
2
4
0
0.5
W
Athena
MagikXM
Athena
2
1
3
3.5
W
Nemesis
SolitaryTink
Nemesis
7
1
6
10
W
Xing Tian
TheSecondHuman
Xing Tian
1
0
3
2.5
L
Artemis
Vik1ngs
Artemis
0
4
1
0.13
W
Izanami
im_Cap0ne-
Izanami
4
0
2
5
L
Cerberus
senyour James
Cerberus
0
0
2
1
W
Tiamat
tealnoisy
Tiamat
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,071
Damage
46,337
69,790
Taken
55,953
28,441
Mitigated
30,836
19,763
Healing
12,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,921
1,104
0
5,450
15,004
5,369
0
1,472
13,338
0
55,814
L
Kumbhakarna
Flappy Bird
Kumbhakarna
7,527
609
0
1,394
14,811
5,697
0
6,917
7,101
43,392
2,822
L
7,004
145
721
5,264
14,708
4,352
0
5,593
8,465
62,453
0
W
Athena
MagikXM
Athena
3,393
1,100
0
1,386
8,925
6,896
42
2,745
6,068
13,191
0
W
Nemesis
SolitaryTink
Nemesis
15,274
7,948
0
1,305
13,065
6,154
0
2,424
10,447
0
88,771
W
Xing Tian
TheSecondHuman
Xing Tian
9,254
585
0
4,142
14,976
9,955
0
7,233
7,647
59,139
1,924
L
Artemis
Vik1ngs
Artemis
9,255
1,740
0
2,997
10,333
3,436
544
1,085
9,206
0
69,493
W
Izanami
im_Cap0ne-
Izanami
10,239
8,163
0
3,997
11,293
3,929
571
1,384
9,909
0
95,405
L
Cerberus
senyour James
Cerberus
5,364
216
0
3,937
14,934
9,587
0
3,437
11,275
34,365
1,996
W
Tiamat
tealnoisy
Tiamat
8,177
356
0
1,701
7,694
3,902
369
4,352
3,069
50,459
1,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,330
Gold Earned
45,495
503
Minions Killed
498
0
Camps Cleared
0
1,673,993
Distance Traveled
1,755,170
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,883
464
86
5
0
361,417
0
L
Kumbhakarna
7,769
457
82
5
0
294,999
0
L
Chang'e
8,678
510
126
7
0
351,115
0
W
Athena
8,457
497
29
2
0
368,518
0
W
Nemesis
9,624
566
115
7
0
425,380
0
W
Xing Tian
9,253
544
107
6
0
276,723
3
L
Artemis
8,506
500
119
7
0
321,600
1
W
Izanami
9,778
575
155
9
0
342,827
3
L
Cerberus
7,494
441
90
5
0
344,862
7
W
Tiamat
8,383
493
92
5
0
341,722
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role