Player Matchup

Mulan
Mulan
CodyThePervySage
Mulan
Level 129
God Stats
0W - 1L
1,289 SR
Queue Stats
12W - 6L
1,738 Elo+
Party 1
Danzaburou
Danzaburou
TheRapyMelons
Danzaburou
Level 147
God Stats
424W - 377L
1,615 SR
Queue Stats
575W - 549L
1,547 Elo+
Party 4
Bacchus
Bacchus
gibby2972
Bacchus
Level 123
God Stats
142W - 144L
1,564 SR
Queue Stats
626W - 603L
1,528 Elo+
Party 4
Hera
Hera
senu-sterben
Hera
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,814 Elo+
Party 1
Kali
Kali
the_pale_rider76
Kali
Level 46
God Stats
16W - 14L
1,535 SR
Queue Stats
22W - 31L
1,446 Elo+
Party 1
Team Averages
Level 96
1,501 SR
1,615 Elo+

VS

Team Averages
Level 104
1,519 SR
1,448 Elo+
Surtr
Surtr
Heliumdarck
Surtr
Level 189
God Stats
12W - 14L
1,420 SR
Queue Stats
338W - 318L
1,486 Elo+
Solo
Merlin
Merlin
Rockbellina
Merlin
Level 104
God Stats
2W - 2L
1,517 SR
Queue Stats
75W - 78L
1,456 Elo+
Party 3
Atlas
Atlas
SKIDDYPOP
Atlas
Level 26
God Stats
2W - 1L
1,489 SR
Queue Stats
41W - 62L
1,362 Elo+
Party 2
Ne Zha
Ne Zha
gabox_949
Ne Zha
Level 141
God Stats
3W - 1L
1,728 SR
Queue Stats
189W - 193L
1,511 Elo+
Party 3
Zhong Kui
Zhong Kui
udontfazeme123
Zhong Kui
Level 60
God Stats
3W - 2L
1,439 SR
Queue Stats
178W - 175L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 1
8,144
509
9,092
17,726
10,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
TheRapyMelons
Danzaburou
16
4 / 1 / 3
10,021
626
7,672
9,923
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
gibby2972
Bacchus
12
3 / 0 / 3
8,557
535
6,002
12,465
13,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 8 / 0
6,978
436
3,120
9,895
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 1
7,409
463
5,914
15,211
5,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 2
10,329
646
14,089
17,062
15,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
16
5 / 0 / 3
9,492
593
8,153
4,190
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Atlas
SKIDDYPOP
Atlas
13
0 / 1 / 2
7,748
484
7,559
9,228
6,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
gabox_949
Ne Zha
16
6 / 3 / 4
8,852
553
11,576
17,803
7,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
udontfazeme123
Zhong Kui
15
1 / 6 / 0
8,293
518
3,417
9,566
5,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
10
Kills
20
20
Deaths
10
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
8
0
2
9
W
Merlin
5
0
3
6.5
W
Atlas
SKIDDYPOP
Atlas
0
1
2
1
L
Danzaburou
TheRapyMelons
Danzaburou
4
1
3
5.5
W
Ne Zha
gabox_949
Ne Zha
6
3
4
2.67
L
Bacchus
gibby2972
Bacchus
3
0
3
4.5
L
0
8
0
0
L
2
2
1
1.25
W
Zhong Kui
udontfazeme123
Zhong Kui
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,800
Damage
44,794
65,220
Taken
57,849
35,876
Mitigated
36,123
20,728
Healing
24,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,092
1,064
0
4,838
17,726
10,700
0
1,283
15,644
81
61,725
W
14,089
5,192
0
8,131
17,062
15,505
146
223
16,839
3,681
68,614
W
Merlin
8,153
490
0
657
4,190
1,536
0
2,449
1,741
63,354
906
W
Atlas
SKIDDYPOP
Atlas
7,559
4,393
0
3,247
9,228
6,391
79
2,161
7,067
31,012
2,142
L
Danzaburou
TheRapyMelons
Danzaburou
7,672
3,337
0
5,571
9,923
3,899
1,586
5,290
4,585
0
77,004
W
Ne Zha
gabox_949
Ne Zha
11,576
5,261
0
9,759
17,803
7,156
0
2,373
15,430
0
70,452
L
Bacchus
gibby2972
Bacchus
6,002
364
157
3,566
12,465
13,915
0
6,406
6,020
20,861
1,912
L
3,120
660
0
56
9,895
2,257
0
5,646
4,249
34,969
349
L
5,914
2,637
0
6,540
15,211
5,105
26
1,932
13,015
0
60,828
W
Zhong Kui
udontfazeme123
Zhong Kui
3,417
221
0
3,039
9,566
5,535
84
1,898
7,668
50,050
6,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,109
Gold Earned
44,714
482
Minions Killed
489
0
Camps Cleared
0
1,548,150
Distance Traveled
1,578,234
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,144
509
124
8
0
277,669
0
W
Surtr
10,329
646
93
6
0
296,953
5
W
Merlin
9,492
593
141
9
0
336,280
7
W
Atlas
7,748
484
40
3
0
324,403
0
L
Danzaburou
10,021
626
133
8
0
304,608
0
W
Ne Zha
8,852
553
95
6
0
331,582
0
L
Bacchus
8,557
535
61
4
0
309,350
1
L
Hera
6,978
436
72
5
0
282,667
0
L
Kali
7,409
463
92
6
0
373,856
0
W
Zhong Kui
8,293
518
120
8
0
289,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role