Player Matchup

Thanatos
Thanatos
DarthKaiser
Thanatos
Level 135
God Stats
8W - 5L
1,774 SR
Queue Stats
22W - 22L
1,526 Elo+
Party 2
Nike
Nike
HazePapiii
Nike
Level 144
God Stats
28W - 20L
1,634 SR
Queue Stats
137W - 138L
1,566 Elo+
Party 1
Kumbhakarna
Kumbhakarna
KoenmasReturn
Kumbhakarna
Level 141
God Stats
1W - 8L
1,025 SR
Queue Stats
251W - 225L
1,514 Elo+
Party 1
He Bo
He Bo
Lemôn
He Bo
Level 148
God Stats
2W - 3L
1,543 SR
Queue Stats
23W - 34L
1,430 Elo+
Party 2
Rama
Rama
NTVibes
Rama
Level 12
God Stats
4W - 8L
1,743 SR
Queue Stats
40W - 64L
1,522 Elo+
Party 1
Team Averages
Level 116
1,544 SR
1,511 Elo+

VS

Team Averages
Level 149
1,502 SR
1,494 Elo+
Chaac
Chaac
 
Chaac
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
Xocolatli
Chang'e
Level 144
God Stats
44W - 33L
1,650 SR
Queue Stats
343W - 338L
1,469 Elo+
Party 3
Cupid
Cupid
daarvid672
Cupid
Level 150
God Stats
4W - 3L
1,596 SR
Queue Stats
209W - 207L
1,536 Elo+
Party 3
Ymir
Ymir
gombolk
Ymir
Level 118
God Stats
11W - 8L
1,500 SR
Queue Stats
49W - 46L
1,506 Elo+
Party 3
Arachne
Arachne
jadaqq09
Arachne
Level 157
God Stats
11W - 17L
1,262 SR
Queue Stats
850W - 810L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DarthKaiser
Thanatos
15
2 / 4 / 0
7,915
495
4,915
15,051
5,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 3 / 2
7,700
481
9,609
14,559
7,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Kumbhakarna
KoenmasReturn
Kumbhakarna
11
0 / 2 / 2
7,284
455
1,951
10,143
8,108
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

He Bo
Lemôn
He Bo
12
0 / 5 / 1
7,570
473
6,814
8,602
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
NTVibes
Rama
15
0 / 1 / 1
7,945
497
4,879
5,969
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
5 / 1 / 6
10,530
658
13,032
12,995
9,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Xocolatli
Chang'e
17
8 / 0 / 3
10,395
650
11,416
9,984
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
16
0 / 0 / 1
9,296
581
4,160
6,077
2,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
gombolk
Ymir
13
1 / 1 / 6
8,198
512
3,626
8,883
8,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
jadaqq09
Arachne
14
1 / 2 / 6
7,815
488
5,534
13,835
4,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
15
15
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
6
8
L
Thanatos
DarthKaiser
Thanatos
2
4
0
0.5
L
2
3
2
1
L
Kumbhakarna
KoenmasReturn
Kumbhakarna
0
2
2
0.5
L
He Bo
Lemôn
He Bo
0
5
1
0.1
L
Rama
NTVibes
Rama
0
1
1
0.5
W
Chang'e
Xocolatli
Chang'e
8
0
3
9.5
W
Cupid
0
0
1
0.5
W
Ymir
gombolk
Ymir
1
1
6
4
W
Arachne
jadaqq09
Arachne
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,168
Damage
37,768
54,324
Taken
51,774
25,174
Mitigated
28,562
20,603
Healing
25,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,032
1,816
0
4,488
12,995
9,635
0
1,299
11,696
0
79,460
L
Thanatos
DarthKaiser
Thanatos
4,915
546
0
13,321
15,051
5,026
0
4,206
10,597
0
66,940
L
9,609
1,294
0
1,794
14,559
7,359
0
2,757
11,692
0
50,229
L
Kumbhakarna
KoenmasReturn
Kumbhakarna
1,951
249
0
1,761
10,143
8,108
0
2,403
7,630
15,227
239
L
He Bo
Lemôn
He Bo
6,814
617
0
1,438
8,602
2,436
468
4,586
3,766
52,531
0
L
Rama
NTVibes
Rama
4,879
2,852
0
2,289
5,969
2,245
0
68
5,901
0
70,819
W
Chang'e
Xocolatli
Chang'e
11,416
464
1,839
6,216
9,984
3,000
687
4,053
5,931
70,346
1,030
W
Cupid
4,160
2,035
258
3,855
6,077
2,706
364
267
5,810
0
90,393
W
Ymir
gombolk
Ymir
3,626
935
0
2,064
8,883
8,779
0
762
8,121
14,760
3,732
W
Arachne
jadaqq09
Arachne
5,534
3,896
0
7,095
13,835
4,442
0
2,259
11,576
0
60,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,414
Gold Earned
46,234
499
Minions Killed
558
0
Camps Cleared
0
1,517,207
Distance Traveled
1,584,813
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,530
658
149
9
0
319,127
3
L
Thanatos
7,915
495
140
9
0
331,114
0
L
Nike
7,700
481
93
6
0
309,302
0
L
Kumbhakarna
7,284
455
16
1
0
291,723
4
L
He Bo
7,570
473
106
7
0
279,762
1
L
Rama
7,945
497
144
9
0
305,306
3
W
Chang'e
10,395
650
127
8
0
356,580
4
W
Cupid
9,296
581
162
10
0
277,824
4
W
Ymir
8,198
512
26
2
0
279,566
4
W
Arachne
7,815
488
94
6
0
351,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role