Player Matchup

Cupid
Cupid
 
Cupid
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
ClownFiesta715
The Morrigan
Level 154
God Stats
4W - 13L
1,420 SR
Queue Stats
252W - 254L
1,534 Elo+
Solo
Maui
Maui
Clutch-_BoiiTy
Maui
Level 119
God Stats
5W - 9L
1,426 SR
Queue Stats
400W - 416L
1,482 Elo+
Solo
Bakasura
Bakasura
IamSaul88
Bakasura
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,275 Elo+
Solo
Nox
Nox
puerromoge456
Nox
Level 121
God Stats
0W - 3L
1,278 SR
Queue Stats
33W - 41L
1,402 Elo+
Solo
Team Averages
Level 142
1,425 SR
1,438 Elo+

VS

Team Averages
Level 157
1,504 SR
1,473 Elo+
Discordia
Discordia
 
Discordia
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JulioCardin
Bacchus
Level 152
God Stats
8W - 8L
1,475 SR
Queue Stats
331W - 325L
1,509 Elo+
Solo
Arachne
Arachne
OneB88bH88ker
Arachne
Level 126
God Stats
33W - 21L
1,600 SR
Queue Stats
145W - 142L
1,402 Elo+
Solo
Medusa
Medusa
smackimus85
Medusa
Level 119
God Stats
15W - 19L
1,447 SR
Queue Stats
284W - 276L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 2 / 4
5,437
544
1,898
2,965
724
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

The Morrigan
ClownFiesta715
The Morrigan
10
4 / 1 / 0
5,851
585
6,133
4,227
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 1
5,128
513
1,596
7,612
4,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
IamSaul88
Bakasura
11
3 / 1 / 0
5,262
526
2,434
6,952
2,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 1
4,899
490
1,554
6,165
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
4 / 0 / 0
6,806
681
4,177
2,945
850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
 
Guan Yu
10
0 / 4 / 0
5,664
566
1,020
8,901
3,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
JulioCardin
Bacchus
9
2 / 1 / 3
5,554
555
4,742
4,848
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
10
1 / 2 / 0
5,144
514
1,403
7,546
2,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Medusa
11
2 / 2 / 2
6,189
619
2,569
3,942
1,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
9
Kills
9
9
Deaths
9
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
2
4
1
W
Discordia
 
Discordia
4
0
0
4
W
Guan Yu
 
Guan Yu
0
4
0
0
L
The Morrigan
ClownFiesta715
The Morrigan
4
1
0
4
L
2
1
1
2.5
L
Bakasura
IamSaul88
Bakasura
3
1
0
3
W
Bacchus
JulioCardin
Bacchus
2
1
3
3.5
W
Arachne
1
2
0
0.5
L
0
4
1
0.13
W
Medusa
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,615
Damage
13,911
27,921
Taken
28,182
11,021
Mitigated
10,675
7,664
Healing
6,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
1,898
1,195
35
984
2,965
724
0
922
1,873
0
38,055
W
Discordia
 
Discordia
4,177
147
0
680
2,945
850
0
876
2,069
52,130
956
W
Guan Yu
 
Guan Yu
1,020
52
0
2,698
8,901
3,981
0
4,450
3,811
0
32,653
L
The Morrigan
ClownFiesta715
The Morrigan
6,133
1,935
0
1,203
4,227
1,228
0
0
4,227
26,787
1,842
L
1,596
563
0
2,854
7,612
4,624
0
2,075
5,132
16,563
0
L
Bakasura
IamSaul88
Bakasura
2,434
1,545
0
1,835
6,952
2,619
0
1,043
5,794
0
35,022
W
Bacchus
JulioCardin
Bacchus
4,742
734
53
1,006
4,848
2,269
262
1,416
3,395
15,545
314
W
Arachne
1,403
830
0
1,285
7,546
2,526
0
391
7,018
0
28,380
L
1,554
46
0
753
6,165
1,826
0
3,541
2,006
24,657
0
W
Medusa
2,569
1,157
0
707
3,942
1,049
94
858
3,084
0
38,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,577
Gold Earned
29,357
264
Minions Killed
297
0
Camps Cleared
0
989,770
Distance Traveled
1,011,799
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,437
544
80
8
0
201,904
3
W
Discordia
6,806
681
99
10
0
194,548
0
W
Guan Yu
5,664
566
69
7
0
189,508
0
L
The Morrigan
5,851
585
49
5
0
142,389
0
L
Maui
5,128
513
30
3
0
200,598
2
L
Bakasura
5,262
526
65
7
0
249,773
0
W
Bacchus
5,554
555
33
3
0
208,778
0
W
Arachne
5,144
514
44
4
0
204,481
0
L
Nox
4,899
490
40
4
0
195,106
0
W
Medusa
6,189
619
52
5
0
214,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role