Player Matchup

Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold II
ABSOIUTETRUTH
Arachne
Gold II
Level 122
God Stats
1W - 0L
1,601 SR
Queue Stats
28W - 27L
1,579 MMR
Solo
Vulcan
Vulcan
Gold III
CatcherSPL
Vulcan
Gold III
Level 116
God Stats
1W - 0L
1,580 SR
Queue Stats
31W - 25L
1,621 MMR
Solo
Ganesha
Ganesha
Gold II
DekuLuvsDaiquiri
Ganesha
Gold II
Level 127
God Stats
87W - 72L
1,594 SR
Queue Stats
431W - 416L
1,469 MMR
Party 1
Chiron
Chiron
Platinum V
HennessyChugger
Chiron
Platinum V
Level 154
God Stats
1W - 1L
1,307 SR
Queue Stats
216W - 201L
1,668 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,516 SR
1,567 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,658 SR
1,580 MMR
Charon
Charon
Gold II
AttheeWestSide
Charon
Gold II
Level 213
God Stats
5W - 6L
1,763 SR
Queue Stats
114W - 109L
1,621 MMR
Solo
Heimdallr
Heimdallr
Gold III
HarryBravo
Heimdallr
Gold III
Level 162
God Stats
2W - 2L
1,539 SR
Queue Stats
170W - 167L
1,551 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
NewNikeisBroken
Cu Chulainn
Gold IV
Level 86
God Stats
4W - 3L
1,647 SR
Queue Stats
37W - 39L
1,482 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold I
XxNomakxPRX
Kumbhakarna
Gold I
Level 158
God Stats
10W - 5L
1,841 SR
Queue Stats
267W - 266L
1,623 MMR
Solo
Da Ji
Da Ji
Gold II
cookiemonsta73
Da Ji
Gold II
Level 67
God Stats
0W - 2L
1,499 SR
Queue Stats
34W - 34L
1,624 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
4 / 0 / 1
6,965
697
5,116
6,291
5,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Arachne
10
2 / 0 / 3
5,842
584
3,037
7,971
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vulcan
CatcherSPL
Vulcan
10
1 / 2 / 3
5,943
594
2,846
3,312
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 0 / 3
5,589
559
1,619
8,120
4,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 0 / 0
5,574
557
4,570
5,448
1,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
Erlang ShenRavanaMercury

VS

Bans
Ix ChelThanatosJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,056
506
3,311
5,031
2,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
HarryBravo
Heimdallr
10
0 / 0 / 0
4,803
480
4,119
5,293
1,809
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
NewNikeisBroken
Cu Chulainn
9
0 / 4 / 0
5,269
527
4,365
9,225
5,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
XxNomakxPRX
Kumbhakarna
11
1 / 1 / 1
5,674
567
2,469
4,187
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
4,938
494
3,346
8,349
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
2
2
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
0
1
4.5
W
Arachne
2
0
3
3.5
L
0
0
0
0
W
Vulcan
CatcherSPL
Vulcan
1
2
3
1.25
W
0
0
3
1.5
L
Heimdallr
HarryBravo
Heimdallr
0
0
0
0
W
1
0
0
1
L
Cu Chulainn
NewNikeisBroken
Cu Chulainn
0
4
0
0
L
Kumbhakarna
XxNomakxPRX
Kumbhakarna
1
1
1
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,188
Damage
17,610
31,142
Taken
32,085
14,348
Mitigated
13,706
10,857
Healing
8,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,116
2,388
0
1,604
6,291
5,112
858
121
6,170
39,406
1,554
W
Arachne
3,037
1,917
0
4,358
7,971
2,395
0
101
7,870
0
30,559
L
3,311
859
0
1,828
5,031
2,706
0
406
4,625
15,615
0
W
Vulcan
CatcherSPL
Vulcan
2,846
150
0
247
3,312
777
0
1,343
1,725
38,510
0
W
1,619
204
0
2,330
8,120
4,431
0
2,093
5,965
14,979
929
L
Heimdallr
HarryBravo
Heimdallr
4,119
2,319
0
2,636
5,293
1,809
0
196
5,097
0
39,940
W
4,570
1,288
650
1,668
5,448
1,633
0
1,428
4,020
0
43,058
L
Cu Chulainn
NewNikeisBroken
Cu Chulainn
4,365
525
0
875
9,225
5,179
0
4,513
4,658
0
35,678
L
Kumbhakarna
XxNomakxPRX
Kumbhakarna
2,469
0
0
500
4,187
1,280
0
1,931
2,189
28,896
1,886
L
3,346
1,272
0
2,764
8,349
2,732
0
2,004
6,305
0
27,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,913
Gold Earned
25,740
299
Minions Killed
304
0
Camps Cleared
0
1,046,498
Distance Traveled
957,265
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,965
697
80
8
0
195,101
2
W
Arachne
5,842
584
51
5
0
245,883
0
L
Charon
5,056
506
29
3
0
192,989
2
W
Vulcan
5,943
594
64
6
0
200,286
0
W
Ganesha
5,589
559
1
0
0
187,400
2
L
Heimdallr
4,803
480
66
7
0
183,702
0
W
Chiron
5,574
557
103
10
0
217,828
0
L
Cu Chulainn
5,269
527
69
7
0
183,290
0
L
Kumbhakarna
5,674
567
84
8
0
207,684
1
L
Da Ji
4,938
494
56
6
0
189,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role