Player Matchup

Hercules
Hercules
Gold III
AzulSpirit
Hercules
Gold III
Level 153
God Stats
3W - 5L
1,547 SR
Queue Stats
149W - 144L
1,392 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
RSC0BRA
Kuzenbo
Silver IV
Level 126
God Stats
0W - 1L
1,408 SR
Queue Stats
20W - 35L
1,142 MMR
Party 2
Artemis
Artemis
Silver III
RSL1ON
Artemis
Silver III
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,181 MMR
Party 2
Ix Chel
Ix Chel
Silver I
Stoodgamer
Ix Chel
Silver I
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 75L
1,177 MMR
Solo
Cabrakan
Cabrakan
Silver III
killnkushdaddy
Cabrakan
Silver III
Level 124
God Stats
10W - 9L
1,572 SR
Queue Stats
21W - 25L
1,393 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,505 SR
1,257 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 167
1,522 SR
1,353 MMR
Scylla
Scylla
Silver IV
 
Scylla
Silver IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
 
Danzaburou
Gold IV
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
HAZY NOVA
Cthulhu
Gold V
Level 105
God Stats
6W - 3L
1,643 SR
Queue Stats
69W - 73L
1,394 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
TooCoolFrank
Ao Kuang
Gold V
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 156L
1,186 MMR
Party 1
Bacchus
Bacchus
Gold V
thatkaijukid
Bacchus
Gold V
Level 245
God Stats
16W - 17L
1,468 SR
Queue Stats
154W - 156L
1,186 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AzulSpirit
Hercules
10
0 / 3 / 0
5,934
593
2,355
8,329
3,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
RSC0BRA
Kuzenbo
9
0 / 3 / 0
5,085
509
3,606
7,824
5,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
RSL1ON
Artemis
10
0 / 2 / 0
5,144
514
3,472
5,563
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ix Chel
Stoodgamer
Ix Chel
9
3 / 7 / 0
5,904
590
4,680
7,942
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
10
1 / 3 / 1
5,464
546
4,985
9,109
5,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
MedusaJanusSkadiAnubis

VS

Bans
ThanatosChang'eFreyaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
7 / 3 / 2
7,065
707
7,313
5,897
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
 
Danzaburou
11
3 / 0 / 2
6,557
656
5,623
6,139
1,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
HAZY NOVA
Cthulhu
12
2 / 0 / 2
6,628
663
5,770
6,973
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ao Kuang
TooCoolFrank
Ao Kuang
11
3 / 1 / 2
6,054
605
3,431
6,945
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
thatkaijukid
Bacchus
10
3 / 0 / 5
6,361
636
4,424
6,472
4,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
4
Kills
18
18
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
3
2
2.67
W
Danzaburou
 
Danzaburou
3
0
2
4
L
Hercules
AzulSpirit
Hercules
0
3
0
0
W
Cthulhu
HAZY NOVA
Cthulhu
2
0
2
3
L
Kuzenbo
RSC0BRA
Kuzenbo
0
3
0
0
L
Artemis
RSL1ON
Artemis
0
2
0
0
L
Ix Chel
Stoodgamer
Ix Chel
3
7
0
0.43
W
Ao Kuang
TooCoolFrank
Ao Kuang
3
1
2
4
L
Cabrakan
1
3
1
0.5
W
Bacchus
thatkaijukid
Bacchus
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,098
Damage
26,561
38,767
Taken
32,426
17,992
Mitigated
15,169
9,138
Healing
11,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,313
595
0
500
5,897
1,694
546
3,890
2,007
39,164
0
W
Danzaburou
 
Danzaburou
5,623
1,944
0
2,572
6,139
1,932
730
1,557
4,582
0
47,981
L
Hercules
AzulSpirit
Hercules
2,355
437
0
1,722
8,329
3,182
0
4,988
2,809
0
41,478
W
Cthulhu
HAZY NOVA
Cthulhu
5,770
201
0
2,590
6,973
4,668
0
1,639
5,334
38,341
1,877
L
Kuzenbo
RSC0BRA
Kuzenbo
3,606
1,433
0
1,240
7,824
5,900
0
2,716
5,015
13,928
0
L
Artemis
RSL1ON
Artemis
3,472
648
0
1,378
5,563
1,622
0
1,412
4,151
0
32,410
L
Ix Chel
Stoodgamer
Ix Chel
4,680
956
287
611
7,942
1,491
0
6,404
1,266
33,723
2,582
W
Ao Kuang
TooCoolFrank
Ao Kuang
3,431
832
0
1,682
6,945
2,215
0
2,864
4,081
36,475
0
L
Cabrakan
4,985
533
0
3,900
9,109
5,797
0
3,730
5,169
40,422
0
W
Bacchus
thatkaijukid
Bacchus
4,424
421
1,923
2,669
6,472
4,660
0
2,862
3,610
12,349
1,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,531
Gold Earned
32,665
285
Minions Killed
330
0
Camps Cleared
0
945,316
Distance Traveled
1,050,493
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,065
707
64
6
0
202,393
0
W
Danzaburou
6,557
656
96
10
0
175,990
0
L
Hercules
5,934
593
88
9
0
182,063
0
W
Cthulhu
6,628
663
98
10
0
218,459
0
L
Kuzenbo
5,085
509
14
1
0
206,919
1
L
Artemis
5,144
514
59
6
0
198,502
0
L
Ix Chel
5,904
590
61
6
0
182,082
1
W
Ao Kuang
6,054
605
60
6
0
249,176
0
L
Cabrakan
5,464
546
63
6
0
175,750
0
W
Bacchus
6,361
636
12
1
0
204,475
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role