Player Matchup

Bakasura
Bakasura
Arctrooper232
Bakasura
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 48L
1,521 Elo+
Solo
He Bo
He Bo
Fortunate NO
He Bo
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
226W - 215L
1,504 Elo+
Party 3
Hachiman
Hachiman
MarkLost
Hachiman
Level 128
God Stats
8W - 8L
1,616 SR
Queue Stats
179W - 195L
1,516 Elo+
Party 3
Surtr
Surtr
Ramso94
Surtr
Level 115
God Stats
49W - 35L
1,554 SR
Queue Stats
103W - 109L
1,459 Elo+
Party 3
Cthulhu
Cthulhu
V1ctr0n
Cthulhu
Level 125
God Stats
91W - 77L
1,560 SR
Queue Stats
198W - 195L
1,502 Elo+
Party 3
Team Averages
Level 122
1,546 SR
1,501 Elo+

VS

Team Averages
Level 129
1,503 SR
1,517 Elo+
Poseidon
Poseidon
Jefestone
Poseidon
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
231W - 206L
1,519 Elo+
Party 1
Amaterasu
Amaterasu
KeybladeHaven
Amaterasu
Level 159
God Stats
2W - 3L
1,497 SR
Queue Stats
161W - 144L
1,552 Elo+
Party 2
Bakasura
Bakasura
Knihaoo
Bakasura
Level 123
God Stats
1W - 3L
1,480 SR
Queue Stats
186W - 170L
1,502 Elo+
Party 1
Ymir
Ymir
SeraphSunday
Ymir
Level 158
God Stats
2W - 3L
1,357 SR
Queue Stats
185W - 177L
1,518 Elo+
Party 2
Apollo
Apollo
Snapshot0010
Apollo
Level 100
God Stats
13W - 10L
1,680 SR
Queue Stats
183W - 172L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Arctrooper232
Bakasura
7
1 / 5 / 1
4,859
486
2,279
9,066
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

9
1 / 1 / 0
5,249
525
1,715
3,996
886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
MarkLost
Hachiman
8
0 / 0 / 1
4,957
496
5,094
3,645
985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Surtr
Ramso94
Surtr
11
2 / 2 / 0
6,221
622
8,511
9,263
7,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
V1ctr0n
Cthulhu
8
0 / 1 / 1
5,158
516
5,401
5,789
3,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Jefestone
Poseidon
11
3 / 1 / 2
6,396
640
4,042
4,619
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
KeybladeHaven
Amaterasu
11
0 / 2 / 2
6,106
611
4,422
10,535
8,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Knihaoo
Bakasura
10
5 / 0 / 2
6,405
641
5,460
8,051
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

9
1 / 0 / 2
5,654
565
2,973
8,090
4,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
10
0 / 1 / 4
5,169
517
3,345
6,762
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
9
9
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Arctrooper232
Bakasura
1
5
1
0.3
L
1
1
0
1
W
Poseidon
Jefestone
Poseidon
3
1
2
4
W
Amaterasu
KeybladeHaven
Amaterasu
0
2
2
0.5
W
Bakasura
Knihaoo
Bakasura
5
0
2
6
L
Hachiman
MarkLost
Hachiman
0
0
1
0.5
L
Surtr
Ramso94
Surtr
2
2
0
1
W
1
0
2
2
W
Apollo
0
1
4
2
L
Cthulhu
V1ctr0n
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,000
Damage
20,242
31,759
Taken
38,057
16,015
Mitigated
18,495
9,437
Healing
14,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Arctrooper232
Bakasura
2,279
1,740
0
2,149
9,066
3,693
0
1,941
6,873
0
15,493
L
1,715
80
0
2,034
3,996
886
0
1,226
2,738
27,169
0
W
Poseidon
Jefestone
Poseidon
4,042
1,179
0
1,199
4,619
1,247
392
1,292
3,327
34,332
1,564
W
Amaterasu
KeybladeHaven
Amaterasu
4,422
2,274
0
4,725
10,535
8,691
0
998
9,537
0
41,710
W
Bakasura
Knihaoo
Bakasura
5,460
3,543
0
3,010
8,051
2,526
0
1,805
6,029
0
32,195
L
Hachiman
MarkLost
Hachiman
5,094
2,836
0
1,475
3,645
985
0
1,193
2,452
0
33,887
L
Surtr
Ramso94
Surtr
8,511
2,792
0
1,791
9,263
7,002
0
337
8,308
2,060
41,934
W
2,973
446
0
2,275
8,090
4,227
338
2,081
6,009
13,407
1,598
W
Apollo
3,345
1,785
0
3,301
6,762
1,804
649
2,044
4,718
0
36,754
L
Cthulhu
V1ctr0n
Cthulhu
5,401
117
153
1,835
5,789
3,449
0
2,023
3,711
18,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,444
Gold Earned
29,730
247
Minions Killed
278
0
Camps Cleared
0
1,016,439
Distance Traveled
1,099,854
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,859
486
36
4
0
210,434
0
L
He Bo
5,249
525
57
6
0
187,335
0
W
Poseidon
6,396
640
53
5
0
220,716
0
W
Amaterasu
6,106
611
77
8
0
220,270
1
W
Bakasura
6,405
641
67
7
0
254,622
0
L
Hachiman
4,957
496
61
6
0
190,576
0
L
Surtr
6,221
622
71
7
0
203,427
2
W
Ymir
5,654
565
23
2
0
209,076
0
W
Apollo
5,169
517
58
6
0
195,170
4
L
Cthulhu
5,158
516
22
2
0
224,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role