Player Matchup

Bastet
Bastet
DemurestElm763
Bastet
Level 159
God Stats
9W - 4L
1,792 SR
Queue Stats
305W - 287L
1,537 Elo+
Solo
Sylvanus
Sylvanus
HeSheMeWumboo
Sylvanus
Level 196
God Stats
8W - 11L
1,564 SR
Queue Stats
286W - 256L
1,608 Elo+
Solo
Chaac
Chaac
RAIDERZ RAGE XD
Chaac
Level 127
God Stats
6W - 4L
1,622 SR
Queue Stats
199W - 163L
1,581 Elo+
Solo
Ares
Ares
israel8
Ares
Level 144
God Stats
0W - 3L
1,312 SR
Queue Stats
302W - 295L
1,525 Elo+
Solo
Freya
Freya
pickletickle308
Freya
Level 128
God Stats
1W - 2L
1,686 SR
Queue Stats
115W - 112L
1,557 Elo+
Solo
Team Averages
Level 151
1,595 SR
1,562 Elo+

VS

Team Averages
Level 114
1,588 SR
1,541 Elo+
Ra
Ra
GEMUFFINMAN
Ra
Level 64
God Stats
15W - 12L
1,577 SR
Queue Stats
135W - 106L
1,569 Elo+
Party 2
Cthulhu
Cthulhu
Klönoa
Cthulhu
Level 157
God Stats
11W - 8L
1,539 SR
Queue Stats
91W - 79L
1,488 Elo+
Party 1
Jing Wei
Jing Wei
Revenge Of Taco
Jing Wei
Level 159
God Stats
4W - 2L
1,556 SR
Queue Stats
130W - 99L
1,599 Elo+
Party 2
Susano
Susano
shugallosis
Susano
Level 16
God Stats
2W - 2L
1,459 SR
Queue Stats
10W - 10L
1,498 Elo+
Party 1
Hel
Hel
sketchychicken
Hel
Level 175
God Stats
2W - 0L
1,807 SR
Queue Stats
18W - 16L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 3 / 4
8,578
505
11,106
9,976
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sylvanus
HeSheMeWumboo
Sylvanus
16
3 / 3 / 5
9,090
535
11,577
15,686
7,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
1 / 4 / 2
7,893
464
9,022
11,713
10,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
israel8
Ares
11
1 / 2 / 3
7,456
439
5,913
12,926
11,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 3 / 1
7,998
470
5,729
12,145
3,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 2
9,399
553
10,929
8,210
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
Klönoa
Cthulhu
16
2 / 1 / 6
9,843
579
11,683
17,644
16,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
17
2 / 1 / 2
10,095
594
7,231
7,361
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
14
4 / 7 / 2
8,350
491
4,816
15,642
7,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
2 / 2 / 7
8,550
503
8,373
16,319
11,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
34
13
Kills
15
15
Deaths
15
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
8
3
4
3.33
W
5
4
2
1.5
L
Sylvanus
HeSheMeWumboo
Sylvanus
3
3
5
1.83
W
Cthulhu
Klönoa
Cthulhu
2
1
6
5
L
1
4
2
0.5
W
Jing Wei
2
1
2
3
L
Ares
israel8
Ares
1
2
3
1.25
L
0
3
1
0.17
W
Susano
4
7
2
0.71
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,347
Damage
43,032
62,446
Taken
65,176
37,544
Mitigated
40,916
20,312
Healing
24,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,106
2,764
0
1,678
9,976
3,270
0
4,441
5,054
0
43,051
W
10,929
539
2,662
1,996
8,210
2,379
499
3,788
4,422
73,735
1,142
L
Sylvanus
HeSheMeWumboo
Sylvanus
11,577
3,290
901
5,012
15,686
7,785
9
9,469
5,336
65,216
20,313
W
Cthulhu
Klönoa
Cthulhu
11,683
1,072
223
2,582
17,644
16,956
161
1,932
14,844
64,470
1,411
L
9,022
1,097
0
5,294
11,713
10,684
0
5,332
5,394
0
50,168
W
Jing Wei
7,231
5,719
0
3,754
7,361
2,489
984
4,067
3,294
0
94,472
L
Ares
israel8
Ares
5,913
692
0
2,038
12,926
11,812
0
5,032
7,394
25,926
513
L
5,729
2,029
0
5,389
12,145
3,993
0
3,193
8,890
59,302
3,852
W
Susano
4,816
861
0
968
15,642
7,541
0
3,184
12,458
0
51,990
W
8,373
879
3,530
8,768
16,319
11,551
69
9,455
6,864
23,475
940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,015
Gold Earned
46,237
425
Minions Killed
540
0
Camps Cleared
0
1,597,059
Distance Traveled
1,665,944
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,578
505
63
4
0
323,434
0
W
Ra
9,399
553
141
8
0
341,063
0
L
Sylvanus
9,090
535
141
8
0
308,568
3
W
Cthulhu
9,843
579
126
7
0
327,217
6
L
Chaac
7,893
464
83
5
0
306,449
4
W
Jing Wei
10,095
594
170
10
0
306,617
2
L
Ares
7,456
439
20
1
0
327,530
2
L
Freya
7,998
470
118
7
0
331,078
2
W
Susano
8,350
491
76
4
0
343,752
0
W
Hel
8,550
503
27
2
0
347,295
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role