Player Matchup

Pele
Pele
Silver IV
 
Pele
Silver IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Gold I
 
Sol
Gold I
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver II
Papimoy99
Kumbhakarna
Silver II
Level 102
God Stats
5W - 5L
1,486 SR
Queue Stats
59W - 73L
1,025 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 86
1,495 SR
1,342 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,480 SR
920 MMR
Cupid
Cupid
Bronze II
HazeInPlays
Cupid
Bronze II
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 103L
524 MMR
Party 1
Chaac
Chaac
Silver IV
carlos2205
Chaac
Silver IV
Level 56
God Stats
4W - 5L
1,582 SR
Queue Stats
23W - 47L
1,195 MMR
Party 1
Thoth
Thoth
Silver I
dadaniels87
Thoth
Silver I
Level 187
God Stats
15W - 29L
1,359 SR
Queue Stats
485W - 544L
1,042 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
8 / 3 / 6
10,522
1,052
10,485
9,815
2,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
 
Sol
15
4 / 1 / 8
9,738
974
10,341
9,092
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kumbhakarna
Papimoy99
Kumbhakarna
15
3 / 2 / 9
9,228
923
6,479
11,172
9,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AchillesChang'eCthulhuMulanMedusa

VS

Bans
BacchusNe ZhaAresHorusKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
8,045
805
3,193
8,786
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
12
3 / 5 / 2
7,997
800
7,371
14,535
10,895
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 6 / 2
8,652
865
8,049
8,674
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
15
Kills
6
6
Deaths
15
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
3
6
3.67
W
Sol
 
Sol
4
1
8
8
L
1
4
4
0.75
W
Kumbhakarna
Papimoy99
Kumbhakarna
3
2
9
3.75
L
Chaac
3
5
2
0.8
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,305
Damage
18,613
30,079
Taken
31,995
15,213
Mitigated
16,254
10,858
Healing
4,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,485
1,735
0
3,204
9,815
2,949
557
3,527
6,288
0
37,613
W
Sol
 
Sol
10,341
3,440
0
4,682
9,092
2,615
3,240
1,877
7,215
39,097
0
L
3,193
1,086
305
2,011
8,786
2,759
220
4,524
3,960
0
12,850
W
Kumbhakarna
Papimoy99
Kumbhakarna
6,479
969
409
2,563
11,172
9,649
229
2,966
8,206
14,798
939
L
Chaac
7,371
1,187
0
1,436
14,535
10,895
0
7,988
5,985
0
15,275
L
8,049
264
0
660
8,674
2,600
248
2,953
5,565
39,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,488
Gold Earned
24,694
129
Minions Killed
113
0
Camps Cleared
0
586,202
Distance Traveled
498,443
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,522
1,052
54
5
0
200,981
0
W
Sol
9,738
974
48
5
0
193,009
2
L
Cupid
8,045
805
30
3
0
168,346
0
W
Kumbhakarna
9,228
923
27
3
0
192,212
4
L
Chaac
7,997
800
18
2
0
166,964
0
L
Thoth
8,652
865
65
7
0
163,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role