Player Matchup

Tyr
Tyr
BlueWind0949773
Tyr
Level 99
God Stats
7W - 8L
1,468 SR
Queue Stats
103W - 96L
1,436 Elo+
Solo
Atlas
Atlas
Deadshot534
Atlas
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,555 Elo+
Party 3
Janus
Janus
PapaTheile
Janus
Level 106
God Stats
2W - 1L
1,815 SR
Queue Stats
17W - 19L
1,480 Elo+
Party 4
Medusa
Medusa
Stink Mahu
Medusa
Level 126
God Stats
2W - 1L
1,735 SR
Queue Stats
74W - 68L
1,485 Elo+
Party 4
Loki
Loki
teh_bomb391
Loki
Level 105
God Stats
13W - 16L
1,519 SR
Queue Stats
76W - 72L
1,517 Elo+
Party 3
Team Averages
Level 101
1,607 SR
1,495 Elo+

VS

Team Averages
Level 47
1,495 SR
1,392 Elo+
Erlang Shen
Erlang Shen
GRODTHEDESTROYER
Erlang Shen
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 31L
1,265 Elo+
Party 2
Artio
Artio
Givenator13
Artio
Level 55
God Stats
3W - 5L
1,689 SR
Queue Stats
140W - 145L
1,499 Elo+
Party 1
Eset
Eset
Soinano
Eset
Level 117
God Stats
1W - 1L
1,270 SR
Queue Stats
146W - 157L
1,386 Elo+
Party 2
Fenrir
Fenrir
womp69
Fenrir
Level 17
God Stats
3W - 3L
1,417 SR
Queue Stats
11W - 22L
1,305 Elo+
Party 2
Hachiman
Hachiman
youngdilly77
Hachiman
Level 28
God Stats
39W - 33L
1,599 SR
Queue Stats
85W - 84L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 1
5,591
559
3,136
8,036
5,995
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

6
0 / 2 / 3
4,831
483
1,932
4,713
2,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
12
3 / 0 / 1
6,433
643
3,101
3,855
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Stink Mahu
Medusa
10
3 / 3 / 0
6,001
600
6,630
6,588
1,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 1 / 0
4,037
404
0
2,382
551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GRODTHEDESTROYER
Erlang Shen
9
2 / 2 / 0
5,342
534
1,753
6,975
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 1 / 2
6,018
602
2,755
8,612
6,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Eset
Soinano
Eset
10
1 / 2 / 0
5,555
556
4,900
4,575
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
womp69
Fenrir
11
3 / 2 / 2
6,297
630
2,219
5,524
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
youngdilly77
Hachiman
10
1 / 2 / 1
5,243
524
3,857
5,084
1,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
9
Kills
9
9
Deaths
9
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
0
2
3
0.75
W
Erlang Shen
GRODTHEDESTROYER
Erlang Shen
2
2
0
1
W
2
1
2
3
L
Janus
3
0
1
3.5
W
Eset
Soinano
Eset
1
2
0
0.5
L
Medusa
Stink Mahu
Medusa
3
3
0
1
L
0
1
0
0
W
Fenrir
womp69
Fenrir
3
2
2
2
W
Hachiman
youngdilly77
Hachiman
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,799
Damage
15,484
25,574
Taken
30,770
11,949
Mitigated
13,609
6,219
Healing
10,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,136
555
0
1,745
8,036
5,995
0
1,464
6,572
0
23,397
L
1,932
706
173
1,466
4,713
2,346
0
950
3,763
10,071
0
W
Erlang Shen
GRODTHEDESTROYER
Erlang Shen
1,753
837
0
1,519
6,975
2,760
0
943
5,898
0
17,457
W
2,755
469
200
4,119
8,612
6,400
270
1,085
7,527
19,459
0
L
Janus
3,101
135
0
900
3,855
1,224
0
2,613
1,242
37,212
549
W
Eset
Soinano
Eset
4,900
665
80
1,230
4,575
1,247
0
1,408
3,007
31,688
2,225
L
Medusa
Stink Mahu
Medusa
6,630
2,571
0
930
6,588
1,833
24
1,805
4,783
0
43,508
L
0
0
0
1,005
2,382
551
0
797
1,585
0
7,873
W
Fenrir
womp69
Fenrir
2,219
757
0
1,497
5,524
1,764
0
894
4,630
0
35,356
W
Hachiman
youngdilly77
Hachiman
3,857
2,101
0
2,027
5,084
1,438
825
341
4,743
0
33,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,893
Gold Earned
28,455
241
Minions Killed
245
0
Camps Cleared
0
788,089
Distance Traveled
1,026,308
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,591
559
43
4
0
188,847
0
L
Atlas
4,831
483
14
1
0
110,895
0
W
Erlang Shen
5,342
534
28
3
0
204,788
0
W
Artio
6,018
602
24
2
0
213,344
2
L
Janus
6,433
643
85
9
0
216,492
3
W
Eset
5,555
556
68
7
0
211,557
0
L
Medusa
6,001
600
73
7
0
190,952
0
L
Loki
4,037
404
26
3
0
80,903
0
W
Fenrir
6,297
630
66
7
0
213,131
0
W
Hachiman
5,243
524
59
6
0
183,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role