Player Matchup

Izanami
Izanami
Hawkinside4508
Izanami
Level 101
God Stats
0W - 2L
1,266 SR
Queue Stats
170W - 166L
1,432 Elo+
Solo
Kuzenbo
Kuzenbo
MYNAMEISBALLS
Kuzenbo
Level 154
God Stats
3W - 4L
1,573 SR
Queue Stats
166W - 128L
1,599 Elo+
Party 2
Chaac
Chaac
Naladchik
Chaac
Level 80
God Stats
3W - 1L
1,775 SR
Queue Stats
88W - 91L
1,519 Elo+
Solo
Sol
Sol
Sploinkinator
Sol
Level 29
God Stats
27W - 23L
1,567 SR
Queue Stats
101W - 93L
1,548 Elo+
Party 2
Raijin
Raijin
Steu
Raijin
Level 29
God Stats
0W - 9L
1,359 SR
Queue Stats
137W - 104L
1,608 Elo+
Party 2
Team Averages
Level 79
1,508 SR
1,541 Elo+

VS

Team Averages
Level 140
1,593 SR
1,440 Elo+
Cupid
Cupid
CIAdid911
Cupid
Level 151
God Stats
10W - 7L
1,620 SR
Queue Stats
100W - 126L
1,470 Elo+
Solo
Discordia
Discordia
DooDooButa
Discordia
Level 88
God Stats
47W - 44L
1,515 SR
Queue Stats
111W - 126L
1,428 Elo+
Party 1
Lancelot
Lancelot
Ic3CreamBandit
Lancelot
Level 177
God Stats
8W - 5L
1,601 SR
Queue Stats
183W - 198L
1,437 Elo+
Party 1
King Arthur
King Arthur
LiquidHotSnakes
King Arthur
Level 162
God Stats
7W - 10L
1,511 SR
Queue Stats
211W - 226L
1,436 Elo+
Party 1
Geb
Geb
Mitchdotcom
Geb
Level 121
God Stats
2W - 1L
1,720 SR
Queue Stats
26W - 31L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
6,709
958
2,300
7,188
2,664
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
11
0 / 2 / 0
6,110
873
4,174
10,992
14,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
Naladchik
Chaac
10
0 / 1 / 0
6,024
861
1,472
5,152
3,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 1 / 0
6,516
931
2,704
4,870
1,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Raijin
Steu
Raijin
12
0 / 2 / 0
6,196
885
4,123
4,908
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
CIAdid911
Cupid
13
1 / 0 / 3
7,084
1,012
3,448
5,126
1,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
DooDooButa
Discordia
13
3 / 0 / 2
7,150
1,021
8,921
2,740
890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
12
2 / 1 / 3
7,383
1,055
4,120
6,372
3,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

King Arthur
LiquidHotSnakes
King Arthur
11
1 / 0 / 8
6,735
962
6,792
6,874
5,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
3 / 0 / 4
7,157
1,022
6,409
4,094
2,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
10
10
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cupid
CIAdid911
Cupid
1
0
3
2.5
W
Discordia
DooDooButa
Discordia
3
0
2
4
L
0
4
1
0.13
W
Lancelot
2
1
3
3.5
W
King Arthur
LiquidHotSnakes
King Arthur
1
0
8
5
L
Kuzenbo
0
2
0
0
W
3
0
4
5
L
Chaac
Naladchik
Chaac
0
1
0
0
L
1
1
0
1
L
Raijin
Steu
Raijin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,773
Damage
29,690
33,110
Taken
25,206
23,388
Mitigated
14,399
7,093
Healing
9,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
CIAdid911
Cupid
3,448
1,486
936
3,621
5,126
1,593
489
1,390
3,703
0
23,459
W
Discordia
DooDooButa
Discordia
8,921
159
0
250
2,740
890
0
906
1,761
22,370
0
L
2,300
1,269
0
514
7,188
2,664
0
3,676
3,304
0
19,566
W
Lancelot
4,120
370
0
1,502
6,372
3,640
115
2,239
4,104
0
14,481
W
King Arthur
LiquidHotSnakes
King Arthur
6,792
261
0
2,145
6,874
5,366
28
3,353
3,459
0
11,882
L
Kuzenbo
4,174
1,222
0
1,722
10,992
14,046
0
3,465
6,880
11,862
0
W
6,409
130
0
802
4,094
2,910
0
3,038
1,023
13,082
0
L
Chaac
Naladchik
Chaac
1,472
0
290
2,095
5,152
3,354
0
2,050
2,897
0
6,846
L
2,704
589
0
1,972
4,870
1,684
0
2,558
2,243
13,420
598
L
Raijin
Steu
Raijin
4,123
416
0
500
4,908
1,640
0
3,000
1,662
10,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,555
Gold Earned
35,509
105
Minions Killed
146
0
Camps Cleared
0
711,022
Distance Traveled
876,133
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,084
1,012
57
8
0
165,454
0
W
Discordia
7,150
1,021
43
6
0
187,482
0
L
Izanami
6,709
958
39
6
0
141,242
0
W
Lancelot
7,383
1,055
18
3
0
171,733
0
W
King Arthur
6,735
962
13
2
0
186,436
0
L
Kuzenbo
6,110
873
13
2
0
170,028
0
W
Geb
7,157
1,022
15
2
0
165,028
0
L
Chaac
6,024
861
10
1
0
108,293
1
L
Sol
6,516
931
30
4
0
147,042
0
L
Raijin
6,196
885
13
2
0
144,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role