Player Matchup

Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Gold IV
ASURABLADE122
King Arthur
Gold IV
Level 209
God Stats
19W - 25L
1,524 SR
Queue Stats
86W - 91L
1,367 MMR
Solo
Bastet
Bastet
Gold IV
Ahm3d24Kar4m
Bastet
Gold IV
Level 146
God Stats
13W - 6L
1,517 SR
Queue Stats
66W - 81L
1,369 MMR
Solo
Ymir
Ymir
Gold V
HelpfulAmoeba23
Ymir
Gold V
Level 98
God Stats
8W - 2L
1,679 SR
Queue Stats
98W - 97L
1,365 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
StagnantFlow
Zhong Kui
Gold III
Level 129
God Stats
1W - 0L
1,257 SR
Queue Stats
42W - 43L
1,530 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,495 SR
1,426 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,527 SR
1,367 MMR
Medusa
Medusa
Bronze III
CYKOSIS666
Medusa
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 32L
1,349 MMR
Party 1
Ares
Ares
Gold V
CommBan7720
Ares
Gold V
Level 69
God Stats
3W - 8L
1,408 SR
Queue Stats
232W - 244L
1,361 MMR
Solo
Janus
Janus
Gold III
DVidjill
Janus
Gold III
Level 172
God Stats
11W - 9L
1,742 SR
Queue Stats
246W - 250L
1,355 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Ihittoman
Erlang Shen
Gold V
Level 156
God Stats
1W - 4L
1,487 SR
Queue Stats
187W - 192L
1,364 MMR
Solo
Maui
Maui
Bronze III
jon1223
Maui
Bronze III
Level 78
God Stats
0W - 4L
1,500 SR
Queue Stats
12W - 30L
1,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
14 / 0 / 9
13,644
650
22,119
10,400
4,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ASURABLADE122
King Arthur
18
5 / 2 / 10
12,158
579
11,630
20,469
21,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bastet
20
6 / 2 / 13
12,098
576
9,353
14,945
6,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
4 / 3 / 16
11,329
539
6,418
17,322
17,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
StagnantFlow
Zhong Kui
20
6 / 0 / 15
13,241
631
21,187
13,665
9,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bans
Sun WukongAnubisKuzenboCerberus

VS

Bans
ThorIx ChelAthenaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CYKOSIS666
Medusa
13
0 / 13 / 2
8,150
388
5,217
20,765
6,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 5 / 1
9,532
454
4,892
18,385
11,907
Janus
DVidjill
Janus
16
3 / 7 / 0
9,499
452
18,282
12,926
3,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Ihittoman
Erlang Shen
16
1 / 4 / 4
8,959
427
4,905
16,610
9,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
jon1223
Maui
14
2 / 6 / 3
9,650
460
5,481
23,058
18,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
17
35
Kills
7
7
Deaths
35
63
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
14
0
9
18.5
W
King Arthur
ASURABLADE122
King Arthur
5
2
10
5
W
Bastet
6
2
13
6.25
L
Medusa
CYKOSIS666
Medusa
0
13
2
0.08
L
1
5
1
0.3
L
Janus
DVidjill
Janus
3
7
0
0.43
W
4
3
16
4
L
Erlang Shen
Ihittoman
Erlang Shen
1
4
4
0.75
W
Zhong Kui
StagnantFlow
Zhong Kui
6
0
15
13.5
L
Maui
jon1223
Maui
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,707
Damage
38,777
76,801
Taken
91,744
58,688
Mitigated
49,273
33,604
Healing
18,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
22,119
12,046
0
5,517
10,400
4,509
2,817
3,596
6,610
0
114,850
W
King Arthur
ASURABLADE122
King Arthur
11,630
1,952
0
8,407
20,469
21,159
34
7,752
12,420
0
76,831
W
Bastet
9,353
2,692
0
6,511
14,945
6,468
0
3,140
11,573
0
119,393
L
Medusa
CYKOSIS666
Medusa
5,217
2,658
0
2,683
20,765
6,263
0
5,693
15,024
0
48,872
L
4,892
392
0
4,260
18,385
11,907
0
1,997
15,689
57,205
0
L
Janus
DVidjill
Janus
18,282
621
0
896
12,926
3,986
0
4,984
7,891
73,903
728
W
6,418
1,510
0
4,920
17,322
17,016
256
7,494
9,227
27,018
2,668
L
Erlang Shen
Ihittoman
Erlang Shen
4,905
1,533
0
8,764
16,610
9,099
0
2,139
14,269
0
68,322
W
Zhong Kui
StagnantFlow
Zhong Kui
21,187
8,432
0
8,249
13,665
9,536
3,860
6,222
7,081
111,701
17,847
L
Maui
jon1223
Maui
5,481
985
0
2,048
23,058
18,018
0
11,609
11,400
23,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,470
Gold Earned
45,790
610
Minions Killed
482
0
Camps Cleared
0
2,195,371
Distance Traveled
1,846,839
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,644
650
143
7
0
414,631
5
W
King Arthur
12,158
579
107
5
0
413,924
3
W
Bastet
12,098
576
140
7
0
522,387
2
L
Medusa
8,150
388
96
5
0
303,950
0
L
Ares
9,532
454
101
5
0
302,086
0
L
Janus
9,499
452
137
7
0
403,224
3
W
Ymir
11,329
539
41
2
0
401,835
6
L
Erlang Shen
8,959
427
121
6
0
457,390
0
W
Zhong Kui
13,241
631
179
9
0
442,594
6
L
Maui
9,650
460
27
1
0
380,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role