Player Matchup

Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BMGenius
Thanatos
Level 96
God Stats
4W - 3L
1,574 SR
Queue Stats
47W - 48L
1,425 Elo+
Party 1
Cerberus
Cerberus
CoreyStricks
Cerberus
Level 60
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 17L
1,391 Elo+
Party 1
Shiva
Shiva
Sigmatics
Shiva
Level 104
God Stats
14W - 5L
1,643 SR
Queue Stats
44W - 48L
1,502 Elo+
Solo
Chang'e
Chang'e
tigerwarrior161
Chang'e
Level 47
God Stats
4W - 3L
1,443 SR
Queue Stats
53W - 70L
1,350 Elo+
Party 1
Team Averages
Level 79
1,532 SR
1,434 Elo+

VS

Team Averages
Level 89
1,507 SR
1,349 Elo+
Danzaburou
Danzaburou
Bandit50
Danzaburou
Level 102
God Stats
42W - 33L
1,562 SR
Queue Stats
61W - 50L
1,510 Elo+
Party 3
Persephone
Persephone
BornToBeWilde_
Persephone
Level 116
God Stats
6W - 2L
1,500 SR
Queue Stats
77W - 97L
1,249 Elo+
Party 2
Gilgamesh
Gilgamesh
DingSpazzleguzzi
Gilgamesh
Level 43
God Stats
12W - 25L
1,500 SR
Queue Stats
66W - 89L
1,174 Elo+
Party 2
Khepri
Khepri
PureSensation
Khepri
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,322 Elo+
Solo
Ix Chel
Ix Chel
assassinscode0
Ix Chel
Level 105
God Stats
13W - 15L
1,472 SR
Queue Stats
71W - 64L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 0 / 1
6,484
1,297
2,676
1,460
505
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
BMGenius
Thanatos
12
2 / 2 / 7
6,442
1,288
3,509
4,571
1,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cerberus
CoreyStricks
Cerberus
11
3 / 0 / 6
6,909
1,382
5,270
3,198
1,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shiva
Sigmatics
Shiva
12
3 / 0 / 8
7,071
1,414
7,765
5,882
4,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 3
6,447
1,289
3,130
3,443
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Team 1 Tickets

386

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bandit50
Danzaburou
11
0 / 2 / 2
6,249
1,250
6,010
6,354
1,884
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Persephone
BornToBeWilde_
Persephone
10
0 / 5 / 2
5,952
1,190
3,902
5,820
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
10
1 / 1 / 1
5,953
1,191
2,826
7,194
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
0 / 0 / 0
5,277
1,055
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 3 / 0
6,349
1,270
2,794
5,412
1,567
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
11
Kills
2
2
Deaths
11
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
W
Thanatos
BMGenius
Thanatos
2
2
7
2.75
L
Danzaburou
Bandit50
Danzaburou
0
2
2
0.5
L
Persephone
BornToBeWilde_
Persephone
0
5
2
0.2
W
Cerberus
CoreyStricks
Cerberus
3
0
6
6
L
Gilgamesh
1
1
1
1.5
L
0
0
0
0
W
Shiva
Sigmatics
Shiva
3
0
8
7
L
1
3
0
0.33
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,350
Damage
15,532
18,554
Taken
24,780
9,691
Mitigated
8,042
6,085
Healing
2,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,676
801
0
27
1,460
505
0
337
1,123
16,804
812
W
Thanatos
BMGenius
Thanatos
3,509
1,103
0
1,434
4,571
1,541
0
1,420
3,151
0
10,389
L
Danzaburou
Bandit50
Danzaburou
6,010
1,397
0
433
6,354
1,884
0
2,880
3,218
0
21,287
L
Persephone
BornToBeWilde_
Persephone
3,902
102
0
172
5,820
1,478
0
1,994
3,537
13,188
0
W
Cerberus
CoreyStricks
Cerberus
5,270
229
0
1,172
3,198
1,869
0
1,041
2,157
7,540
360
L
Gilgamesh
2,826
1,049
89
728
7,194
3,113
0
4,163
2,896
0
6,457
L
0
0
0
0
0
0
0
0
0
0
0
W
Shiva
Sigmatics
Shiva
7,765
599
452
2,020
5,882
4,847
0
2,972
2,910
0
16,558
L
2,794
371
537
445
5,412
1,567
0
1,228
3,998
14,152
0
W
3,130
551
320
660
3,443
929
0
926
2,517
11,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,353
Gold Earned
29,780
100
Minions Killed
97
6
Camps Cleared
5
566,737
Distance Traveled
390,297
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,484
1,297
35
7
3
110,545
0
W
Thanatos
6,442
1,288
14
3
1
115,244
0
L
Danzaburou
6,249
1,250
37
7
2
98,160
0
L
Persephone
5,952
1,190
16
3
1
83,755
0
W
Cerberus
6,909
1,382
14
3
2
115,974
0
L
Gilgamesh
5,953
1,191
6
1
2
94,224
0
L
Khepri
5,277
1,055
0
0
0
4,340
0
W
Shiva
7,071
1,414
13
3
0
112,710
0
L
Ix Chel
6,349
1,270
38
8
0
109,818
0
W
Chang'e
6,447
1,289
24
5
0
112,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role