Player Matchup

Geb
Geb
 
Geb
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
AG InFernaL
Bastet
Level 152
God Stats
3W - 10L
1,307 SR
Queue Stats
139W - 205L
1,411 Elo+
Party 2
Izanami
Izanami
HazardExpertz
Izanami
Level 149
God Stats
0W - 3L
1,207 SR
Queue Stats
28W - 58L
1,355 Elo+
Party 2
Merlin
Merlin
TG xCreations
Merlin
Level 143
God Stats
0W - 1L
1,698 SR
Queue Stats
58W - 72L
1,466 Elo+
Party 2
King Arthur
King Arthur
TG xZpiriT
King Arthur
Level 149
God Stats
0W - 2L
1,556 SR
Queue Stats
86W - 151L
1,420 Elo+
Party 2
Team Averages
Level 147
1,454 SR
1,430 Elo+

VS

Team Averages
Level 128
1,601 SR
1,574 Elo+
Sol
Sol
FolkloreFanatic
Sol
Level 125
God Stats
12W - 8L
1,698 SR
Queue Stats
466W - 449L
1,590 Elo+
Party 1
Bakasura
Bakasura
Suvaxia
Bakasura
Level 115
God Stats
2W - 10L
1,585 SR
Queue Stats
396W - 384L
1,597 Elo+
Solo
Ganesha
Ganesha
Zalastamatrix
Ganesha
Level 100
God Stats
3W - 2L
1,583 SR
Queue Stats
269W - 255L
1,562 Elo+
Party 1
Fenrir
Fenrir
Zfighter8000
Fenrir
Level 157
God Stats
4W - 2L
1,538 SR
Queue Stats
218W - 174L
1,564 Elo+
Solo
Ra
Ra
chezegeneral
Ra
Level 143
God Stats
18W - 13L
1,603 SR
Queue Stats
248W - 250L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 1 / 0
5,166
517
2,300
5,043
2,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
9
0 / 0 / 0
4,765
477
4,100
6,836
1,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Izanami
10
0 / 7 / 0
5,378
538
2,662
7,816
2,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 0
5,854
585
508
1,795
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
TG xZpiriT
King Arthur
9
0 / 7 / 0
5,397
540
3,663
9,523
3,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 3
7,119
712
6,497
4,850
1,429
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
Suvaxia
Bakasura
11
4 / 0 / 0
6,347
635
4,150
7,762
2,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ganesha
11
0 / 0 / 6
6,932
693
1,679
6,920
4,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
13
6 / 0 / 1
8,027
803
6,628
10,075
5,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

12
0 / 0 / 0
6,919
692
2,156
2,595
831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
15
15
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
0
0
L
Bastet
0
0
0
0
W
5
0
3
6.5
L
Izanami
0
7
0
0
W
Bakasura
Suvaxia
Bakasura
4
0
0
4
L
0
0
0
0
L
King Arthur
TG xZpiriT
King Arthur
0
7
0
0
W
Ganesha
0
0
6
3
W
Fenrir
6
0
1
6.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,233
Damage
21,110
31,013
Taken
32,202
10,945
Mitigated
14,636
5,494
Healing
16,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,300
195
0
1,695
5,043
2,688
0
1,976
2,777
13,374
0
L
Bastet
4,100
709
0
1,193
6,836
1,866
0
1,779
4,612
0
31,960
W
6,497
3,034
0
3,690
4,850
1,429
951
567
4,283
47,913
0
L
Izanami
2,662
1,981
0
554
7,816
2,272
0
5,814
1,781
0
36,475
W
Bakasura
Suvaxia
Bakasura
4,150
2,169
0
4,458
7,762
2,971
0
912
6,830
0
39,767
L
508
0
0
912
1,795
498
0
534
1,228
44,585
0
L
King Arthur
TG xZpiriT
King Arthur
3,663
341
0
1,140
9,523
3,621
0
0
9,440
0
33,290
W
Ganesha
1,679
212
0
2,584
6,920
4,162
0
909
6,011
17,242
1,981
W
Fenrir
6,628
1,700
0
3,833
10,075
5,243
0
0
10,075
0
51,035
W
2,156
47
899
1,162
2,595
831
0
754
1,753
53,259
2,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,560
Gold Earned
35,344
329
Minions Killed
417
0
Camps Cleared
0
1,140,084
Distance Traveled
1,226,218
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,166
517
22
2
0
246,696
2
L
Bastet
4,765
477
53
5
0
292,841
0
W
Sol
7,119
712
112
11
0
215,464
2
L
Izanami
5,378
538
72
7
0
191,935
0
W
Bakasura
6,347
635
95
10
0
275,308
0
L
Merlin
5,854
585
114
11
0
210,625
3
L
King Arthur
5,397
540
68
7
0
197,987
0
W
Ganesha
6,932
693
4
0
0
235,199
5
W
Fenrir
8,027
803
90
9
0
243,158
2
W
Ra
6,919
692
116
12
0
257,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role