Player Matchup

Horus
Horus
Silver II
Cheesenips23
Horus
Silver II
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 17L
1,362 MMR
Solo
Poseidon
Poseidon
Bronze III
FRIALL1
Poseidon
Bronze III
Level 122
God Stats
39W - 28L
1,551 SR
Queue Stats
68W - 67L
1,410 MMR
Party 1
Arachne
Arachne
Gold IV
YAMIIIIIII
Arachne
Gold IV
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 114L
1,386 MMR
Solo
Nu Wa
Nu Wa
Gold V
foxgomez
Nu Wa
Gold V
Level 147
God Stats
17W - 13L
1,790 SR
Queue Stats
115W - 131L
1,373 MMR
Solo
Freya
Freya
Silver I
lRealForcel
Freya
Silver I
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 77L
1,370 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,568 SR
1,380 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,579 SR
1,380 MMR
Skadi
Skadi
Gold V
DEEE-HERA-DAYE
Skadi
Gold V
Level 127
God Stats
2W - 4L
1,353 SR
Queue Stats
101W - 110L
1,309 MMR
Party 2
Ymir
Ymir
Gold III
DVidjill
Ymir
Gold III
Level 172
God Stats
3W - 2L
1,533 SR
Queue Stats
244W - 250L
1,355 MMR
Solo
Zeus
Zeus
Gold II
Dripifyd
Zeus
Gold II
Level 102
God Stats
24W - 12L
1,707 SR
Queue Stats
106W - 112L
1,483 MMR
Party 2
Chaac
Chaac
Gold IV
Grenge
Chaac
Gold IV
Level 155
God Stats
1W - 2L
1,702 SR
Queue Stats
105W - 108L
1,390 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Ihittoman
Erlang Shen
Gold V
Level 156
God Stats
1W - 4L
1,601 SR
Queue Stats
187W - 192L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 4
5,083
565
2,444
3,798
1,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Poseidon
FRIALL1
Poseidon
11
1 / 1 / 1
5,587
621
3,644
3,981
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
YAMIIIIIII
Arachne
10
3 / 2 / 0
5,379
598
3,343
7,592
1,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
foxgomez
Nu Wa
10
1 / 1 / 2
5,664
629
5,994
3,864
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 1
5,863
651
1,328
3,528
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
ThorAthenaKumbhakarnaCthulhu

VS

Bans
JormungandrVulcanDanzaburouNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,804
534
355
3,897
848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
9
1 / 1 / 1
5,118
569
2,223
6,025
2,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
10
2 / 1 / 0
5,919
658
3,776
5,102
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Grenge
Chaac
3
0 / 0 / 1
3,743
416
928
2,920
868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Ihittoman
Erlang Shen
9
1 / 2 / 0
4,852
539
1,990
7,287
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
6
Kills
4
4
Deaths
6
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
0
2
0
0
L
Ymir
1
1
1
1.5
L
Zeus
2
1
0
2
W
Poseidon
FRIALL1
Poseidon
1
1
1
1.5
L
Chaac
Grenge
Chaac
0
0
1
0.5
L
Erlang Shen
Ihittoman
Erlang Shen
1
2
0
0.5
W
Arachne
YAMIIIIIII
Arachne
3
2
0
1.5
W
Nu Wa
foxgomez
Nu Wa
1
1
2
2
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,753
Damage
9,272
22,763
Taken
25,231
7,129
Mitigated
9,313
9,848
Healing
5,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,444
790
440
1,690
3,798
1,821
0
1,026
2,600
522
13,507
L
355
89
0
250
3,897
848
0
1,420
2,249
0
30,539
L
Ymir
2,223
612
0
1,111
6,025
2,778
0
1,672
4,146
23,552
0
L
Zeus
3,776
360
0
1,115
5,102
1,078
0
2,354
2,406
31,481
1,157
W
Poseidon
FRIALL1
Poseidon
3,644
596
0
250
3,981
1,079
0
1,510
2,373
40,509
0
L
Chaac
Grenge
Chaac
928
207
0
713
2,920
868
0
875
1,852
0
7,759
L
Erlang Shen
Ihittoman
Erlang Shen
1,990
769
0
2,583
7,287
3,741
0
3,437
3,524
0
31,194
W
Arachne
YAMIIIIIII
Arachne
3,343
2,150
0
4,407
7,592
1,938
0
2,106
5,384
0
32,090
W
Nu Wa
foxgomez
Nu Wa
5,994
2,327
0
992
3,864
1,041
0
457
3,407
29,005
808
W
1,328
346
0
2,069
3,528
1,250
0
528
3,000
36,770
688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,576
Gold Earned
24,436
287
Minions Killed
260
0
Camps Cleared
0
915,938
Distance Traveled
785,080
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,083
565
23
3
0
199,290
0
L
Skadi
4,804
534
53
6
0
153,603
1
L
Ymir
5,118
569
51
6
0
178,551
0
L
Zeus
5,919
658
86
10
0
174,426
0
W
Poseidon
5,587
621
85
9
0
197,127
5
L
Chaac
3,743
416
20
2
0
103,858
0
L
Erlang Shen
4,852
539
50
6
0
174,642
0
W
Arachne
5,379
598
56
6
0
203,150
0
W
Nu Wa
5,664
629
50
6
0
152,432
5
W
Freya
5,863
651
73
8
0
163,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role