Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Dare2laugh11
Ra
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,531 Elo+
Party 1
Anubis
Anubis
Dugares
Anubis
Level 162
God Stats
16W - 3L
1,800 SR
Queue Stats
87W - 76L
1,475 Elo+
Solo
Hachiman
Hachiman
Weesnaw13
Hachiman
Level 145
God Stats
2W - 1L
1,415 SR
Queue Stats
211W - 191L
1,534 Elo+
Party 1
Surtr
Surtr
mrivera917141
Surtr
Level 113
God Stats
5W - 10L
1,356 SR
Queue Stats
322W - 311L
1,533 Elo+
Solo
Team Averages
Level 134
1,514 SR
1,514 Elo+

VS

Team Averages
Level 100
1,474 SR
1,526 Elo+
Poseidon
Poseidon
AlmightySkillz5
Poseidon
Level 62
God Stats
23W - 16L
1,601 SR
Queue Stats
118W - 122L
1,511 Elo+
Party 2
Cthulhu
Cthulhu
Andymontesco
Cthulhu
Level 79
God Stats
30W - 19L
1,573 SR
Queue Stats
393W - 421L
1,479 Elo+
Solo
Cu Chulainn
Cu Chulainn
HeraMIDD
Cu Chulainn
Level 157
God Stats
47W - 52L
1,519 SR
Queue Stats
774W - 734L
1,534 Elo+
Solo
Loki
Loki
TheBoomBapEra
Loki
Level 143
God Stats
1W - 7L
1,237 SR
Queue Stats
425W - 428L
1,581 Elo+
Solo
Freya
Freya
TurtlesG-
Freya
Level 58
God Stats
2W - 3L
1,442 SR
Queue Stats
12W - 9L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 1 / 8
8,863
633
4,332
8,658
6,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 2 / 1
8,956
640
6,294
6,186
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Dugares
Anubis
16
7 / 0 / 3
9,083
649
6,430
7,475
3,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
Weesnaw13
Hachiman
15
8 / 1 / 2
9,362
669
5,102
9,271
3,038
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 1 / 1
7,584
542
2,900
9,242
8,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
2 / 4 / 0
7,112
508
3,136
8,511
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Andymontesco
Cthulhu
5
0 / 5 / 0
4,946
353
1,754
5,055
2,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cu Chulainn
HeraMIDD
Cu Chulainn
13
1 / 4 / 1
7,507
536
8,519
11,224
5,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 0 / 0
6,482
463
2,070
4,368
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
TurtlesG-
Freya
12
0 / 8 / 0
6,675
477
3,149
8,876
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
21
Kills
4
5
Deaths
21
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
8
6
L
Poseidon
2
4
0
0.5
L
Cthulhu
Andymontesco
Cthulhu
0
5
0
0
W
3
2
1
1.75
W
Anubis
Dugares
Anubis
7
0
3
8.5
L
Cu Chulainn
HeraMIDD
Cu Chulainn
1
4
1
0.38
L
1
0
0
1
L
Freya
TurtlesG-
Freya
0
8
0
0
W
Hachiman
Weesnaw13
Hachiman
8
1
2
9
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,058
Damage
18,628
40,832
Taken
38,034
22,770
Mitigated
13,567
18,288
Healing
8,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,332
480
129
1,529
8,658
6,256
511
2,149
6,089
31,002
3,739
L
Poseidon
3,136
501
0
1,087
8,511
1,905
0
6,341
2,118
42,515
629
L
Cthulhu
Andymontesco
Cthulhu
1,754
290
0
326
5,055
2,777
0
1,850
3,205
9,933
0
W
6,294
338
80
1,698
6,186
2,168
611
3,071
3,115
58,253
1,551
W
Anubis
Dugares
Anubis
6,430
129
0
6,010
7,475
3,078
0
1,193
6,188
74,741
0
L
Cu Chulainn
HeraMIDD
Cu Chulainn
8,519
1,202
0
2,349
11,224
5,106
0
3,947
6,833
8,111
49,340
L
2,070
481
0
3,213
4,368
1,516
0
895
3,473
0
37,052
L
Freya
TurtlesG-
Freya
3,149
720
0
1,314
8,876
2,263
0
3,827
5,049
38,307
2,796
W
Hachiman
Weesnaw13
Hachiman
5,102
3,194
0
5,098
9,271
3,038
2,058
1,436
7,551
0
71,739
W
2,900
1,169
0
3,744
9,242
8,230
0
830
8,412
838
32,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,848
Gold Earned
32,722
463
Minions Killed
347
0
Camps Cleared
0
1,442,543
Distance Traveled
1,072,035
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,863
633
51
4
0
296,201
3
L
Poseidon
7,112
508
76
5
0
274,084
0
L
Cthulhu
4,946
353
11
1
0
110,446
0
W
Ra
8,956
640
131
9
0
308,235
2
W
Anubis
9,083
649
115
8
0
342,278
0
L
Cu Chulainn
7,507
536
110
8
0
265,787
3
L
Loki
6,482
463
76
5
0
209,313
0
L
Freya
6,675
477
74
5
0
212,405
0
W
Hachiman
9,362
669
114
8
0
274,508
0
W
Surtr
7,584
542
52
4
0
221,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role