Player Matchup

Chiron
Chiron
EDCHIDO
Chiron
Level 89
God Stats
10W - 5L
1,719 SR
Queue Stats
206W - 195L
1,491 Elo+
Party 1
Lancelot
Lancelot
ImTheArsenal
Lancelot
Level 108
God Stats
2W - 3L
1,574 SR
Queue Stats
56W - 44L
1,557 Elo+
Party 2
Cerberus
Cerberus
LordThanatos803
Cerberus
Level 149
God Stats
1W - 0L
1,882 SR
Queue Stats
11W - 9L
1,489 Elo+
Party 2
Nu Wa
Nu Wa
Quietuscall2020
Nu Wa
Level 138
God Stats
5W - 9L
1,525 SR
Queue Stats
326W - 321L
1,467 Elo+
Solo
Mulan
Mulan
iDemor4914
Mulan
Level 104
God Stats
73W - 43L
1,670 SR
Queue Stats
327W - 299L
1,500 Elo+
Party 1
Team Averages
Level 118
1,674 SR
1,501 Elo+

VS

Team Averages
Level 117
1,467 SR
1,457 Elo+
Hel
Hel
 
Hel
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
Gardezx
Surtr
Level 60
God Stats
1W - 1L
1,738 SR
Queue Stats
5W - 7L
1,426 Elo+
Solo
Charon
Charon
KpaPolaris
Charon
Level 125
God Stats
15W - 17L
1,428 SR
Queue Stats
33W - 49L
1,421 Elo+
Solo
Hun Batz
Hun Batz
Senjuu7
Hun Batz
Level 145
God Stats
1W - 3L
1,257 SR
Queue Stats
208W - 219L
1,452 Elo+
Party 3
Hou Yi
Hou Yi
lvl3_Psyduck
Hou Yi
Level 129
God Stats
2W - 5L
1,412 SR
Queue Stats
138W - 150L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
EDCHIDO
Chiron
8
1 / 0 / 1
4,504
643
1,562
2,884
723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Lancelot
ImTheArsenal
Lancelot
9
3 / 0 / 0
4,799
686
1,901
5,105
1,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
7
0 / 0 / 2
3,925
561
2,064
4,590
2,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 2 / 0
4,350
621
2,008
3,428
556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
9
1 / 1 / 1
5,511
787
2,523
4,831
2,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
2 / 0 / 0
4,755
679
2,980
2,926
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
Gardezx
Surtr
6
1 / 2 / 0
3,847
550
1,720
4,878
2,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Charon
KpaPolaris
Charon
6
0 / 2 / 1
4,018
574
1,610
3,073
1,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Senjuu7
Hun Batz
9
0 / 0 / 2
4,515
645
1,383
5,235
1,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hou Yi
9
0 / 1 / 0
4,351
622
2,447
3,865
889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
5
Kills
3
3
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
0
0
2
W
Chiron
EDCHIDO
Chiron
1
0
1
1.5
L
Surtr
Gardezx
Surtr
1
2
0
0.5
W
Lancelot
ImTheArsenal
Lancelot
3
0
0
3
L
Charon
KpaPolaris
Charon
0
2
1
0.25
W
Cerberus
0
0
2
1
W
0
2
0
0
L
Hun Batz
Senjuu7
Hun Batz
0
0
2
1
W
Mulan
1
1
1
1.5
L
Hou Yi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,058
Damage
10,140
20,838
Taken
19,977
8,212
Mitigated
6,755
6,162
Healing
8,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,980
0
106
1,093
2,926
762
0
1,826
1,100
26,100
1,413
W
Chiron
EDCHIDO
Chiron
1,562
455
221
1,106
2,884
723
0
471
2,413
0
27,254
L
Surtr
Gardezx
Surtr
1,720
634
0
1,356
4,878
2,140
0
187
4,691
302
11,036
W
Lancelot
ImTheArsenal
Lancelot
1,901
412
0
625
5,105
1,841
0
593
4,420
0
32,541
L
Charon
KpaPolaris
Charon
1,610
349
0
504
3,073
1,511
0
850
2,223
9,083
0
W
Cerberus
2,064
61
0
1,668
4,590
2,465
0
1,256
3,298
12,765
0
W
2,008
311
0
952
3,428
556
0
1,966
1,300
22,692
0
L
Hun Batz
Senjuu7
Hun Batz
1,383
335
0
3,913
5,235
1,453
0
573
4,662
0
27,945
W
Mulan
2,523
232
0
1,590
4,831
2,627
0
120
4,471
0
30,509
L
Hou Yi
2,447
700
0
1,287
3,865
889
0
636
3,229
0
32,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,089
Gold Earned
21,486
246
Minions Killed
207
0
Camps Cleared
0
726,522
Distance Traveled
710,628
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,755
679
58
8
0
155,830
0
W
Chiron
4,504
643
44
6
0
147,252
0
L
Surtr
3,847
550
23
3
0
112,248
0
W
Lancelot
4,799
686
61
9
0
171,915
0
L
Charon
4,018
574
10
1
0
132,846
2
W
Cerberus
3,925
561
35
5
0
151,688
2
W
Nu Wa
4,350
621
39
6
0
133,008
0
L
Hun Batz
4,515
645
57
8
0
170,793
0
W
Mulan
5,511
787
67
10
0
122,659
0
L
Hou Yi
4,351
622
59
8
0
138,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role