Player Matchup

Shiva
Shiva
 
Shiva
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
Bendizzle13
Bastet
Level 199
God Stats
4W - 0L
1,281 SR
Queue Stats
93W - 117L
1,527 Elo+
Party 1
Poseidon
Poseidon
LickaSto
Poseidon
Level 147
God Stats
2W - 2L
1,679 SR
Queue Stats
27W - 27L
1,505 Elo+
Party 1
Nut
Nut
Shøto
Nut
Level 168
God Stats
1W - 0L
1,776 SR
Queue Stats
43W - 68L
1,519 Elo+
Party 1
Bakasura
Bakasura
Thrøngler
Bakasura
Level 129
God Stats
11W - 12L
1,493 SR
Queue Stats
519W - 502L
1,548 Elo+
Party 3
Team Averages
Level 160
1,546 SR
1,520 Elo+

VS

Team Averages
Level 126
1,541 SR
1,578 Elo+
Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Deadslayer3412
Cernunnos
Level 76
God Stats
3W - 6L
1,360 SR
Queue Stats
46W - 45L
1,572 Elo+
Party 2
Cabrakan
Cabrakan
FistedByCabrakan
Cabrakan
Level 129
God Stats
32W - 24L
1,664 SR
Queue Stats
49W - 53L
1,577 Elo+
Party 2
Mulan
Mulan
GaggedByMulan
Mulan
Level 125
God Stats
27W - 18L
1,677 SR
Queue Stats
61W - 61L
1,622 Elo+
Party 2
Mercury
Mercury
GapedByChernobog
Mercury
Level 141
God Stats
8W - 12L
1,503 SR
Queue Stats
106W - 100L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
8
0 / 1 / 1
4,325
721
2,829
3,852
1,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bastet
7
1 / 0 / 1
4,394
732
1,264
4,060
1,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Poseidon
LickaSto
Poseidon
8
1 / 0 / 1
3,933
656
2,782
2,441
514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nut
Shøto
Nut
8
2 / 0 / 0
4,871
812
2,441
1,747
447
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Thrøngler
Bakasura
8
1 / 0 / 2
4,213
702
1,021
4,713
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
3
0 / 1 / 0
3,010
502
352
1,500
434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Deadslayer3412
Cernunnos
6
0 / 1 / 0
3,355
559
2,019
3,153
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 1 / 0
3,692
615
1,394
3,983
3,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 1 / 0
3,851
642
1,373
5,428
1,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 1 / 0
3,659
610
1,423
4,400
1,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
5
Kills
1
1
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
0
1
1
0.5
L
Tiamat
 
Tiamat
0
1
0
0
W
Bastet
1
0
1
1.5
L
Cernunnos
Deadslayer3412
Cernunnos
0
1
0
0
L
0
1
0
0
L
1
1
0
1
L
0
1
0
0
W
Poseidon
LickaSto
Poseidon
1
0
1
1.5
W
Nut
Shøto
Nut
2
0
0
2
W
Bakasura
Thrøngler
Bakasura
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,337
Damage
6,561
16,813
Taken
18,464
5,516
Mitigated
7,326
7,981
Healing
6,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
2,829
900
0
1,058
3,852
1,766
0
284
3,568
465
23,703
L
Tiamat
 
Tiamat
352
172
0
700
1,500
434
0
0
1,483
4,723
0
W
Bastet
1,264
236
862
1,618
4,060
1,084
0
480
3,580
0
10,446
L
Cernunnos
Deadslayer3412
Cernunnos
2,019
1,141
0
1,594
3,153
880
0
1,365
1,660
0
18,008
L
1,394
263
0
1,324
3,983
3,105
0
615
3,243
11,454
0
L
1,373
154
0
2,239
5,428
1,657
0
111
4,939
1,395
14,669
L
1,423
674
0
610
4,400
1,250
0
489
3,795
0
21,702
W
Poseidon
LickaSto
Poseidon
2,782
1,199
0
1,110
2,441
514
0
365
2,076
25,239
0
W
Nut
Shøto
Nut
2,441
1,639
0
1,381
1,747
447
0
577
1,170
0
27,837
W
Bakasura
Thrøngler
Bakasura
1,021
696
0
1,952
4,713
1,705
0
526
4,187
0
22,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,736
Gold Earned
17,567
222
Minions Killed
151
0
Camps Cleared
0
666,556
Distance Traveled
560,780
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
4,325
721
38
6
0
138,321
0
L
Tiamat
3,010
502
13
2
0
42,735
0
W
Bastet
4,394
732
23
4
0
135,661
0
L
Cernunnos
3,355
559
33
6
0
109,473
0
L
Cabrakan
3,692
615
27
5
0
120,465
0
L
Mulan
3,851
642
34
6
0
136,344
1
L
Mercury
3,659
610
44
7
0
151,763
0
W
Poseidon
3,933
656
45
8
0
118,857
1
W
Nut
4,871
812
55
9
0
115,182
0
W
Bakasura
4,213
702
61
10
0
158,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role