Player Matchup

Cthulhu
Cthulhu
Gold V
Fuzzyslipper213
Cthulhu
Gold V
Level 148
God Stats
2W - 0L
1,545 SR
Queue Stats
63W - 77L
1,266 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
KingSonny901
Kumbhakarna
Gold V
Level 247
God Stats
8W - 12L
1,445 SR
Queue Stats
564W - 585L
1,262 MMR
Solo
Neith
Neith
Gold V
M21GG
Neith
Gold V
Level 117
God Stats
4W - 5L
1,491 SR
Queue Stats
133W - 150L
1,309 MMR
Solo
Agni
Agni
Gold IV
OhAveo
Agni
Gold IV
Level 153
God Stats
18W - 14L
1,541 SR
Queue Stats
125W - 122L
1,271 MMR
Solo
Arachne
Arachne
Gold IV
Sikked-
Arachne
Gold IV
Level 147
God Stats
13W - 15L
1,441 SR
Queue Stats
616W - 624L
1,311 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 162
1,493 SR
1,284 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,556 SR
1,319 MMR
Cupid
Cupid
Silver IV
 
Cupid
Silver IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Gold V
VibeYT1677
Aphrodite
Gold V
Level 107
God Stats
9W - 7L
1,657 SR
Queue Stats
171W - 183L
1,301 MMR
Solo
Achilles
Achilles
Gold V
XF507-AbdielY28
Achilles
Gold V
Level 148
God Stats
2W - 4L
1,322 SR
Queue Stats
125W - 136L
1,261 MMR
Solo
Cliodhna
Cliodhna
Silver I
idler_owl
Cliodhna
Silver I
Level 223
God Stats
15W - 25L
1,613 SR
Queue Stats
564W - 588L
1,261 MMR
Solo
Chang'e
Chang'e
Gold IV
xXINMUNEXx
Chang'e
Gold IV
Level 156
God Stats
2W - 3L
1,688 SR
Queue Stats
56W - 70L
1,272 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
8,252
516
6,037
10,727
8,346
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kumbhakarna
KingSonny901
Kumbhakarna
16
3 / 0 / 0
10,089
631
8,035
11,328
8,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
M21GG
Neith
17
3 / 1 / 2
9,962
623
5,514
8,437
3,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
OhAveo
Agni
17
7 / 0 / 9
10,597
662
12,385
5,894
1,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Sikked-
Arachne
15
8 / 1 / 9
9,838
615
11,622
15,034
5,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SurtrCu ChulainnAo KuangGanesha

VS

Bans
MulanBastetMedusaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
1 / 0 / 2
8,270
517
5,702
8,830
2,858
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
VibeYT1677
Aphrodite
12
0 / 5 / 0
6,706
419
4,465
10,697
3,402
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Achilles
10
3 / 5 / 1
6,844
428
4,516
16,233
12,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
idler_owl
Cliodhna
11
0 / 4 / 1
6,470
404
3,291
13,675
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
xXINMUNEXx
Chang'e
12
0 / 10 / 1
6,883
430
6,541
14,532
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
24
Kills
4
4
Deaths
24
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
0
2
2
W
3
2
5
2.75
W
Kumbhakarna
KingSonny901
Kumbhakarna
3
0
0
3
W
Neith
M21GG
Neith
3
1
2
4
W
Agni
OhAveo
Agni
7
0
9
11.5
W
Arachne
Sikked-
Arachne
8
1
9
12.5
L
Aphrodite
VibeYT1677
Aphrodite
0
5
0
0
L
Achilles
3
5
1
0.7
L
Cliodhna
idler_owl
Cliodhna
0
4
1
0.13
L
Chang'e
xXINMUNEXx
Chang'e
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,593
Damage
24,515
51,420
Taken
63,967
27,545
Mitigated
26,237
20,150
Healing
22,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,702
3,082
84
5,512
8,830
2,858
0
2,237
6,563
0
71,434
W
6,037
575
322
2,051
10,727
8,346
0
921
9,806
30,725
0
W
Kumbhakarna
KingSonny901
Kumbhakarna
8,035
955
0
2,520
11,328
8,231
0
2,350
8,978
63,885
2,622
W
Neith
M21GG
Neith
5,514
1,304
0
5,294
8,437
3,302
175
287
8,150
0
78,974
W
Agni
OhAveo
Agni
12,385
604
0
749
5,894
1,995
1,946
2,380
3,514
73,148
0
W
Arachne
Sikked-
Arachne
11,622
5,857
0
9,214
15,034
5,671
0
5,063
9,971
0
74,482
L
Aphrodite
VibeYT1677
Aphrodite
4,465
689
196
4,300
10,697
3,402
0
5,601
4,582
44,432
657
L
Achilles
4,516
614
0
2,478
16,233
12,404
0
4,840
11,107
0
18,309
L
Cliodhna
idler_owl
Cliodhna
3,291
307
0
6,519
13,675
3,900
0
4,416
8,929
0
44,374
L
Chang'e
xXINMUNEXx
Chang'e
6,541
577
582
2,427
14,532
3,673
0
7,537
6,529
48,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,738
Gold Earned
35,173
558
Minions Killed
382
0
Camps Cleared
0
1,674,794
Distance Traveled
1,494,536
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,270
517
122
8
0
320,541
0
W
Cthulhu
8,252
516
55
3
0
335,590
2
W
Kumbhakarna
10,089
631
132
8
0
268,113
1
W
Neith
9,962
623
159
10
0
312,490
0
W
Agni
10,597
662
114
7
0
350,422
4
W
Arachne
9,838
615
98
6
0
408,179
0
L
Aphrodite
6,706
419
76
5
0
288,058
0
L
Achilles
6,844
428
18
1
0
275,555
0
L
Cliodhna
6,470
404
79
5
0
331,475
0
L
Chang'e
6,883
430
87
5
0
278,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role