Player Matchup

Anhur
Anhur
DarkKentaro
Anhur
Level 26
God Stats
1W - 5L
1,093 SR
Queue Stats
32W - 23L
1,511 Elo+
Party 2
Cthulhu
Cthulhu
LiIGing
Cthulhu
Level 82
God Stats
12W - 6L
1,605 SR
Queue Stats
31W - 20L
1,524 Elo+
Party 2
Chronos
Chronos
zottip
Chronos
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,649 Elo+
Party 2
Team Averages
Level 62
1,399 SR
1,562 Elo+

VS

Team Averages
Level 75
1,641 SR
1,507 Elo+
Sylvanus
Sylvanus
BrashDruid44
Sylvanus
Level 63
God Stats
4W - 2L
1,724 SR
Queue Stats
32W - 25L
1,491 Elo+
Party 1
Nemesis
Nemesis
Davaikth
Nemesis
Level 57
God Stats
28W - 18L
1,490 SR
Queue Stats
37W - 22L
1,532 Elo+
Party 1
Kuzenbo
Kuzenbo
xXfirehawkXx69
Kuzenbo
Level 106
God Stats
2W - 0L
1,709 SR
Queue Stats
36W - 29L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,152
715
3,797
7,506
2,726
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
LiIGing
Cthulhu
14
2 / 3 / 1
7,980
798
8,713
10,641
10,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
zottip
Chronos
12
0 / 3 / 3
7,442
744
4,065
8,233
3,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BrashDruid44
Sylvanus
14
2 / 1 / 8
7,941
794
4,155
8,436
9,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Davaikth
Nemesis
14
5 / 2 / 6
8,722
872
9,499
8,783
4,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 0 / 7
8,419
842
6,847
7,056
9,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
2
Kills
11
11
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BrashDruid44
Sylvanus
2
1
8
6
L
0
5
2
0.2
W
Nemesis
Davaikth
Nemesis
5
2
6
4
L
Cthulhu
LiIGing
Cthulhu
2
3
1
0.83
W
4
0
7
7.5
L
Chronos
zottip
Chronos
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,575
Damage
20,501
26,380
Taken
24,275
16,836
Mitigated
23,397
3,154
Healing
6,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BrashDruid44
Sylvanus
4,155
1,089
1,568
2,715
8,436
9,740
54
4,323
3,834
16,932
0
L
3,797
1,829
0
968
7,506
2,726
164
2,569
4,887
0
16,468
W
Nemesis
Davaikth
Nemesis
9,499
4,898
0
543
8,783
4,309
0
3,002
5,565
283
31,251
L
Cthulhu
LiIGing
Cthulhu
8,713
275
292
733
10,641
10,930
324
4,257
6,350
24,930
1,325
W
6,847
1,640
0
1,344
7,056
9,348
90
3,399
3,383
22,812
1,571
L
Chronos
zottip
Chronos
4,065
1,328
0
1,161
8,233
3,180
736
4,028
4,167
19,212
2,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,574
Gold Earned
25,082
119
Minions Killed
105
0
Camps Cleared
0
487,853
Distance Traveled
507,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,941
794
29
3
0
148,472
0
L
Anhur
7,152
715
37
4
0
146,389
0
W
Nemesis
8,722
872
43
4
0
171,016
0
L
Cthulhu
7,980
798
31
3
0
178,013
0
W
Kuzenbo
8,419
842
33
3
0
187,837
0
L
Chronos
7,442
744
51
5
0
163,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role