Player Matchup

Ra
Ra
Jablow
Ra
Level 125
God Stats
4W - 6L
1,419 SR
Queue Stats
388W - 382L
1,511 Elo+
Solo
Sobek
Sobek
NugCakes420
Sobek
Level 129
God Stats
4W - 6L
1,653 SR
Queue Stats
405W - 425L
1,544 Elo+
Party 1
Discordia
Discordia
Quantum Death
Discordia
Level 145
God Stats
2W - 1L
1,862 SR
Queue Stats
443W - 465L
1,515 Elo+
Party 1
Xbalanque
Xbalanque
SoHoRojo
Xbalanque
Level 116
God Stats
4W - 4L
1,660 SR
Queue Stats
192W - 180L
1,542 Elo+
Party 1
Mulan
Mulan
Ysor
Mulan
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 95L
1,609 Elo+
Solo
Team Averages
Level 131
1,619 SR
1,544 Elo+

VS

Team Averages
Level 146
1,484 SR
1,516 Elo+
Kumbhakarna
Kumbhakarna
TheDivineG
Kumbhakarna
Level 149
God Stats
2W - 1L
1,532 SR
Queue Stats
82W - 83L
1,499 Elo+
Solo
Hun Batz
Hun Batz
VibingCJ
Hun Batz
Level 129
God Stats
1W - 1L
1,344 SR
Queue Stats
136W - 140L
1,536 Elo+
Solo
Rama
Rama
bigpapinate95
Rama
Level 156
God Stats
2W - 1L
1,544 SR
Queue Stats
107W - 108L
1,532 Elo+
Party 2
Discordia
Discordia
blue96eddy
Discordia
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,504 Elo+
Party 2
Sylvanus
Sylvanus
magentoligts
Sylvanus
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
2 / 2 / 4
8,408
934
7,004
8,792
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 4
6,371
708
4,240
14,975
17,709
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
Quantum Death
Discordia
11
0 / 3 / 5
6,545
727
7,215
6,499
2,400
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
SoHoRojo
Xbalanque
12
2 / 4 / 5
7,106
790
10,702
8,536
3,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
Ysor
Mulan
14
4 / 8 / 2
8,213
913
10,321
14,712
11,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
TheDivineG
Kumbhakarna
15
2 / 3 / 19
8,917
991
8,799
16,985
15,785
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
VibingCJ
Hun Batz
16
8 / 2 / 12
9,395
1,044
14,039
10,011
5,562
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 2 / 10
9,435
1,048
15,044
10,499
5,651
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
blue96eddy
Discordia
13
2 / 2 / 14
7,819
869
6,762
5,314
2,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
magentoligts
Sylvanus
14
3 / 1 / 17
8,744
972
5,195
14,079
15,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
95
8
Kills
23
23
Deaths
10
20
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Ra
2
2
4
2
L
0
6
4
0.33
L
Discordia
Quantum Death
Discordia
0
3
5
0.83
L
Xbalanque
SoHoRojo
Xbalanque
2
4
5
1.13
W
Kumbhakarna
TheDivineG
Kumbhakarna
2
3
19
3.83
W
Hun Batz
VibingCJ
Hun Batz
8
2
12
7
L
Mulan
Ysor
Mulan
4
8
2
0.63
W
8
2
10
6.5
W
Discordia
blue96eddy
Discordia
2
2
14
4.5
W
Sylvanus
magentoligts
Sylvanus
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,482
Damage
49,839
53,514
Taken
56,888
39,251
Mitigated
44,640
12,095
Healing
28,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
7,004
421
4,279
3,759
8,792
3,792
0
2,883
5,909
26,751
0
L
4,240
336
46
1,107
14,975
17,709
0
7,130
7,845
6,755
0
L
Discordia
Quantum Death
Discordia
7,215
193
347
52
6,499
2,400
0
1,726
4,773
11,191
0
L
Xbalanque
SoHoRojo
Xbalanque
10,702
1,492
128
540
8,536
3,432
0
4,018
4,518
0
17,377
W
Kumbhakarna
TheDivineG
Kumbhakarna
8,799
529
3,043
2,390
16,985
15,785
541
5,071
11,751
15,959
0
W
Hun Batz
VibingCJ
Hun Batz
14,039
1,759
1,349
1,440
10,011
5,562
645
3,988
5,969
0
37,082
L
Mulan
Ysor
Mulan
10,321
1,104
185
1,652
14,712
11,918
0
4,922
9,790
0
17,884
W
15,044
10,935
808
4,691
10,499
5,651
1,627
3,563
6,936
0
30,519
W
Discordia
blue96eddy
Discordia
6,762
584
511
162
5,314
2,175
305
1,533
3,781
12,515
387
W
Sylvanus
magentoligts
Sylvanus
5,195
624
6,975
6,677
14,079
15,467
121
4,004
9,992
6,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,643
Gold Earned
44,310
94
Minions Killed
110
0
Camps Cleared
0
828,963
Distance Traveled
915,821
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,408
934
50
6
0
193,467
0
L
Sobek
6,371
708
7
1
0
173,197
0
L
Discordia
6,545
727
10
1
0
144,440
0
L
Xbalanque
7,106
790
12
1
0
162,820
0
W
Kumbhakarna
8,917
991
8
1
0
184,926
0
W
Hun Batz
9,395
1,044
34
4
0
211,903
0
L
Mulan
8,213
913
15
2
0
155,039
0
W
Rama
9,435
1,048
48
5
0
171,270
0
W
Discordia
7,819
869
20
2
0
150,095
0
W
Sylvanus
8,744
972
0
0
0
197,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role