Player Matchup

Cupid
Cupid
Gold I
TMacTheGoon
Cupid
Gold I
Level 113
God Stats
6W - 4L
1,678 SR
Queue Stats
364W - 370L
1,672 MMR
Solo
Set
Set
Gold I
VainJester310
Set
Gold I
Level 185
God Stats
23W - 30L
1,477 SR
Queue Stats
451W - 452L
1,689 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
WillxBlixky
Kumbhakarna
Gold II
Level 103
God Stats
1W - 2L
1,618 SR
Queue Stats
109W - 108L
1,565 MMR
Party 1
Xing Tian
Xing Tian
Platinum III
Zenlis
Xing Tian
Platinum III
Level 158
God Stats
2W - 1L
1,381 SR
Queue Stats
85W - 77L
1,805 MMR
Party 1
Nu Wa
Nu Wa
Gold I
lDevicel
Nu Wa
Gold I
Level 150
God Stats
11W - 11L
1,565 SR
Queue Stats
149W - 144L
1,691 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,544 SR
1,685 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 162
1,485 SR
1,644 MMR
Ullr
Ullr
Platinum V
 
Ullr
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold I
MauricioR9
Scylla
Gold I
Level 267
God Stats
11W - 21L
1,506 SR
Queue Stats
297W - 294L
1,700 MMR
Solo
Bacchus
Bacchus
Gold I
OogleMyBoogle96
Bacchus
Gold I
Level 57
God Stats
12W - 9L
1,662 SR
Queue Stats
107W - 100L
1,633 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
Slumpert
Gilgamesh
Platinum IV
Level 155
God Stats
0W - 2L
1,430 SR
Queue Stats
99W - 98L
1,693 MMR
Solo
Loki
Loki
Platinum IV
oBoss Red
Loki
Platinum IV
Level 173
God Stats
0W - 1L
1,327 SR
Queue Stats
249W - 248L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
8,694
580
4,712
5,375
1,876
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 1 / 0
7,977
532
10,387
14,869
13,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kumbhakarna
WillxBlixky
Kumbhakarna
15
4 / 2 / 9
8,399
560
7,647
13,837
6,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xing Tian
Zenlis
Xing Tian
13
3 / 0 / 6
7,829
522
5,874
9,037
6,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
lDevicel
Nu Wa
13
3 / 4 / 5
7,867
524
11,187
7,013
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
BastetThorMulan

VS

Bans
MedusaChang'eCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
1 / 4 / 0
8,026
535
5,783
11,275
3,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
MauricioR9
Scylla
14
3 / 2 / 1
8,083
539
4,958
5,563
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 1
7,003
467
3,840
12,001
10,428
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Slumpert
Gilgamesh
14
0 / 2 / 3
7,838
523
9,619
18,623
16,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Loki
13
2 / 4 / 1
6,932
462
6,492
12,329
3,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
16
Kills
7
7
Deaths
16
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
4
0
0.25
L
Scylla
MauricioR9
Scylla
3
2
1
1.75
L
1
4
1
0.38
L
Gilgamesh
Slumpert
Gilgamesh
0
2
3
0.75
W
4
0
3
5.5
W
2
1
0
2
W
Kumbhakarna
WillxBlixky
Kumbhakarna
4
2
9
4.25
W
Xing Tian
Zenlis
Xing Tian
3
0
6
6
W
Nu Wa
lDevicel
Nu Wa
3
4
5
1.38
L
Loki
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,807
Damage
30,692
50,131
Taken
59,791
31,264
Mitigated
35,393
15,066
Healing
10,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,783
1,795
0
978
11,275
3,786
87
5,067
6,059
0
67,789
L
Scylla
MauricioR9
Scylla
4,958
533
0
446
5,563
1,441
0
3,399
1,885
68,902
0
L
3,840
801
0
2,533
12,001
10,428
0
5,973
5,768
18,996
0
L
Gilgamesh
Slumpert
Gilgamesh
9,619
2,488
0
3,147
18,623
16,338
0
2,788
15,652
0
55,036
W
4,712
3,367
52
3,290
5,375
1,876
745
589
4,786
0
71,764
W
10,387
5,511
0
4,899
14,869
13,754
0
470
14,399
348
60,310
W
Kumbhakarna
WillxBlixky
Kumbhakarna
7,647
1,502
0
4,139
13,837
6,580
0
859
12,978
49,800
17,831
W
Xing Tian
Zenlis
Xing Tian
5,874
815
0
1,972
9,037
6,805
0
2,749
6,288
22,874
0
W
Nu Wa
lDevicel
Nu Wa
11,187
3,441
0
714
7,013
2,249
7
4,131
2,882
52,880
1,956
L
Loki
6,492
1,295
0
3,087
12,329
3,400
0
6,164
5,865
0
53,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,766
Gold Earned
37,882
455
Minions Killed
481
0
Camps Cleared
0
1,472,691
Distance Traveled
1,454,283
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,026
535
146
10
0
275,070
3
L
Scylla
8,083
539
144
10
0
292,467
0
L
Bacchus
7,003
467
22
1
0
293,900
2
L
Gilgamesh
7,838
523
98
7
0
280,125
2
W
Cupid
8,694
580
142
9
0
292,598
6
W
Set
7,977
532
101
7
0
271,106
1
W
Kumbhakarna
8,399
560
94
6
0
327,902
3
W
Xing Tian
7,829
522
36
2
0
328,215
0
W
Nu Wa
7,867
524
82
5
0
252,870
2
L
Loki
6,932
462
71
5
0
312,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role