Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
SlimeDaddy
Hercules
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,473 Elo+
Party 3
Ao Kuang
Ao Kuang
TheMaskedJokers
Ao Kuang
Level 121
God Stats
2W - 1L
1,543 SR
Queue Stats
21W - 22L
1,535 Elo+
Party 3
Hachiman
Hachiman
deathsshadow101
Hachiman
Level 127
God Stats
3W - 0L
1,810 SR
Queue Stats
60W - 49L
1,521 Elo+
Party 4
Achilles
Achilles
wishinsky
Achilles
Level 129
God Stats
1W - 1L
1,090 SR
Queue Stats
63W - 52L
1,421 Elo+
Party 4
Team Averages
Level 122
1,489 SR
1,490 Elo+

VS

Team Averages
Level 89
1,685 SR
1,445 Elo+
Kukulkan
Kukulkan
BlueGalvin
Kukulkan
Level 96
God Stats
5W - 2L
1,720 SR
Queue Stats
227W - 213L
1,417 Elo+
Solo
Ah Puch
Ah Puch
Squadly
Ah Puch
Level 64
God Stats
1W - 2L
1,770 SR
Queue Stats
54W - 71L
1,455 Elo+
Party 1
Bacchus
Bacchus
ThatBeachMonkey
Bacchus
Level 65
God Stats
21W - 8L
1,871 SR
Queue Stats
306W - 298L
1,460 Elo+
Party 2
Ravana
Ravana
saltyari
Ravana
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 121L
1,418 Elo+
Party 1
Chaac
Chaac
xCHINOx94
Chaac
Level 109
God Stats
15W - 10L
1,562 SR
Queue Stats
299W - 297L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 0 / 6
6,692
1,338
4,331
3,099
983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
SlimeDaddy
Hercules
11
3 / 2 / 7
6,298
1,260
1,974
5,260
3,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ao Kuang
11
2 / 2 / 5
6,196
1,239
1,423
4,339
1,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
9
1 / 2 / 7
5,652
1,130
2,879
3,141
942
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
wishinsky
Achilles
11
3 / 2 / 7
6,646
1,329
4,859
6,722
6,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BlueGalvin
Kukulkan
12
4 / 4 / 0
6,115
1,223
3,620
5,231
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ah Puch
Squadly
Ah Puch
12
3 / 3 / 2
6,163
1,233
6,641
4,815
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 4
5,669
1,134
4,548
6,631
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
saltyari
Ravana
1
0 / 0 / 0
1,294
259
0
0
0
Chaac
xCHINOx94
Chaac
5
0 / 1 / 0
4,294
859
1,279
1,174
293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
12
Kills
8
8
Deaths
12
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
6
6
L
Kukulkan
BlueGalvin
Kukulkan
4
4
0
1
W
Hercules
SlimeDaddy
Hercules
3
2
7
3.25
L
Ah Puch
Squadly
Ah Puch
3
3
2
1.33
L
1
4
4
0.75
W
Ao Kuang
2
2
5
2.25
W
Hachiman
1
2
7
2.25
L
Ravana
saltyari
Ravana
0
0
0
0
W
Achilles
wishinsky
Achilles
3
2
7
3.25
L
Chaac
xCHINOx94
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,466
Damage
16,088
22,561
Taken
17,851
12,960
Mitigated
9,948
7,431
Healing
3,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,331
982
43
1,231
3,099
983
548
2,317
682
0
16,862
L
Kukulkan
BlueGalvin
Kukulkan
3,620
313
105
583
5,231
1,960
0
236
4,850
13,021
0
W
Hercules
SlimeDaddy
Hercules
1,974
397
426
1,463
5,260
3,072
146
3,063
1,999
32
5,696
L
Ah Puch
Squadly
Ah Puch
6,641
280
145
1,268
4,815
1,636
0
341
4,248
12,172
0
L
4,548
159
205
790
6,631
6,059
0
1,292
5,079
6,244
0
W
Ao Kuang
1,423
142
692
1,239
4,339
1,842
244
2,489
1,778
3,859
0
W
Hachiman
2,879
2,112
441
320
3,141
942
828
2,604
351
0
6,558
L
Ravana
saltyari
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
wishinsky
Achilles
4,859
663
561
1,015
6,722
6,121
26
3,528
2,942
1,256
6,408
L
Chaac
xCHINOx94
Chaac
1,279
191
0
80
1,174
293
0
143
1,031
0
1,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,484
Gold Earned
23,535
75
Minions Killed
34
0
Camps Cleared
0
499,117
Distance Traveled
304,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,692
1,338
41
8
0
96,294
0
L
Kukulkan
6,115
1,223
22
4
0
94,469
0
W
Hercules
6,298
1,260
8
2
0
89,660
0
L
Ah Puch
6,163
1,233
9
2
0
99,856
0
L
Bacchus
5,669
1,134
3
1
0
91,354
0
W
Ao Kuang
6,196
1,239
7
1
0
108,257
0
W
Hachiman
5,652
1,130
13
3
0
97,018
0
L
Ravana
1,294
259
0
0
0
0
0
W
Achilles
6,646
1,329
6
1
0
107,888
0
L
Chaac
4,294
859
0
0
0
18,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role