Player Matchup

Gilgamesh
Gilgamesh
Exumpt
Gilgamesh
Level 106
God Stats
3W - 3L
1,325 SR
Queue Stats
202W - 168L
1,541 Elo+
Party 2
Nu Wa
Nu Wa
Geezou
Nu Wa
Level 67
God Stats
0W - 2L
1,224 SR
Queue Stats
5W - 7L
1,472 Elo+
Party 4
Cthulhu
Cthulhu
GoldenRaider212
Cthulhu
Level 111
God Stats
5W - 5L
1,681 SR
Queue Stats
154W - 125L
1,539 Elo+
Party 2
Tyr
Tyr
SG246571
Tyr
Level 14
God Stats
2W - 2L
1,539 SR
Queue Stats
3W - 2L
1,547 Elo+
Party 4
Hachiman
Hachiman
sgcuddi
Hachiman
Level 63
God Stats
0W - 2L
1,508 SR
Queue Stats
6W - 9L
1,467 Elo+
Party 4
Team Averages
Level 72
1,456 SR
1,513 Elo+

VS

Team Averages
Level 128
1,474 SR
1,511 Elo+
Kumbhakarna
Kumbhakarna
Dare2laugh11
Kumbhakarna
Level 106
God Stats
13W - 6L
1,596 SR
Queue Stats
26W - 16L
1,501 Elo+
Party 1
Ravana
Ravana
ElkhrizxDxdxD
Ravana
Level 159
God Stats
2W - 3L
1,351 SR
Queue Stats
220W - 210L
1,524 Elo+
Party 3
Anubis
Anubis
KILLER_DESTROY01
Anubis
Level 144
God Stats
38W - 37L
1,450 SR
Queue Stats
283W - 281L
1,506 Elo+
Party 3
Arachne
Arachne
KrAzy805
Arachne
Level 86
God Stats
10W - 5L
1,480 SR
Queue Stats
78W - 84L
1,505 Elo+
Solo
Izanami
Izanami
Weesnaw13
Izanami
Level 145
God Stats
3W - 2L
1,492 SR
Queue Stats
211W - 191L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Exumpt
Gilgamesh
15
1 / 3 / 1
9,311
582
10,132
18,089
16,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Geezou
Nu Wa
12
3 / 6 / 3
8,040
503
12,471
10,875
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 6 / 5
7,502
469
9,001
19,528
14,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 3 / 2
8,756
547
8,497
16,135
7,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
sgcuddi
Hachiman
13
0 / 1 / 1
7,121
445
3,181
8,946
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Dare2laugh11
Kumbhakarna
13
1 / 0 / 9
8,248
516
7,395
14,660
11,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 2 / 3
10,098
631
13,928
11,781
8,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

17
4 / 2 / 5
10,249
641
10,396
13,517
6,027
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
KrAzy805
Arachne
16
9 / 4 / 4
9,756
610
9,979
17,833
7,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
Weesnaw13
Izanami
16
3 / 1 / 7
9,731
608
11,746
7,872
3,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
9
Kills
19
19
Deaths
9
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Dare2laugh11
Kumbhakarna
1
0
9
5.5
W
2
2
3
1.75
L
Gilgamesh
Exumpt
Gilgamesh
1
3
1
0.5
L
Nu Wa
Geezou
Nu Wa
3
6
3
0.75
L
1
6
5
0.58
W
4
2
5
3.25
W
Arachne
KrAzy805
Arachne
9
4
4
2.75
L
4
3
2
1.67
W
Izanami
Weesnaw13
Izanami
3
1
7
6.5
L
Hachiman
sgcuddi
Hachiman
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,282
Damage
53,444
73,573
Taken
65,663
44,296
Mitigated
36,081
18,835
Healing
28,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Dare2laugh11
Kumbhakarna
7,395
1,529
325
2,743
14,660
11,522
0
4,675
9,943
22,095
1,543
W
13,928
3,483
0
5,732
11,781
8,183
0
500
10,903
0
77,929
L
Gilgamesh
Exumpt
Gilgamesh
10,132
4,336
0
3,528
18,089
16,877
0
53
17,077
0
71,675
L
Nu Wa
Geezou
Nu Wa
12,471
3,010
0
1,570
10,875
1,986
0
5,871
4,964
49,597
0
L
9,001
675
27
2,673
19,528
14,879
0
4,326
15,162
37,221
1,652
W
10,396
221
0
7,282
13,517
6,027
0
7,524
5,993
104,395
2,076
W
Arachne
KrAzy805
Arachne
9,979
6,442
0
9,831
17,833
7,167
0
6,489
11,304
0
61,040
L
8,497
1,004
0
5,920
16,135
7,880
0
5,322
10,729
0
72,517
W
Izanami
Weesnaw13
Izanami
11,746
7,342
0
2,897
7,872
3,182
1,663
3,008
4,864
0
90,970
L
Hachiman
sgcuddi
Hachiman
3,181
885
0
5,117
8,946
2,674
1,109
1,453
7,493
0
49,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,730
Gold Earned
48,082
481
Minions Killed
551
0
Camps Cleared
0
1,544,716
Distance Traveled
1,608,060
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,248
516
19
1
0
350,009
11
W
Ravana
10,098
631
140
9
0
297,980
8
L
Gilgamesh
9,311
582
128
8
0
283,846
2
L
Nu Wa
8,040
503
80
5
0
290,531
0
L
Cthulhu
7,502
469
77
5
0
316,367
7
W
Anubis
10,249
641
170
11
0
281,491
0
W
Arachne
9,756
610
92
6
0
378,873
0
L
Tyr
8,756
547
110
7
0
349,877
3
W
Izanami
9,731
608
130
8
0
299,707
3
L
Hachiman
7,121
445
86
5
0
304,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role