Player Matchup

Chaac
Chaac
Platinum IV
AIG Lord Cu
Chaac
Platinum IV
Level 159
God Stats
64W - 62L
1,552 SR
Queue Stats
679W - 676L
1,612 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
IICap N JazzII
Baron Samedi
Bronze III
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,400 MMR
Solo
Cthulhu
Cthulhu
Diamond V
iTzGuDTiMeZ
Cthulhu
Diamond V
Level 148
God Stats
34W - 18L
1,593 SR
Queue Stats
258W - 212L
1,740 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,549 SR
1,584 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 132
1,551 SR
1,262 MMR
Sun Wukong
Sun Wukong
Bronze IV
MisterBadazz14
Sun Wukong
Bronze IV
Level 148
God Stats
0W - 1L
1,523 SR
Queue Stats
0W - 9L
1,107 MMR
Party 1
Ah Puch
Ah Puch
Bronze I
SPICELER
Ah Puch
Bronze I
Level 120
God Stats
0W - 2L
1,622 SR
Queue Stats
5W - 15L
1,306 MMR
Party 1
Hercules
Hercules
Silver V
tatemartin1
Hercules
Silver V
Level 128
God Stats
0W - 1L
1,509 SR
Queue Stats
6W - 13L
1,375 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 7
11,105
854
11,145
18,239
20,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
IICap N JazzII
Baron Samedi
17
4 / 0 / 6
11,139
857
10,644
10,962
5,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
iTzGuDTiMeZ
Cthulhu
17
3 / 1 / 6
10,956
843
14,371
15,958
15,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
MulanAphroditeSerqetKuzenboMedusa

VS

Bans
AchillesXbalanqueAnhurHou YiCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MisterBadazz14
Sun Wukong
15
0 / 4 / 4
9,514
732
9,998
15,370
14,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Puch
SPICELER
Ah Puch
16
3 / 3 / 1
10,283
791
13,973
9,220
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
tatemartin1
Hercules
15
1 / 5 / 3
9,404
723
7,377
16,481
18,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
12
Kills
4
4
Deaths
12
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
3
7
2.83
W
Baron Samedi
IICap N JazzII
Baron Samedi
4
0
6
7
L
Sun Wukong
MisterBadazz14
Sun Wukong
0
4
4
0.5
L
Ah Puch
SPICELER
Ah Puch
3
3
1
1.17
W
Cthulhu
iTzGuDTiMeZ
Cthulhu
3
1
6
6
L
Hercules
tatemartin1
Hercules
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,160
Damage
31,348
45,159
Taken
41,071
41,103
Mitigated
36,368
15,786
Healing
8,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,145
868
0
4,818
18,239
20,502
956
5,984
11,295
0
31,423
W
Baron Samedi
IICap N JazzII
Baron Samedi
10,644
118
2,123
3,730
10,962
5,351
1,437
3,116
7,377
29,953
0
L
Sun Wukong
MisterBadazz14
Sun Wukong
9,998
940
0
3,928
15,370
14,172
0
8,949
5,743
0
33,412
L
Ah Puch
SPICELER
Ah Puch
13,973
102
0
1,036
9,220
3,834
118
4,784
4,089
47,196
0
W
Cthulhu
iTzGuDTiMeZ
Cthulhu
14,371
504
715
4,400
15,958
15,250
1,168
4,661
10,497
45,422
2,433
L
Hercules
tatemartin1
Hercules
7,377
1,130
0
3,247
16,481
18,362
0
8,682
7,296
0
19,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,200
Gold Earned
29,201
159
Minions Killed
146
0
Camps Cleared
0
764,037
Distance Traveled
739,738
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,105
854
38
3
0
253,642
0
W
Baron Samedi
11,139
857
54
4
0
244,972
0
L
Sun Wukong
9,514
732
40
3
0
267,878
0
L
Ah Puch
10,283
791
77
6
0
229,325
0
W
Cthulhu
10,956
843
67
5
0
265,423
0
L
Hercules
9,404
723
29
2
0
242,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role