Player Matchup

Sun Wukong
Sun Wukong
Lullaby1005
Sun Wukong
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 35L
1,449 Elo+
Solo
Susano
Susano
OceanBen8848
Susano
Level 116
God Stats
5W - 2L
1,283 SR
Queue Stats
124W - 125L
1,454 Elo+
Solo
Hel
Hel
Slugg063
Hel
Level 107
God Stats
5W - 7L
1,441 SR
Queue Stats
119W - 121L
1,502 Elo+
Solo
Danzaburou
Danzaburou
TheRoyalWater
Danzaburou
Level 154
God Stats
33W - 16L
1,696 SR
Queue Stats
363W - 348L
1,437 Elo+
Solo
The Morrigan
The Morrigan
gdsbot1
The Morrigan
Level 119
God Stats
1W - 1L
1,298 SR
Queue Stats
272W - 260L
1,479 Elo+
Solo
Team Averages
Level 124
1,444 SR
1,464 Elo+

VS

Team Averages
Level 118
1,496 SR
1,518 Elo+
Izanami
Izanami
ConspiringCandle
Izanami
Level 141
God Stats
20W - 13L
1,641 SR
Queue Stats
416W - 405L
1,485 Elo+
Party 1
Xing Tian
Xing Tian
Luena2022
Xing Tian
Level 143
God Stats
35W - 38L
1,564 SR
Queue Stats
331W - 311L
1,597 Elo+
Party 2
Sun Wukong
Sun Wukong
MaKe_Me_LeGaL666
Sun Wukong
Level 123
God Stats
0W - 4L
1,103 SR
Queue Stats
210W - 199L
1,461 Elo+
Solo
Susano
Susano
WhyAther
Susano
Level 54
God Stats
42W - 36L
1,634 SR
Queue Stats
76W - 66L
1,560 Elo+
Party 2
Hera
Hera
Yeahstuff
Hera
Level 129
God Stats
44W - 37L
1,540 SR
Queue Stats
353W - 342L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lullaby1005
Sun Wukong
15
3 / 2 / 3
8,855
553
12,983
20,968
20,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Susano
15
6 / 3 / 8
8,842
553
9,594
11,855
3,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
3 / 1 / 9
8,094
506
5,991
9,621
5,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
TheRoyalWater
Danzaburou
16
5 / 1 / 1
10,024
627
10,331
8,151
3,316
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
gdsbot1
The Morrigan
13
3 / 7 / 9
8,213
513
8,802
8,998
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,375
461
4,351
9,307
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
Luena2022
Xing Tian
12
2 / 2 / 3
7,562
473
5,663
16,895
14,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
MaKe_Me_LeGaL666
Sun Wukong
15
3 / 2 / 3
9,167
573
14,361
17,319
12,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
WhyAther
Susano
13
2 / 5 / 6
7,970
498
6,332
13,309
4,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
14
5 / 8 / 3
8,546
534
6,917
10,926
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
20
Kills
13
14
Deaths
20
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Xing Tian
Luena2022
Xing Tian
2
2
3
1.75
W
Sun Wukong
Lullaby1005
Sun Wukong
3
2
3
2.25
L
Sun Wukong
MaKe_Me_LeGaL666
Sun Wukong
3
2
3
2.25
W
Susano
6
3
8
3.33
W
3
1
9
7.5
W
Danzaburou
TheRoyalWater
Danzaburou
5
1
1
5.5
L
Susano
WhyAther
Susano
2
5
6
1
L
Hera
5
8
3
0.81
W
The Morrigan
gdsbot1
The Morrigan
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,701
Damage
37,624
59,593
Taken
67,756
35,569
Mitigated
37,877
20,017
Healing
17,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,351
2,489
0
2,834
9,307
2,900
0
1,414
7,893
0
48,117
L
Xing Tian
Luena2022
Xing Tian
5,663
435
0
3,532
16,895
14,969
0
3,944
12,783
28,264
0
W
Sun Wukong
Lullaby1005
Sun Wukong
12,983
1,326
0
4,089
20,968
20,429
0
3,176
17,792
0
66,612
L
Sun Wukong
MaKe_Me_LeGaL666
Sun Wukong
14,361
3,426
0
4,912
17,319
12,589
0
1,130
16,111
0
73,409
W
Susano
9,594
959
0
3,713
11,855
3,791
192
2,010
9,845
0
65,523
W
5,991
390
3,266
4,697
9,621
5,050
287
2,490
7,131
42,355
0
W
Danzaburou
TheRoyalWater
Danzaburou
10,331
6,175
0
2,987
8,151
3,316
938
1,756
6,395
0
85,820
L
Susano
WhyAther
Susano
6,332
1,631
0
4,372
13,309
4,471
0
2,012
11,251
0
51,516
L
Hera
6,917
1,644
0
1,460
10,926
2,948
0
3,617
6,943
44,487
865
W
The Morrigan
gdsbot1
The Morrigan
8,802
1,651
0
1,265
8,998
2,983
98
2,801
6,086
35,948
7,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,028
Gold Earned
40,620
482
Minions Killed
434
0
Camps Cleared
0
1,557,587
Distance Traveled
1,515,135
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,375
461
100
6
0
305,425
5
L
Xing Tian
7,562
473
38
2
0
286,700
9
W
Sun Wukong
8,855
553
121
8
0
310,064
2
L
Sun Wukong
9,167
573
117
7
0
317,865
0
W
Susano
8,842
553
94
6
0
346,611
0
W
Hel
8,094
506
59
4
0
333,834
3
W
Danzaburou
10,024
627
130
8
0
295,705
0
L
Susano
7,970
498
86
5
0
310,508
0
L
Hera
8,546
534
93
6
0
294,637
7
W
The Morrigan
8,213
513
78
5
0
271,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role