Player Matchup

Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Bronze III
Kaivil
Cabrakan
Bronze III
Level 145
God Stats
7W - 4L
1,836 SR
Queue Stats
22W - 14L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver II
LucHumphrey
Fenrir
Silver II
Level 147
God Stats
7W - 3L
1,732 SR
Queue Stats
11W - 6L
1,491 MMR
Solo
Amaterasu
Amaterasu
Gold IV
NERUJUDGE
Amaterasu
Gold IV
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 45L
1,492 MMR
Solo
Agni
Agni
Silver III
Tekato90135
Agni
Silver III
Level 141
God Stats
2W - 0L
1,553 SR
Queue Stats
21W - 17L
1,512 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,624 SR
1,499 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,619 SR
1,499 MMR
Discordia
Discordia
Gold I
FlippedOtter
Discordia
Gold I
Level 145
God Stats
4W - 2L
1,958 SR
Queue Stats
85W - 90L
1,718 MMR
Party 2
Anhur
Anhur
Gold II
McPuggin17
Anhur
Gold II
Level 180
God Stats
2W - 4L
1,463 SR
Queue Stats
293W - 297L
1,504 MMR
Solo
Chaac
Chaac
Gold III
TacoMiller64
Chaac
Gold III
Level 145
God Stats
4W - 4L
1,354 SR
Queue Stats
128W - 134L
1,507 MMR
Solo
Jormungandr
Jormungandr
Silver I
UN MANCO 8v
Jormungandr
Silver I
Level 142
God Stats
1W - 2L
1,491 SR
Queue Stats
20W - 25L
1,509 MMR
Solo
Serqet
Serqet
Silver I
VeryVoluptuous
Serqet
Silver I
Level 126
God Stats
9W - 8L
1,830 SR
Queue Stats
127W - 140L
1,258 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 1 / 1
7,935
567
5,137
6,690
1,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
Kaivil
Cabrakan
15
4 / 1 / 3
8,902
636
7,044
9,138
6,665
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
13
5 / 0 / 7
7,690
549
8,906
11,891
4,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
NERUJUDGE
Amaterasu
11
2 / 2 / 4
6,873
491
3,643
10,217
6,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
5 / 0 / 2
8,405
600
9,639
6,343
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
ThanatosBacchusKumbhakarnaKing Arthur

VS

Bans
JanusAo KuangRatatoskrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FlippedOtter
Discordia
11
0 / 7 / 0
6,330
452
4,163
9,411
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
13
2 / 2 / 1
7,201
514
5,130
8,102
2,705
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 1
7,349
525
7,612
15,632
13,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
UN MANCO 8v
Jormungandr
8
0 / 2 / 1
5,339
381
3,164
6,233
4,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 5 / 0
6,092
435
4,717
13,012
4,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
19
Kills
4
4
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
1
3.5
L
Discordia
FlippedOtter
Discordia
0
7
0
0
W
Cabrakan
Kaivil
Cabrakan
4
1
3
5.5
W
Fenrir
5
0
7
8.5
L
Anhur
2
2
1
1.25
W
Amaterasu
NERUJUDGE
Amaterasu
2
2
4
2
L
1
3
1
0.5
W
5
0
2
6
L
Jormungandr
UN MANCO 8v
Jormungandr
0
2
1
0.25
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,369
Damage
24,786
44,279
Taken
52,390
21,582
Mitigated
26,970
13,518
Healing
13,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,137
1,101
0
2,569
6,690
1,717
897
1,128
5,316
0
56,973
L
Discordia
FlippedOtter
Discordia
4,163
38
0
1,300
9,411
2,345
0
4,255
4,618
38,756
470
W
Cabrakan
Kaivil
Cabrakan
7,044
947
0
3,808
9,138
6,665
0
0
8,988
62,110
3,181
W
Fenrir
8,906
2,959
0
2,913
11,891
4,991
0
1,252
9,993
0
53,264
L
Anhur
5,130
2,983
0
3,024
8,102
2,705
0
316
7,782
0
54,626
W
Amaterasu
NERUJUDGE
Amaterasu
3,643
760
0
3,468
10,217
6,431
0
1,636
8,529
0
24,075
L
7,612
1,345
0
3,704
15,632
13,296
0
7,992
7,436
0
56,338
W
9,639
917
0
760
6,343
1,778
0
2,199
3,434
50,022
0
L
Jormungandr
UN MANCO 8v
Jormungandr
3,164
627
86
1,831
6,233
4,081
0
369
5,820
22,304
1,304
L
4,717
609
0
3,593
13,012
4,543
0
2,526
10,298
0
36,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,805
Gold Earned
32,311
441
Minions Killed
408
0
Camps Cleared
0
1,435,054
Distance Traveled
1,209,622
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,935
567
96
7
0
249,902
4
L
Discordia
6,330
452
82
6
0
272,140
4
W
Cabrakan
8,902
636
133
10
0
238,882
0
W
Fenrir
7,690
549
78
6
0
328,448
0
L
Anhur
7,201
514
109
8
0
238,346
0
W
Amaterasu
6,873
491
26
2
0
303,743
6
L
Chaac
7,349
525
105
8
0
236,862
0
W
Agni
8,405
600
108
8
0
314,079
3
L
Jormungandr
5,339
381
42
3
0
163,439
0
L
Serqet
6,092
435
70
5
0
298,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role