Player Matchup

Bacchus
Bacchus
Bronze III
Alecc1111
Bacchus
Bronze III
Level 107
God Stats
1W - 1L
1,480 SR
Queue Stats
9W - 7L
1,500 MMR
Party 1
Janus
Janus
Platinum V
DonDelucca
Janus
Platinum V
Level 104
God Stats
1W - 3L
1,592 SR
Queue Stats
78W - 73L
1,376 MMR
Solo
Guan Yu
Guan Yu
Silver III
RichiLiddell
Guan Yu
Silver III
Level 125
God Stats
0W - 2L
1,200 SR
Queue Stats
17W - 18L
1,560 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,424 SR
1,479 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,374 SR
1,338 MMR
Anubis
Anubis
Gold I
Ross8999
Anubis
Gold I
Level 158
God Stats
2W - 7L
1,095 SR
Queue Stats
194W - 219L
1,634 MMR
Party 2
Mulan
Mulan
Silver IV
Tornadoe Son
Mulan
Silver IV
Level 62
God Stats
21W - 22L
1,447 SR
Queue Stats
133W - 185L
824 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
Wiitoddkid01
Kumbhakarna
Gold II
Level 103
God Stats
10W - 12L
1,581 SR
Queue Stats
46W - 57L
1,555 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alecc1111
Bacchus
16
2 / 6 / 2
10,628
709
12,232
16,275
17,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
16
1 / 6 / 3
10,025
668
11,302
10,715
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
RichiLiddell
Guan Yu
16
2 / 6 / 3
11,103
740
10,311
22,764
22,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AresNe ZhaPoseidonAchilles

VS

Bans
NoxIx ChelAh Muzen CabBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ross8999
Anubis
19
12 / 2 / 4
13,657
910
19,803
13,714
5,237
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

18
3 / 2 / 14
12,390
826
16,595
16,764
19,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
Wiitoddkid01
Kumbhakarna
17
3 / 1 / 13
11,783
786
9,724
18,304
18,681
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
5
Kills
18
18
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Alecc1111
Bacchus
2
6
2
0.5
L
Janus
1
6
3
0.42
L
Guan Yu
RichiLiddell
Guan Yu
2
6
3
0.58
W
Anubis
Ross8999
Anubis
12
2
4
7
W
3
2
14
5
W
Kumbhakarna
Wiitoddkid01
Kumbhakarna
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,845
Damage
46,122
49,754
Taken
48,782
42,474
Mitigated
43,283
7,202
Healing
16,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Alecc1111
Bacchus
12,232
817
0
640
16,275
17,268
0
8,314
7,315
25,909
449
L
Janus
11,302
347
0
670
10,715
2,995
0
6,884
3,674
25,987
0
L
Guan Yu
RichiLiddell
Guan Yu
10,311
1,628
1,250
4,642
22,764
22,211
0
13,421
8,870
697
23,212
W
Anubis
Ross8999
Anubis
19,803
388
124
6,335
13,714
5,237
921
7,796
5,090
72,332
0
W
16,595
1,400
0
4,824
16,764
19,365
2,014
7,017
8,555
1,821
40,619
W
Kumbhakarna
Wiitoddkid01
Kumbhakarna
9,724
975
0
5,202
18,304
18,681
536
6,426
10,802
21,025
3,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
37,830
109
Minions Killed
170
0
Camps Cleared
0
758,965
Distance Traveled
797,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,628
709
35
2
0
251,974
0
L
Janus
10,025
668
51
3
0
242,315
0
L
Guan Yu
11,103
740
23
2
0
264,676
0
W
Anubis
13,657
910
89
6
0
243,790
0
W
Mulan
12,390
826
58
4
0
270,844
0
W
Kumbhakarna
11,783
786
23
2
0
282,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role