Player Matchup

Athena
Athena
InforcerZero23
Athena
Level 159
God Stats
0W - 3L
1,255 SR
Queue Stats
318W - 383L
1,511 Elo+
Party 1
Jing Wei
Jing Wei
JWSquigglyWorm
Jing Wei
Level 159
God Stats
11W - 9L
1,689 SR
Queue Stats
926W - 1,004L
1,476 Elo+
Party 1
Cerberus
Cerberus
Jazze Senpai
Cerberus
Level 137
God Stats
16W - 14L
1,604 SR
Queue Stats
465W - 510L
1,444 Elo+
Party 1
Chaac
Chaac
Moar Death
Chaac
Level 155
God Stats
8W - 9L
1,495 SR
Queue Stats
356W - 408L
1,450 Elo+
Party 1
Discordia
Discordia
Okrakle
Discordia
Level 119
God Stats
4W - 7L
1,268 SR
Queue Stats
176W - 232L
1,447 Elo+
Party 1
Team Averages
Level 146
1,462 SR
1,466 Elo+

VS

Team Averages
Level 144
1,473 SR
1,548 Elo+
Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
DovakiinV
Set
Level 152
God Stats
1W - 2L
1,186 SR
Queue Stats
417W - 381L
1,554 Elo+
Solo
Chaac
Chaac
FrostyG96
Chaac
Level 167
God Stats
27W - 23L
1,449 SR
Queue Stats
358W - 336L
1,537 Elo+
Solo
Kuzenbo
Kuzenbo
Wtue
Kuzenbo
Level 121
God Stats
13W - 12L
1,566 SR
Queue Stats
166W - 161L
1,570 Elo+
Party 2
Neith
Neith
realPOTUS
Neith
Level 129
God Stats
2W - 0L
1,664 SR
Queue Stats
5W - 4L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,992
499
2,633
8,411
5,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
11
2 / 2 / 0
6,467
539
3,509
4,069
1,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Jazze Senpai
Cerberus
10
1 / 5 / 0
6,010
501
7,927
13,323
11,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
11
0 / 4 / 1
5,836
486
3,378
9,518
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
Okrakle
Discordia
12
1 / 3 / 0
6,514
543
1,555
5,694
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
2 / 0 / 2
7,643
637
3,917
3,709
1,613
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
7 / 1 / 2
7,408
617
6,998
8,559
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Chaac
FrostyG96
Chaac
13
3 / 1 / 3
7,330
611
8,067
11,196
7,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kuzenbo
Wtue
Kuzenbo
12
3 / 1 / 2
6,662
555
2,570
9,893
7,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
realPOTUS
Neith
10
1 / 1 / 3
5,793
483
4,030
5,035
1,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
16
16
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
2
3
W
7
1
2
8
W
Chaac
FrostyG96
Chaac
3
1
3
4.5
L
0
2
1
0.25
L
Jing Wei
2
2
0
1
L
Cerberus
Jazze Senpai
Cerberus
1
5
0
0.2
L
Chaac
0
4
1
0.13
L
Discordia
Okrakle
Discordia
1
3
0
0.33
W
Kuzenbo
Wtue
Kuzenbo
3
1
2
4
W
Neith
realPOTUS
Neith
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,002
Damage
25,582
41,015
Taken
38,392
22,651
Mitigated
22,055
10,556
Healing
16,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,917
304
0
2,638
3,709
1,613
0
1,700
1,735
55,375
1,482
W
6,998
3,722
0
4,226
8,559
3,589
0
629
7,810
0
55,920
W
Chaac
FrostyG96
Chaac
8,067
1,426
0
2,756
11,196
7,629
0
5,723
4,634
0
57,766
L
2,633
651
0
2,154
8,411
5,408
0
2,192
5,838
12,100
822
L
Jing Wei
3,509
2,778
0
1,326
4,069
1,101
672
514
3,436
0
52,021
L
Cerberus
Jazze Senpai
Cerberus
7,927
580
0
3,030
13,323
11,075
0
533
12,710
35,899
0
L
Chaac
3,378
522
0
3,046
9,518
3,826
0
976
8,503
0
49,000
L
Discordia
Okrakle
Discordia
1,555
73
0
1,000
5,694
1,241
0
2,164
3,530
38,203
0
W
Kuzenbo
Wtue
Kuzenbo
2,570
1,480
1,598
4,030
9,893
7,402
270
1,787
8,071
20,751
0
W
Neith
realPOTUS
Neith
4,030
1,054
0
1,626
5,035
1,822
114
884
4,107
0
37,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,819
Gold Earned
34,836
383
Minions Killed
420
0
Camps Cleared
0
1,181,546
Distance Traveled
1,187,175
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,643
637
126
11
0
238,250
0
W
Set
7,408
617
89
7
0
264,442
2
W
Chaac
7,330
611
95
8
0
244,607
2
L
Athena
5,992
499
14
1
0
247,386
4
L
Jing Wei
6,467
539
107
9
0
239,499
4
L
Cerberus
6,010
501
84
7
0
206,406
0
L
Chaac
5,836
486
80
7
0
255,427
0
L
Discordia
6,514
543
98
8
0
232,828
2
W
Kuzenbo
6,662
555
36
3
0
227,062
2
W
Neith
5,793
483
74
6
0
212,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role