Player Matchup

Agni
Agni
DileshR
Agni
Level 53
God Stats
88W - 80L
1,523 SR
Queue Stats
139W - 142L
1,449 Elo+
Solo
Bacchus
Bacchus
FunDaTopGun
Bacchus
Level 68
God Stats
18W - 13L
1,500 SR
Queue Stats
137W - 168L
1,400 Elo+
Solo
King Arthur
King Arthur
Guts66667803
King Arthur
Level 59
God Stats
1W - 4L
1,288 SR
Queue Stats
51W - 60L
1,433 Elo+
Solo
Sol
Sol
HotHops_
Sol
Level 108
God Stats
13W - 6L
1,751 SR
Queue Stats
191W - 188L
1,493 Elo+
Solo
Thanatos
Thanatos
JeffCannibal
Thanatos
Level 47
God Stats
7W - 10L
1,388 SR
Queue Stats
59W - 74L
1,417 Elo+
Solo
Team Averages
Level 67
1,490 SR
1,438 Elo+

VS

Team Averages
Level 62
1,461 SR
1,417 Elo+
Hercules
Hercules
 
Hercules
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Banana twist140
Cliodhna
Level 89
God Stats
1W - 6L
1,347 SR
Queue Stats
74W - 68L
1,521 Elo+
Party 1
Nut
Nut
Doctorbigmac222
Nut
Level 16
God Stats
1W - 1L
1,486 SR
Queue Stats
38W - 50L
1,313 Elo+
Party 1
Cerberus
Cerberus
DurableWinner18
Cerberus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 67L
1,346 Elo+
Solo
Chang'e
Chang'e
Novaisiconic
Chang'e
Level 98
God Stats
17W - 22L
1,474 SR
Queue Stats
95W - 112L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
DileshR
Agni
10
3 / 2 / 1
5,917
592
3,741
4,364
1,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
FunDaTopGun
Bacchus
10
1 / 0 / 5
6,326
633
3,445
5,743
4,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Guts66667803
King Arthur
12
4 / 1 / 0
6,994
699
4,870
6,136
4,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
6 / 1 / 1
6,690
669
9,369
4,856
1,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Thanatos
JeffCannibal
Thanatos
10
2 / 4 / 1
5,751
575
3,222
9,070
2,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 4 / 1
5,074
507
3,276
8,372
5,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
10
3 / 3 / 1
5,592
559
4,022
7,574
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 4 / 0
4,113
411
1,767
4,985
1,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
7
0 / 3 / 0
4,361
436
1,355
8,626
2,937
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Novaisiconic
Chang'e
9
2 / 2 / 2
5,256
526
2,819
7,499
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
16
Kills
6
8
Deaths
16
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
1
0.38
L
Cliodhna
3
3
1
1.17
W
Agni
DileshR
Agni
3
2
1
1.75
L
0
4
0
0
L
Cerberus
0
3
0
0
W
Bacchus
FunDaTopGun
Bacchus
1
0
5
3.5
W
King Arthur
Guts66667803
King Arthur
4
1
0
4
W
6
1
1
6.5
W
Thanatos
JeffCannibal
Thanatos
2
4
1
0.63
L
Chang'e
Novaisiconic
Chang'e
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,647
Damage
13,239
30,169
Taken
37,056
14,478
Mitigated
13,633
12,357
Healing
8,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,276
954
0
2,269
8,372
5,815
0
704
7,668
1,225
21,754
L
Cliodhna
4,022
324
0
3,203
7,574
2,074
0
1,614
5,960
0
31,957
W
Agni
DileshR
Agni
3,741
484
0
1,886
4,364
1,114
0
1,106
3,258
24,826
76
L
1,767
1,012
0
413
4,985
1,055
0
4,035
950
0
12,907
L
Cerberus
1,355
102
0
1,942
8,626
2,937
0
6,305
2,321
15,972
0
W
Bacchus
FunDaTopGun
Bacchus
3,445
410
74
1,104
5,743
4,839
252
639
5,104
11,144
2,492
W
King Arthur
Guts66667803
King Arthur
4,870
605
0
563
6,136
4,625
0
384
5,752
350
43,393
W
9,369
5,052
0
2,182
4,856
1,250
3,560
1,096
3,760
42,721
6,319
W
Thanatos
JeffCannibal
Thanatos
3,222
713
0
6,548
9,070
2,650
178
1,333
7,737
0
33,573
L
Chang'e
Novaisiconic
Chang'e
2,819
51
0
1,096
7,499
1,752
0
3,405
4,094
21,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,678
Gold Earned
24,396
268
Minions Killed
162
0
Camps Cleared
0
1,012,747
Distance Traveled
965,772
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,074
507
34
3
0
206,960
1
L
Cliodhna
5,592
559
53
5
0
243,188
0
W
Agni
5,917
592
49
5
0
201,512
2
L
Nut
4,113
411
19
2
0
153,510
0
L
Cerberus
4,361
436
30
3
0
165,502
0
W
Bacchus
6,326
633
15
2
0
223,457
2
W
King Arthur
6,994
699
56
6
0
200,646
4
W
Sol
6,690
669
84
8
0
180,025
1
W
Thanatos
5,751
575
64
6
0
207,107
0
L
Chang'e
5,256
526
26
3
0
196,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role