Player Matchup

Kuzenbo
Kuzenbo
Gold IV
Hapy puma
Kuzenbo
Gold IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,659 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum IV
LordMyriksQC1
Gilgamesh
Platinum IV
Level 145
God Stats
9W - 0L
2,061 SR
Queue Stats
15W - 2L
2,001 MMR
Party 1
Discordia
Discordia
Gold IV
supremebla
Discordia
Gold IV
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,703 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,687 SR
1,788 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,453 SR
1,756 MMR
Hera
Hera
Platinum II
AsianPlayaTouch
Hera
Platinum II
Level 205
God Stats
0W - 4L
1,242 SR
Queue Stats
13W - 18L
1,800 MMR
Solo
Serqet
Serqet
Gold III
Syndrome8272
Serqet
Gold III
Level 82
God Stats
1W - 3L
1,476 SR
Queue Stats
99W - 110L
1,649 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
charlesgambit
Cthulhu
Platinum IV
Level 96
God Stats
24W - 15L
1,640 SR
Queue Stats
312W - 324L
1,818 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Hapy puma
Kuzenbo
18
4 / 1 / 8
12,075
805
8,539
17,789
25,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Gilgamesh
LordMyriksQC1
Gilgamesh
20
5 / 1 / 7
12,832
855
17,473
21,554
19,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Discordia
supremebla
Discordia
19
5 / 1 / 5
12,669
845
14,268
9,531
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AchillesThothNe ZhaBacchusPersephone

VS

Bans
CerberusMedusaBastetAnhurChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 3
10,290
686
9,509
12,559
4,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
15
0 / 3 / 2
9,773
652
5,443
10,366
8,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
18
3 / 4 / 0
11,981
799
19,016
22,891
24,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
14
Kills
3
3
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Kuzenbo
Hapy puma
Kuzenbo
4
1
8
8
W
Gilgamesh
LordMyriksQC1
Gilgamesh
5
1
7
8.5
L
Serqet
0
3
2
0.33
L
Cthulhu
3
4
0
0.75
W
Discordia
supremebla
Discordia
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,280
Damage
33,968
48,874
Taken
45,816
48,448
Mitigated
37,888
10,554
Healing
9,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,509
1,766
0
1,226
12,559
4,811
9
6,357
5,542
37,704
0
W
Kuzenbo
Hapy puma
Kuzenbo
8,539
2,938
0
2,319
17,789
25,024
656
8,725
7,776
18,946
386
W
Gilgamesh
LordMyriksQC1
Gilgamesh
17,473
5,969
0
5,064
21,554
19,866
2,034
9,868
10,024
0
63,649
L
Serqet
5,443
1,233
0
1,421
10,366
8,366
297
3,123
6,615
0
20,365
L
Cthulhu
19,016
730
148
6,426
22,891
24,711
0
11,139
9,690
48,296
1,070
W
Discordia
supremebla
Discordia
14,268
366
0
3,171
9,531
3,558
810
6,921
2,048
63,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,576
Gold Earned
32,044
196
Minions Killed
188
0
Camps Cleared
0
871,397
Distance Traveled
722,975
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,290
686
62
4
0
228,584
0
W
Kuzenbo
12,075
805
20
1
0
262,991
0
W
Gilgamesh
12,832
855
61
4
0
304,430
1
L
Serqet
9,773
652
37
2
0
202,774
1
L
Cthulhu
11,981
799
89
6
0
291,617
7
W
Discordia
12,669
845
115
8
0
303,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role