Player Matchup

Medusa
Medusa
 
Medusa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
KidTocino
Anubis
Level 123
God Stats
3W - 0L
1,765 SR
Queue Stats
25W - 28L
1,451 Elo+
Party 3
Nu Wa
Nu Wa
OneSoul20
Nu Wa
Level 174
God Stats
26W - 7L
1,778 SR
Queue Stats
387W - 368L
1,434 Elo+
Solo
Nemesis
Nemesis
SmashinUrMum
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,236 Elo+
Party 1
Ah Puch
Ah Puch
Vague1n
Ah Puch
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 75L
1,478 Elo+
Party 3
Team Averages
Level 108
1,609 SR
1,420 Elo+

VS

Team Averages
Level 104
1,490 SR
1,434 Elo+
Atlas
Atlas
CHAROLOCO_4116
Atlas
Level 71
God Stats
8W - 9L
1,600 SR
Queue Stats
48W - 70L
1,423 Elo+
Party 2
Ravana
Ravana
Gentedejuan
Ravana
Level 89
God Stats
0W - 2L
1,318 SR
Queue Stats
43W - 49L
1,438 Elo+
Party 2
King Arthur
King Arthur
HectizzIe
King Arthur
Level 82
God Stats
18W - 17L
1,596 SR
Queue Stats
60W - 77L
1,424 Elo+
Party 2
Artemis
Artemis
Psycho_boy11111
Artemis
Level 117
God Stats
1W - 2L
1,392 SR
Queue Stats
87W - 107L
1,412 Elo+
Solo
Yu Huang
Yu Huang
TPB LEGIT4170
Yu Huang
Level 159
God Stats
3W - 8L
1,543 SR
Queue Stats
283W - 278L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
5 / 1 / 4
6,826
621
6,481
7,068
2,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
KidTocino
Anubis
11
0 / 2 / 0
5,601
509
2,426
4,563
2,010
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
OneSoul20
Nu Wa
10
4 / 1 / 5
6,214
565
7,309
6,463
2,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
SmashinUrMum
Nemesis
12
1 / 1 / 1
6,211
565
2,344
6,104
2,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Vague1n
Ah Puch
10
1 / 3 / 1
5,785
526
4,821
5,158
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,080
462
2,787
10,141
5,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
11
4 / 1 / 2
6,195
563
3,852
6,728
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
HectizzIe
King Arthur
12
1 / 0 / 1
6,942
631
2,321
6,506
2,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
0 / 4 / 0
4,875
443
4,213
6,916
1,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yu Huang
TPB LEGIT4170
Yu Huang
12
2 / 1 / 1
6,426
584
3,242
6,430
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
7
8
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
4
7
L
0
5
0
0
L
Ravana
4
1
2
5
L
King Arthur
HectizzIe
King Arthur
1
0
1
1.5
W
Anubis
KidTocino
Anubis
0
2
0
0
W
Nu Wa
OneSoul20
Nu Wa
4
1
5
6.5
L
0
4
0
0
W
Nemesis
SmashinUrMum
Nemesis
1
1
1
1.5
L
Yu Huang
TPB LEGIT4170
Yu Huang
2
1
1
2.5
W
Ah Puch
Vague1n
Ah Puch
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,381
Damage
16,415
29,356
Taken
36,721
10,252
Mitigated
14,362
7,717
Healing
8,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,481
2,622
0
2,166
7,068
2,037
578
1,385
5,643
0
42,878
L
2,787
956
88
1,498
10,141
5,196
0
4,444
5,697
19,433
0
L
Ravana
3,852
1,121
0
2,826
6,728
2,287
0
2,210
4,518
0
32,546
L
King Arthur
HectizzIe
King Arthur
2,321
181
0
1,789
6,506
2,888
0
2,614
3,892
0
46,092
W
Anubis
KidTocino
Anubis
2,426
69
0
627
4,563
2,010
0
0
4,563
35,083
0
W
Nu Wa
OneSoul20
Nu Wa
7,309
3,194
0
2,631
6,463
2,514
50
2,344
4,067
30,388
653
L
4,213
1,594
0
1,120
6,916
1,845
0
2,087
4,829
0
31,972
W
Nemesis
SmashinUrMum
Nemesis
2,344
883
0
930
6,104
2,463
0
441
5,547
0
48,705
L
Yu Huang
TPB LEGIT4170
Yu Huang
3,242
98
0
1,095
6,430
2,146
0
3,185
3,245
37,257
578
W
Ah Puch
Vague1n
Ah Puch
4,821
251
0
1,363
5,158
1,228
86
1,442
3,604
35,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,637
Gold Earned
29,518
320
Minions Killed
332
0
Camps Cleared
0
1,033,443
Distance Traveled
1,045,829
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,826
621
57
5
0
218,913
1
L
Atlas
5,080
462
25
2
0
201,059
0
L
Ravana
6,195
563
63
6
0
254,956
0
L
King Arthur
6,942
631
90
8
0
207,323
1
W
Anubis
5,601
509
64
6
0
183,967
6
W
Nu Wa
6,214
565
51
5
0
183,187
0
L
Artemis
4,875
443
56
5
0
172,379
2
W
Nemesis
6,211
565
93
8
0
257,245
0
L
Yu Huang
6,426
584
98
9
0
210,112
1
W
Ah Puch
5,785
526
55
5
0
190,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role