Player Matchup

Janus
Janus
Bronze III
EggZackLyy
Janus
Bronze III
Level 82
God Stats
1W - 1L
1,431 SR
Queue Stats
9W - 18L
1,308 MMR
Party 3
Kumbhakarna
Kumbhakarna
Silver II
Ehfy
Kumbhakarna
Silver II
Level 129
God Stats
9W - 8L
1,512 SR
Queue Stats
41W - 44L
1,345 MMR
Party 2
King Arthur
King Arthur
Silver I
JMELLsmell
King Arthur
Silver I
Level 118
God Stats
4W - 4L
1,560 SR
Queue Stats
61W - 61L
1,307 MMR
Party 2
Lancelot
Lancelot
Bronze IV
dhilly97
Lancelot
Bronze IV
Level 79
God Stats
0W - 7L
1,456 SR
Queue Stats
13W - 26L
1,269 MMR
Party 3
Izanami
Izanami
Silver I
verdureneitor
Izanami
Silver I
Level 143
God Stats
11W - 14L
1,497 SR
Queue Stats
80W - 88L
1,307 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,491 SR
1,307 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,460 SR
1,351 MMR
Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold V
JuiceyWater
Jormungandr
Gold V
Level 148
God Stats
3W - 1L
1,681 SR
Queue Stats
47W - 54L
1,240 MMR
Party 1
Susano
Susano
Platinum V
Scholaryore
Susano
Platinum V
Level 159
God Stats
2W - 3L
1,301 SR
Queue Stats
77W - 70L
1,471 MMR
Party 1
Scylla
Scylla
Gold IV
Trompyy
Scylla
Gold IV
Level 153
God Stats
2W - 4L
1,239 SR
Queue Stats
265W - 275L
1,349 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Venom_NO_CURE6
Gilgamesh
Silver I
Level 168
God Stats
4W - 3L
1,580 SR
Queue Stats
416W - 449L
1,195 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
1 / 5 / 1
5,580
558
3,417
5,762
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Ehfy
Kumbhakarna
5
0 / 2 / 1
4,220
422
1,558
5,062
1,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
JMELLsmell
King Arthur
12
2 / 0 / 0
6,744
674
5,295
5,427
3,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
dhilly97
Lancelot
8
0 / 5 / 1
4,668
467
1,200
6,691
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Izanami
8
1 / 4 / 0
4,789
479
2,743
5,337
1,457
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AnubisAthenaFreya

VS

Bans
ThorMedusaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
2 / 1 / 4
6,106
611
3,833
5,110
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
JuiceyWater
Jormungandr
10
3 / 1 / 5
6,249
625
3,839
5,963
3,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Susano
11
5 / 0 / 3
6,085
609
3,701
6,839
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Trompyy
Scylla
12
6 / 1 / 3
6,537
654
4,800
4,183
1,139
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Venom_NO_CURE6
Gilgamesh
10
0 / 1 / 0
5,467
547
1,500
8,581
6,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
16
16
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
1
4
4
L
Janus
1
5
1
0.3
L
Kumbhakarna
Ehfy
Kumbhakarna
0
2
1
0.25
L
King Arthur
JMELLsmell
King Arthur
2
0
0
2
W
Jormungandr
JuiceyWater
Jormungandr
3
1
5
5.5
W
Susano
5
0
3
6.5
W
Scylla
Trompyy
Scylla
6
1
3
7.5
W
Gilgamesh
Venom_NO_CURE6
Gilgamesh
0
1
0
0
L
Lancelot
dhilly97
Lancelot
0
5
1
0.1
L
Izanami
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,213
Damage
17,673
28,279
Taken
30,676
10,465
Mitigated
14,410
4,208
Healing
9,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,833
1,560
0
1,900
5,110
1,220
423
1,168
3,942
0
33,526
L
Janus
3,417
316
0
500
5,762
1,571
0
3,684
2,078
27,962
0
L
Kumbhakarna
Ehfy
Kumbhakarna
1,558
281
0
744
5,062
1,931
0
955
4,107
6,812
259
L
King Arthur
JMELLsmell
King Arthur
5,295
485
0
1,451
5,427
3,270
0
367
5,060
0
51,067
W
Jormungandr
JuiceyWater
Jormungandr
3,839
1,322
0
1,464
5,963
3,578
0
1,003
4,878
34,086
235
W
Susano
3,701
1,181
0
3,514
6,839
2,059
0
636
6,123
0
36,214
W
Scylla
Trompyy
Scylla
4,800
227
0
1,232
4,183
1,139
0
1,485
2,494
35,211
620
W
Gilgamesh
Venom_NO_CURE6
Gilgamesh
1,500
266
0
1,602
8,581
6,414
0
309
8,268
0
32,920
L
Lancelot
dhilly97
Lancelot
1,200
304
0
303
6,691
2,236
0
2,537
4,154
0
23,207
L
Izanami
2,743
2,009
0
1,210
5,337
1,457
0
1,000
4,337
0
29,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,001
Gold Earned
30,444
262
Minions Killed
292
0
Camps Cleared
0
890,675
Distance Traveled
959,255
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,106
611
56
6
0
162,262
0
L
Janus
5,580
558
57
6
0
175,207
0
L
Kumbhakarna
4,220
422
6
1
0
144,624
4
L
King Arthur
6,744
674
100
10
0
179,623
0
W
Jormungandr
6,249
625
40
4
0
198,728
2
W
Susano
6,085
609
60
6
0
233,053
1
W
Scylla
6,537
654
63
6
0
194,911
2
W
Gilgamesh
5,467
547
73
7
0
170,301
0
L
Lancelot
4,668
467
43
4
0
228,679
0
L
Izanami
4,789
479
56
6
0
162,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role