Player Matchup

Erlang Shen
Erlang Shen
Diamond III
 
Erlang Shen
Diamond III
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Diamond II
JakeTheCar
Charybdis
Diamond II
Level 106
God Stats
2W - 4L
1,506 SR
Queue Stats
62W - 47L
2,351 MMR
Party 1
Sobek
Sobek
Diamond IV
JakeTheCarry
Sobek
Diamond IV
Level 158
God Stats
2W - 4L
1,621 SR
Queue Stats
151W - 127L
2,225 MMR
Party 1
Pele
Pele
Masters
TommyLDaMISSILE
Pele
Masters
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
415W - 349L
2,470 MMR
Solo
Nu Wa
Nu Wa
Diamond II
cracksmoker22
Nu Wa
Diamond II
Level 104
God Stats
1W - 4L
1,464 SR
Queue Stats
104W - 75L
2,297 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 124
1,518 SR
2,168 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,630 SR
2,160 MMR
Vamana
Vamana
Diamond II
 
Vamana
Diamond II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Diamond II
PieTrain
Eset
Diamond II
Level 159
God Stats
1W - 0L
1,496 SR
Queue Stats
109W - 82L
2,242 MMR
Party 2
Kumbhakarna
Kumbhakarna
Diamond II
applesoccer
Kumbhakarna
Diamond II
Level 204
God Stats
7W - 3L
1,894 SR
Queue Stats
116W - 86L
2,309 MMR
Party 2
Nut
Nut
Masters
donkeysonkey
Nut
Masters
Level 139
God Stats
60W - 44L
1,675 SR
Queue Stats
450W - 431L
2,454 MMR
Solo
Achilles
Achilles
Diamond IV
iHunterRay
Achilles
Diamond IV
Level 154
God Stats
52W - 51L
1,584 SR
Queue Stats
353W - 332L
2,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
6
1 / 2 / 0
3,436
687
2,263
5,537
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charybdis
JakeTheCar
Charybdis
6
0 / 2 / 0
3,160
632
1,983
3,309
722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 1 / 0
3,365
673
1,295
4,497
2,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

1
0 / 0 / 0
961
192
0
0
0
7
0 / 1 / 0
3,380
676
1,613
1,951
378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ao KuangKuzenboChang'eBastet

VS

Bans
CthulhuBacchusChronosFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
6
2 / 1 / 1
3,607
721
1,145
4,148
1,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Eset
7
0 / 0 / 1
3,739
748
358
1,860
354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kumbhakarna
applesoccer
Kumbhakarna
6
1 / 0 / 2
3,883
777
1,293
3,266
1,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 0 / 2
3,843
769
4,014
2,296
642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
iHunterRay
Achilles
7
2 / 0 / 0
4,027
805
2,693
4,545
1,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
6
6
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
2
0
0.5
W
Vamana
 
Vamana
2
1
1
2.5
L
Charybdis
JakeTheCar
Charybdis
0
2
0
0
L
0
1
0
0
W
Eset
0
0
1
0.5
L
0
0
0
0
W
Kumbhakarna
applesoccer
Kumbhakarna
1
0
2
2
L
0
1
0
0
W
1
0
2
2
W
Achilles
iHunterRay
Achilles
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,154
Damage
9,503
15,294
Taken
16,115
6,900
Mitigated
4,977
6,170
Healing
5,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
2,263
1,221
0
2,224
5,537
3,115
0
0
5,537
0
13,141
W
Vamana
 
Vamana
1,145
569
0
770
4,148
1,528
0
310
3,806
0
17,193
L
Charybdis
JakeTheCar
Charybdis
1,983
848
0
1,137
3,309
722
1
685
2,624
0
21,116
L
1,295
116
0
2,309
4,497
2,685
0
507
3,990
5,693
0
W
Eset
358
0
0
875
1,860
354
0
395
1,369
22,438
349
L
0
0
0
0
0
0
0
0
0
0
0
W
Kumbhakarna
applesoccer
Kumbhakarna
1,293
121
0
1,340
3,266
1,213
0
1,054
2,163
5,027
246
L
1,613
244
0
500
1,951
378
0
297
1,610
17,546
0
W
4,014
2,596
0
823
2,296
642
0
708
1,560
0
24,610
W
Achilles
iHunterRay
Achilles
2,693
1,068
0
1,705
4,545
1,240
0
208
4,309
0
22,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,302
Gold Earned
19,099
120
Minions Killed
177
0
Camps Cleared
0
383,727
Distance Traveled
522,864
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
3,436
687
22
4
0
92,869
0
W
Vamana
3,607
721
32
6
0
116,530
0
L
Charybdis
3,160
632
47
9
0
110,485
0
L
Sobek
3,365
673
7
1
0
92,811
2
W
Eset
3,739
748
55
11
0
99,897
0
L
Pele
961
192
0
0
0
0
0
W
Kumbhakarna
3,883
777
10
2
0
111,700
2
L
Nu Wa
3,380
676
44
9
0
87,562
0
W
Nut
3,843
769
51
10
0
94,079
0
W
Achilles
4,027
805
29
6
0
100,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role