Player Matchup

Charybdis
Charybdis
Diamond IV
 
Charybdis
Diamond IV
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond V
 
Ne Zha
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond III
Carrìl
Kumbhakarna
Diamond III
Level 204
God Stats
1W - 0L
1,334 SR
Queue Stats
212W - 202L
2,101 MMR
Solo
Cliodhna
Cliodhna
Platinum II
Flux55
Cliodhna
Platinum II
Level 165
God Stats
1W - 1L
1,740 SR
Queue Stats
27W - 11L
2,128 MMR
Solo
Olorun
Olorun
Diamond IV
nameh3r32-2
Olorun
Diamond IV
Level 193
God Stats
1W - 1L
1,419 SR
Queue Stats
509W - 492L
2,108 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 160
1,499 SR
1,867 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,672 SR
1,992 MMR
Thor
Thor
Diamond IV
 
Thor
Diamond IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond III
DOOM_BLADE_21
Ra
Diamond III
Level 153
God Stats
4W - 6L
1,602 SR
Queue Stats
153W - 131L
2,171 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
WardeArr
Cthulhu
Diamond IV
Level 109
God Stats
63W - 34L
1,730 SR
Queue Stats
789W - 822L
2,141 MMR
Solo
Jing Wei
Jing Wei
Platinum I
WomensDischarge
Jing Wei
Platinum I
Level 84
God Stats
6W - 1L
2,030 SR
Queue Stats
43W - 22L
2,071 MMR
Party 1
Bacchus
Bacchus
Diamond V
ZaPlasticSpork
Bacchus
Diamond V
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 36L
2,079 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
6 / 0 / 3
8,634
617
7,830
7,163
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
 
Ne Zha
13
3 / 1 / 6
7,382
527
8,885
8,985
2,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kumbhakarna
Carrìl
Kumbhakarna
11
1 / 3 / 7
7,011
501
5,496
12,080
8,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
Flux55
Cliodhna
15
7 / 1 / 3
9,369
669
11,216
11,680
3,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Olorun
13
2 / 5 / 3
7,572
541
6,766
9,522
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
Erlang ShenChang'eSerqetNu Wa

VS

Bans
RavanaChronosMercuryThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
6 / 2 / 2
7,867
562
7,044
9,824
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 5 / 1
7,300
521
4,793
9,951
3,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
WardeArr
Cthulhu
10
0 / 3 / 0
5,995
428
3,722
10,048
4,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jing Wei
14
2 / 5 / 5
8,072
577
11,662
13,231
3,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 5 / 4
6,468
462
5,751
13,956
14,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
19
Kills
10
10
Deaths
20
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
0
3
7.5
W
Ne Zha
 
Ne Zha
3
1
6
6
L
Thor
 
Thor
6
2
2
3.5
W
Kumbhakarna
Carrìl
Kumbhakarna
1
3
7
1.5
L
1
5
1
0.3
W
Cliodhna
Flux55
Cliodhna
7
1
3
8.5
L
Cthulhu
WardeArr
Cthulhu
0
3
0
0
L
Jing Wei
2
5
5
0.9
L
1
5
4
0.6
W
Olorun
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,193
Damage
32,972
49,430
Taken
57,010
20,874
Mitigated
29,222
19,324
Healing
19,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,830
2,852
0
4,244
7,163
2,187
0
2,439
4,671
0
77,649
W
Ne Zha
 
Ne Zha
8,885
2,935
0
5,778
8,985
2,973
0
2,306
6,553
0
50,752
L
Thor
 
Thor
7,044
1,701
0
4,090
9,824
2,823
0
572
9,252
0
51,586
W
Kumbhakarna
Carrìl
Kumbhakarna
5,496
960
0
1,796
12,080
8,723
0
2,875
9,165
17,827
0
L
4,793
163
1,050
2,139
9,951
3,511
0
466
9,485
69,471
0
W
Cliodhna
Flux55
Cliodhna
11,216
1,110
0
4,542
11,680
3,780
0
4,289
6,967
0
68,043
L
Cthulhu
WardeArr
Cthulhu
3,722
374
0
3,070
10,048
4,780
0
767
9,281
32,314
1,218
L
Jing Wei
11,662
10,223
0
6,133
13,231
3,959
0
6,397
6,834
0
70,772
L
5,751
1,271
0
2,614
13,956
14,149
0
3,995
9,961
16,258
1,804
W
Olorun
6,766
3,205
112
2,852
9,522
3,211
0
1,405
8,117
46,864
2,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,968
Gold Earned
35,702
432
Minions Killed
454
0
Camps Cleared
0
1,481,207
Distance Traveled
1,378,660
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,634
617
126
9
0
262,946
0
W
Ne Zha
7,382
527
74
5
0
345,788
0
L
Thor
7,867
562
85
6
0
309,300
0
W
Kumbhakarna
7,011
501
17
1
0
290,691
2
L
Ra
7,300
521
153
11
0
289,550
0
W
Cliodhna
9,369
669
121
9
0
329,783
0
L
Cthulhu
5,995
428
72
5
0
231,036
11
L
Jing Wei
8,072
577
119
9
0
269,259
2
L
Bacchus
6,468
462
25
2
0
279,515
3
W
Olorun
7,572
541
94
7
0
251,999
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role