Player Matchup

Cliodhna
Cliodhna
AbstractYak
Cliodhna
Level 103
God Stats
2W - 3L
1,431 SR
Queue Stats
33W - 29L
1,564 Elo+
Party 1
Medusa
Medusa
JenBean
Medusa
Level 107
God Stats
2W - 5L
1,309 SR
Queue Stats
39W - 55L
1,438 Elo+
Party 3
Bake Kujira
Bake Kujira
JoshwasTaken1910
Bake Kujira
Level 27
God Stats
2W - 5L
1,380 SR
Queue Stats
7W - 17L
1,332 Elo+
Party 3
Sol
Sol
ToddiusIII
Sol
Level 126
God Stats
24W - 15L
1,788 SR
Queue Stats
56W - 45L
1,593 Elo+
Party 1
Poseidon
Poseidon
xXLordPoseidonXx
Poseidon
Level 146
God Stats
11W - 14L
1,523 SR
Queue Stats
214W - 226L
1,541 Elo+
Solo
Team Averages
Level 102
1,486 SR
1,494 Elo+

VS

Team Averages
Level 125
1,474 SR
1,503 Elo+
Martichoras
Martichoras
ExaltedUmbra
Martichoras
Level 146
God Stats
2W - 3L
1,409 SR
Queue Stats
129W - 125L
1,512 Elo+
Party 2
Ix Chel
Ix Chel
MalevolentVoid
Ix Chel
Level 144
God Stats
8W - 13L
1,484 SR
Queue Stats
129W - 125L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
Romeish
Cthulhu
Level 104
God Stats
0W - 1L
1,521 SR
Queue Stats
162W - 136L
1,472 Elo+
Solo
Artio
Artio
Souljakid
Artio
Level 123
God Stats
13W - 11L
1,575 SR
Queue Stats
100W - 98L
1,479 Elo+
Party 2
Fenrir
Fenrir
Strmz
Fenrir
Level 107
God Stats
4W - 6L
1,384 SR
Queue Stats
28W - 22L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AbstractYak
Cliodhna
13
5 / 5 / 2
7,945
568
4,545
12,256
4,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
JenBean
Medusa
13
0 / 0 / 0
7,485
535
5,515
7,824
2,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bake Kujira
JoshwasTaken1910
Bake Kujira
12
0 / 1 / 1
7,077
506
1,589
6,168
2,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 2 / 5
9,919
709
16,396
12,570
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
3 / 2 / 2
8,942
639
6,012
6,218
1,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
ExaltedUmbra
Martichoras
13
1 / 0 / 0
7,334
524
6,259
6,972
2,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 2
7,132
509
3,274
2,568
759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Romeish
Cthulhu
12
0 / 7 / 5
6,861
490
6,285
16,464
8,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
Souljakid
Artio
10
0 / 1 / 3
6,049
432
2,544
8,031
5,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
Strmz
Fenrir
13
6 / 4 / 3
7,616
544
7,496
12,463
4,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
12
Kills
10
10
Deaths
12
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
AbstractYak
Cliodhna
5
5
2
1.2
L
Martichoras
ExaltedUmbra
Martichoras
1
0
0
1
W
Medusa
JenBean
Medusa
0
0
0
0
W
Bake Kujira
JoshwasTaken1910
Bake Kujira
0
1
1
0.5
L
3
0
2
4
L
Cthulhu
Romeish
Cthulhu
0
7
5
0.36
L
Artio
Souljakid
Artio
0
1
3
1.5
L
Fenrir
Strmz
Fenrir
6
4
3
1.88
W
4
2
5
3.25
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,057
Damage
25,858
45,036
Taken
46,498
15,200
Mitigated
22,489
16,889
Healing
11,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
AbstractYak
Cliodhna
4,545
112
0
1,269
12,256
4,441
0
3,246
8,928
0
50,363
L
Martichoras
ExaltedUmbra
Martichoras
6,259
2,784
0
2,029
6,972
2,664
104
837
6,135
0
69,904
W
Medusa
JenBean
Medusa
5,515
2,590
0
3,015
7,824
2,608
0
203
7,621
0
60,249
W
Bake Kujira
JoshwasTaken1910
Bake Kujira
1,589
494
1,172
1,703
6,168
2,796
68
1,315
4,853
16,227
0
L
3,274
437
358
845
2,568
759
0
1,033
1,535
43,237
0
L
Cthulhu
Romeish
Cthulhu
6,285
669
0
2,255
16,464
8,916
0
12,038
4,426
39,133
1,045
L
Artio
Souljakid
Artio
2,544
286
0
3,171
8,031
5,567
0
3,334
4,697
9,440
1,056
L
Fenrir
Strmz
Fenrir
7,496
3,544
0
2,578
12,463
4,583
0
5,572
6,891
0
45,436
W
16,396
7,606
0
7,660
12,570
3,829
246
6,048
5,958
75,915
11,644
W
6,012
1,116
0
2,070
6,218
1,526
452
594
5,624
76,676
1,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,368
Gold Earned
34,992
484
Minions Killed
377
0
Camps Cleared
0
1,480,296
Distance Traveled
1,379,301
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,945
568
68
5
0
323,020
0
L
Martichoras
7,334
524
118
8
0
267,782
2
W
Medusa
7,485
535
109
8
0
299,538
5
W
Bake Kujira
7,077
506
35
3
0
300,387
0
L
Ix Chel
7,132
509
89
6
0
276,757
5
L
Cthulhu
6,861
490
77
6
0
246,355
0
L
Artio
6,049
432
19
1
0
291,483
0
L
Fenrir
7,616
544
74
5
0
296,924
0
W
Sol
9,919
709
126
9
0
259,793
2
W
Poseidon
8,942
639
146
10
0
297,558
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role