Player Matchup

Neith
Neith
Gold V
Brogen1
Neith
Gold V
Level 124
God Stats
0W - 1L
1,815 SR
Queue Stats
21W - 13L
1,730 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Eииd
Tsukuyomi
Gold V
Level 146
God Stats
2W - 1L
2,031 SR
Queue Stats
21W - 19L
1,728 MMR
Solo
Ganesha
Ganesha
Gold II
ImSoMoisst
Ganesha
Gold II
Level 125
God Stats
0W - 1L
1,298 SR
Queue Stats
82W - 80L
1,569 MMR
Party 2
Cerberus
Cerberus
Gold II
LordSandwich22
Cerberus
Gold II
Level 69
God Stats
6W - 4L
1,581 SR
Queue Stats
194W - 190L
1,696 MMR
Solo
Eset
Eset
Gold I
xLightsOut2x
Eset
Gold I
Level 140
God Stats
13W - 11L
1,748 SR
Queue Stats
279W - 280L
1,832 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,695 SR
1,711 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,702 SR
1,711 MMR
Ares
Ares
Platinum III
Durvurkiin
Ares
Platinum III
Level 159
God Stats
4W - 1L
1,635 SR
Queue Stats
77W - 51L
1,786 MMR
Party 1
Thor
Thor
Gold I
MoneySynboi
Thor
Gold I
Level 154
God Stats
11W - 12L
1,564 SR
Queue Stats
480W - 483L
1,676 MMR
Solo
Danzaburou
Danzaburou
Platinum V
PopGoesDaWeazel
Danzaburou
Platinum V
Level 143
God Stats
16W - 8L
1,726 SR
Queue Stats
74W - 69L
1,740 MMR
Solo
Anubis
Anubis
Platinum V
TramboneKing
Anubis
Platinum V
Level 157
God Stats
5W - 1L
1,676 SR
Queue Stats
261W - 242L
1,718 MMR
Solo
Chiron
Chiron
Platinum II
thunderinghrdz
Chiron
Platinum II
Level 155
God Stats
2W - 0L
1,907 SR
Queue Stats
69W - 51L
1,636 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Brogen1
Neith
14
3 / 6 / 0
8,262
551
7,143
11,216
3,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Eииd
Tsukuyomi
15
4 / 3 / 1
8,207
547
8,134
11,389
3,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ganesha
ImSoMoisst
Ganesha
10
0 / 6 / 2
6,643
443
3,681
15,712
14,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
14
0 / 6 / 3
7,778
519
4,046
20,418
12,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 5 / 3
7,571
505
6,884
9,359
3,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
Nu WaThanatosAo KuangAchilles

VS

Bans
KumbhakarnaMulanAthenaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 8
9,760
651
8,772
11,707
10,924
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
7 / 3 / 8
9,136
609
12,787
13,986
5,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
PopGoesDaWeazel
Danzaburou
17
5 / 3 / 7
10,358
691
8,867
11,813
4,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
17
4 / 1 / 5
10,772
718
14,943
10,357
6,151
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
5 / 0 / 7
10,083
672
8,068
8,177
3,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
7
Kills
26
26
Deaths
7
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Neith
Brogen1
Neith
3
6
0
0.5
W
5
0
8
9
L
Tsukuyomi
Eииd
Tsukuyomi
4
3
1
1.5
L
Ganesha
ImSoMoisst
Ganesha
0
6
2
0.17
L
Cerberus
0
6
3
0.25
W
7
3
8
3.67
W
Danzaburou
PopGoesDaWeazel
Danzaburou
5
3
7
2.83
W
Anubis
4
1
5
6.5
W
5
0
7
8.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,888
Damage
53,437
68,094
Taken
56,040
37,425
Mitigated
30,605
14,812
Healing
23,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Brogen1
Neith
7,143
1,753
0
1,832
11,216
3,466
0
1,751
9,465
0
54,905
W
8,772
1,449
0
2,459
11,707
10,924
829
2,891
8,666
26,215
837
L
Tsukuyomi
Eииd
Tsukuyomi
8,134
1,882
0
1,823
11,389
3,976
0
1,920
9,469
0
62,261
L
Ganesha
ImSoMoisst
Ganesha
3,681
514
0
2,719
15,712
14,731
0
4,524
11,188
18,327
0
L
Cerberus
4,046
123
0
7,429
20,418
12,203
0
13,815
6,603
55,514
0
W
12,787
4,309
0
4,364
13,986
5,698
584
3,416
10,364
0
59,752
W
Danzaburou
PopGoesDaWeazel
Danzaburou
8,867
4,940
0
6,047
11,813
4,728
3,710
1,851
9,912
0
85,652
W
Anubis
14,943
1,286
337
5,597
10,357
6,151
354
3,786
6,491
86,943
2,892
W
8,068
2,653
243
4,119
8,177
3,104
3,209
2,186
5,867
0
81,324
L
6,884
536
60
949
9,359
3,049
0
1,238
8,121
53,609
693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,461
Gold Earned
50,109
472
Minions Killed
555
0
Camps Cleared
0
1,454,172
Distance Traveled
1,494,578
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,262
551
112
7
0
276,936
3
W
Ares
9,760
651
24
2
0
327,017
2
L
Tsukuyomi
8,207
547
86
6
0
351,554
0
L
Ganesha
6,643
443
7
0
0
277,515
5
L
Cerberus
7,778
519
126
8
0
263,984
1
W
Thor
9,136
609
82
5
0
328,422
0
W
Danzaburou
10,358
691
146
10
0
292,400
2
W
Anubis
10,772
718
146
10
0
236,384
3
W
Chiron
10,083
672
157
10
0
310,355
2
L
Eset
7,571
505
141
9
0
284,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role